07 June 2020, 21:52 | #41 | |
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Join Date: Apr 2019
Location: UK
Posts: 540
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Quote:
I'm waiting on some Midi gear to hook up to my Raspberry Pi running MT32d and the MT-32 Rom images. I believe I should be able to coax the Amiga into thinking it's a genuine MT-32 so this will be a good test! |
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09 June 2020, 02:16 | #42 | |
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Location: Melbourne/Australia
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Apparently it's also possible to hook a real classic Amiga up to a PC to perform the same kind of function. BTW I also ported this game to Raspberry Pi [ Show youtube player ] I'm currently playing all the way through the campaign again |
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24 September 2020, 18:49 | #43 |
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Tested today the last release together with my MT32. Everything working fine.
If Germans report problems with special characters, they use wrong data files. The Legacy file package is working fine here. |
26 October 2020, 20:50 | #44 |
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I had a thought about music, and it sort of works...
Those of us with BlizzardPPC or CyberstormPPC boards can play ripped .mp3 audio files via a PPC-MP3 player in Workbench. This means that yes, you can have that wonderful atmospheric synth music playing in the background while dishing out destruction to your foe! However, and this is the "sort of works" bit... it means that you only get the music - no sound effects. I know that OpenDune plays via AHI unit 0, so I'm wondering if there is anyway for both this and an MP3 player to output and mix at the same time? I'm sure there are audiophiles out there who know this sort of stuff better than me! |
26 October 2020, 21:01 | #45 |
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Very nice, thx NovaCoder. I used to love playing Dune on my A500 way back when.
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29 October 2020, 13:55 | #46 | |
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It's also one of my favorite retro games. This enhanced version looks (and sounds) so much better than the old A500 version [ Show youtube player ] [ Show youtube player ] Last edited by NovaCoder; 30 October 2020 at 00:53. |
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