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Old 19 March 2018, 12:22   #61
gimbal
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Originally Posted by Marcuz View Post
Yesterday I got around recording footage from the exploration / combat part of game, if you like to watch

[ Show youtube player ]
Nearly indestructible spiders and worm-type creatures. Oh yeah, its a dungeon crawler alright
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Old 19 March 2018, 14:15   #62
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Nearly indestructible spiders
: I would never draw spiders, too scary! I simply can't. I compromised with ants!
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Old 09 July 2018, 03:10   #63
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New spell selection system
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Old 17 July 2018, 16:19   #64
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Aeon of Sands - The Trail - An exclusive dungeon crawling interview with Two Bits Kid



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But now we've gone one step further, as after our successful interview with the creator of the Eye of the Beholder C64 port, we now have an exclusive interview with Two Bits Kid (Marco/Florian) for Aeon of Sands!
http://www.indieretronews.com/2018/0...e-dungeon.html

The Interview is UP!
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Old 20 July 2018, 03:45   #65
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So cool! I'm actually working on a blobber for CNET BBS (specifically the most badass Amiga BBS on the planet, aBSiNTHE.dARKTECH.ORG:23) and hope to have a playable demo soon. The D20 combat and class engine and art that I created for what was going to be called Dungeon Pals already has a tech demo up, but after upgrading an old door game with Eye of the Beholder style Amiga ASCII I decided to merge the two.
I can't wait to play your game to get some inspiration!
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Old 20 July 2018, 21:40   #66
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Thanks mate! If you use Facebook, you should also get to the "Dungeon Crawlers : RetroGaming" forum, there's lot of feedback there for crawlers devs!
Good luck with your project!
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Old 28 August 2018, 14:17   #67
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We did it.

https://store.steampowered.com/app/9...ds__The_Trail/

Coming THIS year
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Old 28 August 2018, 14:27   #68
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Yow... I have a vacation in two weeks. Hurry it up!
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Old 30 August 2018, 02:19   #69
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Yow... I have a vacation in two weeks. Hurry it up!
Hah! Maybe not that quick, but if you got vacations during Xmas, for sure
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Old 30 August 2018, 15:47   #70
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Excellent, added to my wish list !!
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Old 30 August 2018, 16:33   #71
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Hah! Maybe not that quick, but if you got vacations during Xmas, for sure
Alright alright. I actually do have vacation planned in the week of Xmas, so having to wait that long is acceptable. Barely...
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Old 01 September 2018, 00:50   #72
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Excellent, added to my wish list !!
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Originally Posted by gimbal View Post
Alright alright. I actually do have vacation planned in the week of Xmas, so having to wait that long is acceptable. Barely...
Many thanks for your support guys!
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Old 17 October 2018, 18:36   #73
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Aeon of Sands - A post-apocalyptic RPG coming December 4, 2018 on Steam

Aeon of Sands - The Trail is a retro, post-apocalyptic RPG, set in a dangerously pixelated desert world that eats people, and has a taste for city clerks.
- Oh, by the way, you are a city clerk.

And it's lunch time.


Berlin, Germany - October 17, 2018. Two Bits Kid is proud to announce the release date of its upcoming game Aeon of Sands - The Trail, coming on December 4, 2018 on Steam for Windows and MacOS.

Watch the Announcement Trailer here:

[ Show youtube player ]

Features

- Extremely non-linear, replayable story with multiple endings
- Real-time combat
- 20 locations and more than 60 mazes and dungeons to explore
- More than 140 dialogues
- Completely hand-drawn 2.5D environment, 240 hand-drawn illustrations
- Up to 2 other characters can join your party during play
- Each character’s personality influences the outcome of the story, and opens up new paths

* Platforms PC: Windows | MacOSX

Available on Steam December 4, 2018


Aeon of Sands official site and socials

- Steam: https://store.steampowered.com/app/907820/
- Official site: https://aeonofsands.com
- Presskit: https://presskit.aeonofsands.com/
- Blog: http://blog.aeonofsands.com
- Fb: https://www.facebook.com/aeonofsands
- Twitter: https://twitter.com/aeonofsands
- Youtube: https://www.youtube.com/channel/UCv5...kS8wIdSVqFY3mA


Prerelease Press Coverage

rockpapershotgun.de
“Der Dungeon-Crawler Aeon of Sands verspricht einen “Liebesbrief an die klassischen PC- und Amiga-Spiele der Neunziger...“

indieretronews.com
“An incredible looking crawler that takes us back to the golden age of grid based crawlers...”

Indiegames.com
“Aeon of Sands transplants the classic first-person RPG to the desert ruins of a lost city, brought to life through hand-drawn art and strategic combat.”

Company info

Two Bits Kid is an Indie Studio based in Germany and Italy, founded in 2014.

Last edited by Marcuz; 17 October 2018 at 20:23.
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Old 18 October 2018, 14:21   #74
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Not sure about the overlay artwork but the rest of the game looks awesome! Sigh... I may need to dig into the kid's university funds for this...
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Old 31 October 2018, 13:14   #75
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Not sure about the overlay artwork but the rest of the game looks awesome! Sigh... I may need to dig into the kid's university funds for this...
I can reassure you, it will not leave your kid without books!
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Old 31 October 2018, 19:40   #76
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Congrats Marcuz & team!
After many years in development it's really nice to see this game being published!

I really have to ask though. Any thoughts to port this to Amiga? From what I've seen it's perfectly plausible.
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Old 31 October 2018, 21:36   #77
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Thanks!
Between you and me, thoughts: many.

We even made some research a couple of years ago for a compiler pipeline, under the ground rule that, it would not have been a 1:1 version of the game (mainly, but not only, because we aimed to A1200 Wb3.1.

Consider that the game, currently weighs about 300Mb.
Time required to convert the assets, reducing the scope of the game and create levels from scratch, made us abandon i]that[/i] particular project, for the foreseeable future.

Considering that for me, at least, Aeon of Sands was born from the attempts to build a rpg demo here on EAB and for Amiga, a porting, whatever it could be, it's a dear idea.

We simply cannot make any project about it at this time.
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Old 01 November 2018, 00:40   #78
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Thanks!
Between you and me, thoughts: many.

We even made some research a couple of years ago for a compiler pipeline, under the ground rule that, it would not have been a 1:1 version of the game (mainly, but not only, because we aimed to A1200 Wb3.1.

Consider that the game, currently weighs about 300Mb.
Time required to convert the assets, reducing the scope of the game and create levels from scratch, made us abandon i]that[/i] particular project, for the foreseeable future.

Considering that for me, at least, Aeon of Sands was born from the attempts to build a rpg demo here on EAB and for Amiga, a porting, whatever it could be, it's a dear idea.

We simply cannot make any project about it at this time.
Maybe meynaf can create Amiga port? He like good RPG games and is good enough for this job
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Old 01 November 2018, 01:53   #79
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Maybe meynaf can create Amiga port? He like good RPG games and is good enough for this job
I'm sure he is, but as said, we would still need to basically create a different game, and we have no plan for this now. I can't say about the future.

[edit] I have a clear idea what AoS I would like to do on Amiga; it should be a dungeon crawling only experience (as opposed as a story oriented one) structured as a single dungeon, and oriented to A1200 (or less, if it was possible). And I would like to do it myself, I crave to do the graphic work of turning gui and assets to Amiga format, with low color number etc.

That would mean to create that dungeon plus all the conversion work, months of work. And we don't have even a pipeline for porting the code in place.

On the other side, we worked non stop 7 years, we're tired and have each other big projects on the line for 2019, not strictly game related, and need to support the commercial game we are releasing now, while an Amiga version, with the conditions above listed, would probably not be financially sustainable in any way.

I understand that there are many able coders here, I've talked with many during the almost 20 years I'm on EAB, and I love this community. If and when we were to decide to ask for help, here would be the first place we would look for it

But it will not happen before a long pause, and only if the two of us in the team have the option of working more on this in the future, AoS is like our baby child

Last edited by Marcuz; 03 November 2018 at 22:07.
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Old 17 November 2018, 14:56   #80
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Rock, Paper, Shotgun's John Walker previewed Aeon of Sands this week, and focused on how the narrator talks with the player.

Quote:
I’ve never seen a game do any of this so eloquently, and so specifically, while maintaining a sense of humour about it.
Admittedly, I'm not sure throughout the article if he's entirely serious, or if he did a whole feature on the intro because he thought the rest of the game was crap: I don't know!
And in any case, we got plenty of bashing from the rest of the world, on the same subject, so John Walker might be alone in thinking this presentation is good, even if he's 100% honest.

But he went on twitter:

Quote:
Forthcoming post-apocalyptic dungeon crawler Aeon Of Sands delivers its opening lore in a way other games need to copy
So, maybe, for probably very few people, we must be doing something right at least

Anyway, in case you want to make up your own mind, we're out in 17 days!
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