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Old 15 February 2007, 17:53   #1
killergorilla
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Games in laced mode?

Are there any standard Amiga games (non-RTG) to utilise interlaced screenmodes? I know that darkseed does.

I mean the actual game itself not just the menu screens.

Were the interlaced modes actually useable for anything without causing severe eye strain or is it only really thin horizontal lines that cause noticeable problems?

Last edited by killergorilla; 15 February 2007 at 19:02.
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Old 15 February 2007, 18:09   #2
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Quote:
Originally Posted by killergorilla
Are there any standard Amiga games (non-RTG) to utilise interlaced screenmodes? I know that darkseed does.

I mean the actual game itself not just the menu screens.

Where the interlaced modes actually useable for anything without causing severe eye strain or is it only really thin horizontal lines that cause noticeable problems?
Evil's Doom uses it, makes your eyes red pretty fast
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Old 15 February 2007, 18:48   #3
Bamiga2002
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Slam Tilt, Pinball Illusions (very bad looking with sd/ff ).
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Old 15 February 2007, 18:50   #4
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Arrow Total Chaos AGA = Interlace Forever!

Total Chaos AGA: http://hol.abime.net/3861
All versions use interlace mode throughout the entire game. Causes no eyestrain.

Interlace does not cause eyestrain. If it did then nobody could watch TV since TV signals are interlaced.

Only thin horizonatal high contrast lines cause visible flickering in interlace mode. So if you have a game with 256 colors or more with properly designed graphics then there is no problem.


Total Chaos OCS: Wizard War II (No HOL entry) uses interlace on "Information Screens" only. Looks nice. No eyestrain.


I have other games which are interlaced and DO cause terrible eyestrain due to they only use 8 or 16 colors and are badly layed out with lots of high contrast horizontal lines that flicker more than a 70's disco.

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Old 15 February 2007, 18:52   #5
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Lionheart use it for smoother copper background gradations and you can press i to toggle it on and off and see the effect.
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Old 15 February 2007, 19:06   #6
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SimCity 2000, SimLife and Pairs AGA use it for higher resolution but can also be played with DblPAL/NTSC or VGA modes.
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Old 15 February 2007, 19:13   #7
mailman
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Big Red Adventure
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Old 15 February 2007, 20:13   #8
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The text adventure Wonderland and probably Biing too.
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Old 15 February 2007, 20:45   #9
blade002
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Klondike AGA

( which oddly enough is not listed in HOL ? )
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Old 15 February 2007, 21:13   #10
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Pinball Prelude does when it goes to multiball
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Old 15 February 2007, 21:50   #11
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Forgot to add Sim Ant
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Old 16 February 2007, 00:34   #12
killergorilla
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So generally, nothing that you'd want to look at for any length of time.

The pinball tables where ok for a short period of time but not lengthy game sessions.
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Old 16 February 2007, 19:03   #13
mailman
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Big Red Adventure and Darkseed are quite decent adventure games which may take you some time finishing them.
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Old 19 February 2007, 06:10   #14
redblade
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A Amiga pd version of Missile Command went into Lo RES Interlace mode.

Nice game.
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Old 19 February 2007, 18:26   #15
bobbybearing
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Quote:
Originally Posted by rgen
Lionheart use it for smoother copper background gradations and you can press i to toggle it on and off and see the effect.
hum? the screen mode doesn't change (bplcon0=$5600). It seems to be a copper effect and not laced mode
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Old 19 February 2007, 18:53   #16
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A-Train can be run in high-res. Though, I can't bear to play the game this way since it is pathetically slow... just scrolling around the map takes forever...
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Old 19 February 2007, 23:41   #17
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Biing is also laced. its painful to play imho but i played it quite long
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Old 20 February 2007, 00:43   #18
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Was Hollywood Poker Pro in interlace? I can't remember!
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Old 18 September 2007, 02:12   #19
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perhaps burnout but not sure
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Old 18 September 2007, 11:07   #20
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AAARRRGGHHHHHH!

MY EYES! MY EYES!

It had a few uses, like outlined above - the shorter the better. Some nice intro screens in laced, which was about as long as I could stand the flicker on a standard TVset without my brains melting out my ears.
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