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Old 01 May 2020, 01:26   #1
CFOU!
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Ninja warrior curious speed problem with Exact-Cycle full

Hi,

I meet curious problem with NINJA WARRIOR (last WHDLoad version)

with some WINuae configuration (68030+RTG) i have a curious problem (bug?)

indeed with option enabled:
Cycle-exact (full)
Cycle-exact (DMA/memory access)

intro music is played very very very fast!!!!!

for information audio code is in VBL interrupt (VBR+$6c)

To display music to correct speed, i must :
- disable Cycle-exact (full)
- leave enabled Cycle-exact (DMA/memory access)

i use this configuration to code all my whdlaod's patch

it's first time i must disabled Cycle-exact (full) to resolve too speed problem

in general is for reduct speed!!!!

have somebody an idea of the problem?

PS: on my real a1200+Blizzard 060&030 no speed problem...
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Old 01 May 2020, 09:55   #2
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I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.
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Old 01 May 2020, 10:54   #3
ross
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Originally Posted by jotd View Post
I "love" those issues.
You are a M!
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Old 01 May 2020, 12:33   #4
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Quote:
Originally Posted by jotd View Post
I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.
in my case CPU speed no change problem! without 'cycle-exact (full)' i can use option 'CPU fastest possible' and music are correct speed...

But if 'cycle-exact (full)' enabled, music speed is crazy!
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Old 01 May 2020, 12:38   #5
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Quote:
Originally Posted by jotd View Post
I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.
for your problem, i had same problem with Albedo.

to solve it, i have call music player in VBL interrupt. but it's this case, it was logical...

for ninja Warriors i don't understand why 'exact cycle (full)' distrub VBL interupt
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Old 01 May 2020, 13:12   #6
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Quote:
Originally Posted by CFOU! View Post
for your problem, i had same problem with Albedo.

to solve it, i have call music player in VBL interrupt. but it's this case, it was logical...

for ninja Warriors i don't understand why 'exact cycle (full)' distrub VBL interupt
What interrupt does the disk loader go through? Has it been completely removed?
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Old 01 May 2020, 16:34   #7
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What interrupt does the disk loader go through? Has it been completely removed?
i will verify

but i can reproduct it on my real configurations problem on ly with some Winaue configurations
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Old 01 May 2020, 18:37   #8
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i am just testing last winaue version

and no speed problem
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Old 03 May 2020, 17:15   #9
hexaae
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Wait a min...
How can be played with Music + SFX on this game???
[ Show youtube player ]

WHD version has only SFX while playing... Music stop/starts exactly at the end of level. Manipulated video?

Last edited by hexaae; 03 May 2020 at 17:32.
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Old 03 May 2020, 20:00   #10
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Quote:
Originally Posted by hexaae View Post
Manipulated video?
Edited video probably. Ironclaw often does that.
Taken from the description of the following video:
[ Show youtube player ]
Quote:
Usually I record with sfx, then manually add the right music in the right places later and upload both versions; one with just music, and one with sfx+music.
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