24 November 2020, 10:23 | #41 |
ex. demoscener "Bigmama"
Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,624
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24 November 2020, 12:02 | #42 |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
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You do not like it?
Well, there was actually a reason I chose that pattern (apart the usual nerd reasons ). For good 'oldTV noise' I thought I had to switch between 'spots' on and off quite frequently (but not too regularly, at bit level you can see it). Since 'the algorithm' does nothing but shecker and scatter these points I had to choose it as representative as possible in the initial 32bit. And in the end I saw that it worked surprisingly well. |
24 November 2020, 21:08 | #43 | |
OCS forever!
Join Date: Mar 2019
Location: Birmingham, UK
Posts: 418
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Quote:
Last edited by Antiriad_UK; 25 November 2020 at 09:35. |
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25 November 2020, 14:35 | #44 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,211
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Yes, it stemmed from witnessing what happened when not clearing the screen when rendering filled cubes and stuff
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25 November 2020, 22:16 | #45 |
OCS forever!
Join Date: Mar 2019
Location: Birmingham, UK
Posts: 418
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