31 May 2010, 08:27 | #1 |
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Keyboard configuration doesn't work!
Hello all,
WinUAE appears to have no manual and no dedicated forum, so I am asking this here. I'm trying to add an extra key (warpmode) to my keyboard layout (Layout B). As such I go to Input, change Compatibility mode to Configuration #1, and add the warpmode key. The key itself works well, however going from Compatibility mode to any other configuration disable the movement keys and the fire key. How can I change my keyboard layout and still use these extremely important keys? |
31 May 2010, 08:30 | #2 |
HOL/FTP busy bee
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Hi Guillaume777 and welcome to EAB!
Which WinUAE version do you use? Toni recently changed the behaviour, so that the layout keys get added to the Input panel settings. |
31 May 2010, 08:37 | #3 |
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Unfortunately it works as designed. Input = do everything manually, compatibility = basic and easy configuration. (which is a bit better in next version)
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31 May 2010, 08:39 | #4 |
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Why is the compatibility configuration not the default of the "input" settings? That would help a lot of people only wanting to change one key or two....
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31 May 2010, 08:41 | #5 |
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31 May 2010, 08:47 | #6 |
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I believe it would be better if, say, "Configuration #1" would initially be exactly the same as "Compatibility mode", except allowing custom key mappings. Basically, I want Input = basic and easy configuration initially, but allowing keys to be remapped.
In the current version, the initial "Configuration #1" has different key mappings from "Compatibility mode". Why this is the case, I do not know. I would like to manually edit Configuration #1 to make it almost identical to the "Compatibility mode", except I do not know how to do so. |
31 May 2010, 08:50 | #7 | |
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Quote:
There is "Copy"-button in Input panel (bottom right). (2.2 betas might include some improvement here in future..) |
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31 May 2010, 08:53 | #8 |
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31 May 2010, 09:01 | #9 |
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31 May 2010, 09:30 | #10 |
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31 May 2010, 09:34 | #11 |
HOL/FTP busy bee
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31 May 2010, 10:23 | #12 |
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Some/many games have graphics issues without most compatible configuration. It is normal.
Gameports "merge" and/or "continuous merge" might be introduced in future 2.2 betas. Merge = gameports configuration gets merged with current custom configuration, press a button and merge is done. (done but no button) "Continuous merge" = gameports configuration merged like previously without possibility to override it (except by disabling this option) Basically best of both worlds -option, easy gameports option available without disabling manual configuration options (unless it conflicts with gameports) |
13 June 2010, 14:18 | #13 |
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14 June 2010, 13:42 | #14 |
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Not sure what that does have to do with _keyboard_ configuration..
(and latest beta finally does what OP requested) |
14 June 2010, 14:28 | #15 |
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Well, as opposed to using a keyboard, those sticks are available to those who do not want to mess with a KB config... just thought I would mention it...
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14 June 2010, 14:53 | #16 | |
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Quote:
btw, I don't think you can map extra functions to joystick buttons when using single button joystick (yes, I noticed PCB supports more buttons but only one is connected) (nitpicking is fun!) |
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14 June 2010, 16:05 | #17 |
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Good grief, man... nitpicking is right!! All in good fun - I need new glasses I suppose LOL
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