28 December 2009, 01:24 | #1 |
move.l #$c0ff33,throat
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Kick Off 3 European Challenge ECS/AGA
Just like the KO3 slave I created these way back in March but never got around to creating the install packages. And just like the KO3 slave I thought it would be a good idea to offer them here for some testing. Greetings to lolafg again, I finally did it =)
The slaves are well tested so there shouldn't be any problems but if there are some feel free to report them as that's what this thread is made for. Supported are the SPS versions and the Rednex cracks. Edit: Same here, I do not need icons anymore since Irek'72 already made nice icons way back when I created the patch, totally forgot that, sorry Irek! Last edited by StingRay; 28 December 2009 at 13:04. |
28 December 2009, 02:18 | #2 |
CaptainM68K-SPS France
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huge thanks Stingray, for those installs, i test them and report back
We have emoticons for Kick Off 3. AGA version tested, it works nicely However is there a way to speed up the loading ? It's slowww AGA version zoned with emoticon kickoff3 installed for those who want to test Last edited by dlfrsilver; 28 December 2009 at 02:45. |
28 December 2009, 13:08 | #3 | |
move.l #$c0ff33,throat
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When I wrote that I need icons I totally forgot that I Irek'72 already made nice icons for this patch. Blame it on my bad memory!
Quote:
Thanks for testing. =) |
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28 December 2009, 15:58 | #4 |
CaptainM68K-SPS France
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no pb !
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28 December 2009, 17:36 | #5 |
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Fantastic , THANK YOU Sting
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28 December 2009, 18:32 | #6 |
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great
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28 December 2009, 22:06 | #7 |
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In this one (the ECS version) i had this :
Exception "Illegal Instruction" ($E010) at $C5858 occured Hope that will help. |
28 December 2009, 22:24 | #8 |
move.l #$c0ff33,throat
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When does that happen? Can't reproduce here. Which version did you use? SPS 170?
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28 December 2009, 22:36 | #9 |
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I don't know wich version it is as Disks are my originals , will try tomorow with SPS 170 and if it works with i'll upload my disks version for you.
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28 December 2009, 22:53 | #10 |
move.l #$c0ff33,throat
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Ok. The slave quits with an error message if it detects an unsupported version so I think yours is the same as SPS 170. But I guess I'll know tomorrow.
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29 December 2009, 06:55 | #11 |
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Tested with SPS 170 and no more problems , perhaps my disks are bad as i had a lot of bad checksum with disk 2 that i didn't have with SPS 170.
Thank you for this install |
29 December 2009, 12:53 | #12 |
move.l #$c0ff33,throat
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If you have checksum errors on disk 2, your disk is definitely broken. Which also explains the crash, most probably the decruncher failed as it couldn't decrunch the corrupted data.
Thanks for testing as usual =) |
29 December 2009, 14:57 | #13 |
Going nowhere
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Isn't it RNC Propack on the Kick Off games? Propack does return error codes if it doesn't depack properly, might be worth patching that to check, save you a lot of debugging work if its simply dodgy images, save you chasing bugs that don't exist.
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29 December 2009, 15:45 | #14 |
move.l #$c0ff33,throat
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Yes the files are packed with RNC ProPack, however, the decruncher used in KO3 doesn't really return error codes. The decruncher only checks the header for the "RNC" ID (and will return that the file is not packed if the ID is not found which won't help because not all files the games loads are packed), if that is found it will decrunch and if it has to deal with corrupted data, it'll crash for obvious reasons (corrupts memory). There's nothing I can and will do about that.
Last edited by StingRay; 29 December 2009 at 16:24. Reason: some additions |
29 December 2009, 17:04 | #15 |
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I could have sworn Rob Northen had an error handling version of Propack.... i'll have to look or maybe my memory is getting hazy!
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29 December 2009, 19:32 | #16 |
move.l #$c0ff33,throat
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Not the decruncher used in KO3 as said. It only checks if the file has been crunched with ProPack, not more. I saw other RNC decrunchers which do return more error codes though, the KO 3 one doesn't.
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29 December 2009, 19:39 | #17 | |
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Quote:
Thing is, if they used Propack properly, they could have dropped a disk from most of their later releases. |
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29 December 2009, 20:04 | #18 |
CaptainM68K-SPS France
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Galahad, one question, related to First Samurai, how the copy protection operates on this one ? It seems to use a strange copylock. but it seems that it's not RNC PDOS.
Any clue ? |
29 December 2009, 20:10 | #19 |
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29 December 2009, 20:18 | #20 | |
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Quote:
Its RNC Copylock, and its not MFM or PDOS, its just a header checksum error or something similar on the rest of the tracks, the same type as used on all the Graftgold games. Action Replay for instance completely ignores the error and reads the tracks in perfectly. Fairly sure John Twiddy used the same system on his games as well (Aladdin etc) |
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