26 June 2010, 17:11 | #21 | |
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Well, that's of course already possible, but since the original level one also only had one exit, I didn't really bothered to think about adding more. That said, there are of course great ways of designing continuous levels and I will surely make use of it |
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26 June 2010, 20:18 | #22 | |
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Perhaps this has to do with the level? IIRC, the first level in stock CE does not feature the tension music. - I have encountered the two shots issue for one of the pod thingies again but in a more restricted way. First, I did not see any of them spawn two times and most of the time I had not the two shots issue. But after backtracking, when I came back forward (whatever that means ) I saw that this one fired two times. However, this only happened for the first "shot" (the two of them actually). The second (or rather third) shot was a single shot and so were the next ones. But when I went back again and came back the two shots issue happened again (and only lasted for the two first shots). - Hmmm, seems like one extra life eludes me. Well, I don't want to overplay the level so I will probably wait for the next version before trying to find it. |
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26 June 2010, 20:25 | #23 | ||
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26 June 2010, 20:34 | #24 | |
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[ Show youtube player ] In case you don't remember this music only activates when you are in that area near the end of the level. And if you go away from there the music reverts to normal. |
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26 June 2010, 20:40 | #25 | |
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5 it is then. Thanks for the info, will change that later |
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27 June 2010, 09:17 | #26 |
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HI TCD - I played the B3 level on my A1200 and it works very - I got 85% so will have to keep hunting on my next attempts...
One thing I did notice (and playing on a real Amiga I wasn't able to get a screen shot) was that when I went through a portal (this was the second portal I went through in the level - it was located on a wall between two water falls) I teleported to a small island... once on the Island there was no visible exit back as (on the Island) no exit portal appeared (of course it would be difficult to create a portal here as no wall space is available) - I had to walk to the top of the Island where I was automatically teleported back to the area between the two water falls... but it was more by luck than judgement that this happened. I don't know if you knew about this or maybe it is the way it is for a reason but I thought I would post and mention it all the same just in case... Great work TDC - thanks for this - it was fantastic to play a new level!! Last edited by Peter; 27 June 2010 at 09:25. |
27 June 2010, 09:25 | #27 | ||
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Edit : Success! Seems like I simply didn't try hard enough Thanks a lot for making me have a second look Peter Makes much more sense now Edit 2 : Okay, beta 4 is ready for download. Fixed the tension music at the end (hopefully... ) and the teleport on the secret island. I've seen the 'two balls' issue aswell after backtracking and coming back, but it only happened once (right when I entered the screen). Don't know how I can fix that, so I just call it the 'amazing two ball throw wonder' feature from now on Last edited by TCD; 27 June 2010 at 09:52. |
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27 June 2010, 10:09 | #28 |
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Thanks TCD - great work - I will play some more later... and I really must try to get some time next week to look over the FAQ section and look into doing a level myself...
Enjoy the Football today...?!! |
27 June 2010, 10:19 | #29 | |
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Look in OT Edit : Bug regarding the forest monster spawn spots fixed thanks to Horace Updated beta 4 in the first post. Last edited by TCD; 27 June 2010 at 19:53. |
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01 July 2010, 09:04 | #30 |
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After a remark about the usage of RAR archives on real machines with Musashi ("Using RAR instead of ZIP so I can't unpack it as easily on a real machine "), I've uploaded a zip version of the level to the file server aswell
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02 July 2010, 01:13 | #31 |
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Thanks to Peter's amazing testing skills, he spotting two glitches right at the start Thanks again mate
Updated to beta 5 now and tomorrow I'll call it a final if noone else finds a bug. Download in the first post again. Edit : It's not tomorrow (???), but time to move on, so beta 5 is the final now Renamed the files on the file server (not fussed about the direct download). Path To Threedom enters alpha phase now, so don't miss out on that one Last edited by TCD; 09 July 2010 at 22:24. |
17 July 2010, 19:38 | #32 |
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I don`t know if it was a second level or just a part of the level (same map). However, there was passage B (upper left corner on the map) open I think but couldn`t go thru. Missed I something or was that a bug?
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17 July 2010, 19:40 | #33 |
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Bit hard to tell from your description. Can you make a screenshot please?
Edit : Ah, I think I know what you mean. Well, if there's a 'block' in your way, you need to search for a way to get rid of it It's a two part secret (and an important one too ) Last edited by TCD; 17 July 2010 at 20:26. |
18 July 2010, 00:08 | #34 |
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No block. It seems really open but I can`t go thru. Unfortunately I can`t make a screenshot.
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18 July 2010, 00:26 | #35 |
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Hmm, you mean this one :
? My alpha testers could go through there. If that's the spot, I'll have a look myself and ask them (mainly Dast ) to try it again aswell. |
18 July 2010, 13:00 | #36 |
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No, it was the upper left corner on the map. In the forest. Second level I guess because there was loading between.
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18 July 2010, 13:05 | #37 |
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Ah, you're still in the first level Guess some posts need to be moved then Well, I'll have a look later and now I know which spot you mean
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18 July 2010, 16:22 | #38 |
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I`m confused. Do you moved text between threads? I also don`t know what is level one and level two.
Path2Threedom = Level 2? RockingWoods = Level 1? I`ll check again what I played. Maybe I depacked the wrong archive. |
18 July 2010, 16:23 | #39 |
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Yes, Rocking Woods is 'level 1' and Path To Threedom 'level 2'. RW is a world 1 map and PTT a world 3 map. Should be easy to identify by looking at the screenshots in the first post
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18 July 2010, 17:36 | #40 |
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Ok, then it was Path To Threedom. I just played again with the same result as described.
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