02 September 2006, 13:27 | #121 | |
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I agree with your post also Marco ...was just too lazy at the time to right a reply |
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02 September 2006, 13:37 | #122 | |
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02 September 2006, 18:25 | #123 |
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hey guys i was just being silly
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02 September 2006, 18:34 | #124 | |
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03 September 2006, 01:35 | #125 | |
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03 September 2006, 10:38 | #126 |
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@Dastardly
Turrican 2, to name one. The majority of the levels in Superfrog. Chuck Rock 2 (?). Lionheart (as far as I have played, though the game I have in my posession is broken). But, like someone said earlier... I am tempted to agree that it might be that the fact that I am disliking too many aspects of the game to be able to see the 'genius' of the level design in Gods. I just can't bother about it, since I'm having enough trouble to keep the interest up for more than a couple of minutes... (due to all the things I have mentioned earlier). My impression, however, as far as I have played the game is that the level design is tedious and repetative... which in turn I've come to feel, much due to it giving me the impression of having the classic Amiga 'maze'-style design, with pretty much the same graphics used from beginning to end in each level (in a way that makes the game feel even more maze like). A rather monotomous feeling, it gives me. Much like the design of the Alien Breed levels. At times, you get the feeling of not really knowing where you are or where you are going. Even though games like Super Metroid and Castlevania - Symphony of the Night are maze like, they just don't feel repetative in the same way. But, like I said, I just migt have been blinded by the aspects of the game which bothers me so much. So blinded that I just can't see what so many people think is there to be found (especially concerning the level design). I recall that when being ported to consoles it got pretty bashed by the reviewers. Some Swedish magazines gave it a really low score, and in general the game didn't seem to get that well recieved, neither by the public or by the media. I haven't played those versions... so I don't know what to think of them. But, what springs to mind is that I have always been more of a fan of console platformers. More so than computer platformers. I have always felt that really genius level design came from Japan, where levels could be short aswell as long, but always intriguing and genuine and non repetative all the way through. With computer platformers, especially european ones, the levels easily felt like they could get enormous, repetative graphicswise and too often 'maze' like with different 'missions' to accomplish to be able to enter the exit (Zool, Superfrog, Kid Chaos and such). I think it was pretty apparent in rather many genres. European shooters, for example... where a level in itself in games like Gradius, Salamander and R-Type NEVER got repetative, games like Xenon 2, Project-X and other computer shooters had looooooooooooong and repetative levels which never seemed to end. But, of course this is not true in all cases. There are quite a few exceptions. Anyways, my point here is that there are many things which might have coloured my opinion concerning Gods. Just with pretty much everything related to opinions in this world. We don't just have them for no reason at all. I just feel that although some of my opinions on Gods are nothing but personal opinions, I do feel entitled to have them even though many will disgree with them. Some of the more technical aspects of the game, like the choppy scrolling and slow controls, though, are things that I find it hard for someone to ever disagree with. You can't say that the scroll is smooth, when comparing Gods to a game such as Superfrog. You can't say that the controls are fast and responsive, when comparing Gods to a game like Mega Man. But, you can, of course, say that the level design is genius at the same time as someone finds it horrible... because, then we have left the technical aspects of the game and entered the realm of personal opinions. I don't really know what more to say, more so than I just can't see the greatness of Gods. I think it is way too flawed for me to find it enjoyable. Last edited by Legerdemain; 03 September 2006 at 10:52. |
03 September 2006, 11:34 | #127 | |
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I think Gods is the best game on the Amiga, and one of the best games ever made, definately the Bitmaps crowning achievement - no other game has given me such fond memories, on any platform. For me, it was beauty back then, and it still is beauty now - so much more then a game. I cannot for the life of me see any choppiness or slowness about it - it was always super smooth to me. The controls were just fine in my opinion too - making such a humungous point about not being able to change direction mid-jump is quite nitpicky, in my opinion. The pace is slow, yes, but that is because it is a thinking man's platformer, not a diamond collector. Gods is meant to be explored. Hence I disagree with any comparisons to games like Mario, or Sonic or Superfrog. And there you go...I just love Gods. Even when that song by Nation 12 begins to play in the intro, and those golden letters appear, I still get a shiver. Just my two cents. |
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03 September 2006, 12:07 | #128 | |
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If someone had given Bitari Brothers a book on how to utilize the Amiga hardware I suppose they could have actually made some decent games. |
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03 September 2006, 12:07 | #129 | |
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Though, that you can't see the choppy scrolling is for me a mystery. But, on the other hand, people in general seem not to notice bad scrolling when they see it. Ruff'n Tumble being the prime example of this. But, the playing area of the screen in Gods refreshes something like every 1/4 of how smooth it actually COULD update (I am 100% sure this is due to Gods having been ported from the Atari ST, because the Amiga would have no trouble whatsoever with updating the screen in full 50Hz). Thus, when you move you don't see things 'fluently moving' 4 pixels on the screen when the game scrolls, rather, it JUMPS 4 pixels at each update. To me a game with bad scrolling automatically feels quite dated. With strategy games, it is ok with bad scrolling, but with platform games I find it essential that the scrolling (and the update of the screen) is good. Especially when games are as picky as Gods is concerning enemies and traps. Fluid scroll would have added SO much, I think. No matter if the game is slow paced or not. It would have looked prettier and possibly felt easier to control. |
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03 September 2006, 17:05 | #130 | |||||
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03 September 2006, 18:51 | #131 | |||
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And, concerning Superfrog/Megaman/Sonic or whatever other platform game... neither do I think that Gods ever was inteded to be a game in the style of those mentioned... I think it was inteded to be a slow paced action/adventure game with tones of puzzles to be solved and alternative routes to be found on the way to the end of each stage, and, you know what? I think they succeded making it such a game. Its presentation, however, I don't think they succeded with (hence all my ranting), and as a side effect to me the game and its levels feels tedius to play. This I am saying just to make it clear that it is not that I generally dislike the genre Gods represents. At times, I don't even think that I am getting my points through. Why I dislike the game, that is. And, it feels somewhat like this discussion is going around in circles. Personal opinions, that is one thing... and those I think everyone is entitled to have, and thus... what makes a good game to one could be a bad game to another, which pretty much renders the whole discussion useless... (but obviously people find it interesting, otherwise it would not have gone on for this long)... but, I can't understand how some can't understand why I am bothered by the choppy scrolling... no matter what they personally feel concerning the very same matter. I mean, if you had the choice, would you keep it as it is, or would you not mind it scrolling as good as it could have done if they had put a little more effort into the port? Last edited by Legerdemain; 03 September 2006 at 19:13. |
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03 September 2006, 19:39 | #132 | |
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I think if it changed in any way it wouldnt be the same game to me. |
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03 September 2006, 20:36 | #133 |
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well you guys disagree, get over it
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03 September 2006, 21:07 | #134 |
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Just a friendly debate about the pros and pros of Gods
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04 September 2006, 01:00 | #135 | |
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Turrican II is the only one that could be sanely held as a contendent, but Turrican is definitely about the songs, playability, arcade value, not about Level-Design, in Gods you could hand out certain items to thiefs and watch manipulate them to do your bidding, where the hell's that in Turrican II. To be fully honest at least we can conclude that the only people who'd in their right mind claim that Gods' level design 'sucks' who'd have to be the same that claim Chuck Rock and Super frog are the be all end all of Game and Level design. Anyone else can just see the Genius of a game that's got more secret passages and alternate paths plus more item bonuses than yer granny's got wrinkles. |
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04 September 2006, 06:22 | #136 | |
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I just can't find much constructiveness in what you are writing? Even though you really like Gods, does that have to keep you from respecting other peoples personal opinions, like the rest of the ones that have posted in this thread seemed to have done pretty well? Last edited by Legerdemain; 04 September 2006 at 07:26. |
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04 September 2006, 08:46 | #137 |
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Well, I like Gods and do not think that the scrolling is that bad (maybe because of the slow gameplay?), but I ageree that the Bitmap Brothers were NOT the masters of smooth scrolling and fast screen updates on the Amiga. The scrolling ruined "Magic Pockets" to the point of making it unplayable for me, and which IMHO had an even worse scrolling than Ruff n Tumble.
Wasn´t Magic Pockets based on the Gods engine? |
05 September 2006, 19:16 | #138 |
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Just to really see what I was missing out on, concerning Gods, I did download a longrun of the game and watched it (since I can't manage to convince myself to give it more time and chances than I already have).
Earlier I said that the game, to me, had a bland level design... and, well, yes, I still think it has, but only graphicswise (I love the graphics, but not the way the building block of each level feels overused making the levels, to me, LOOK rather repetetative and monotonous). It is very obvious though that they have spent a good amount of time filling the levels with tons of secrets and god knows what... and, I can fully understand why that aspect of the game is so appreciated. Still. I just have to give up and admit to myself that I will never see the glory of this game. I have given it more chances than I normally would have done with any game. The only conclusion I can come to... is that what it has to offer game play wise I just can't appreciate due to the other aspects of the game that bothers me. I am impressed with how many people really got into the game and apparently came to love every aspect of it, more or less. It really does feel like a game that shouldn't, looking at the history books on gaming, have appealed to the masses the way it did (or, at least it have given that impression during the years, but maybe it just have been the fans of the game that have been very loud, what do I know). But one have never known, and will never know, how the world will turn. And I am certainly no 'expert' on gaming. Just an individual having some personal opinions on much things related to digital games. I'm done with Gods now. Next game to disassemble, anyone? |
06 September 2006, 01:52 | #139 |
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I like gods, I like Superfrog, I like Sonic, I like Giana Sisters.. I don't like Chuck Rock 2
I just can't get into the game for whatever reason, and i'm sure you guys appreciate that! With gods I think the levels can be a bit big, and maybe if they had utilised a constant loading system like SWIV the graphics could have changed as one played it, to make it less repetitive looking.. This is the main reason I hate most FPS games, as I get lost too easily with all the walls etc looking the same and being repetitive. The levels in Gods are generally huge, and slow. This is why I understand some members not liking it. For others I understand and can see why they enjoy it so much I was WOW'd when gods was first released, and my only wish is that it was developed on Amiga and then ported and scaled down for the ST. The game could have been visually much better if it had used 32 colours! Image what it could have looked like on an AGA machine. It could also have had some background music to add to the ambience |
06 September 2006, 09:55 | #140 | |
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Im sure if it did have music it would have been excellent. |
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