09 August 2009, 17:57 | #41 |
Amiga user since 1990
Join Date: Aug 2004
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Posts: 295
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Perhaps you should consider open sourcing what you have? If not, that's cool, but it could potentially aid in development.
Also, are you aware that there are comprehensive disassemblies of S1 and S2? Might help you make the physics more accurate to the original game. |
09 August 2009, 19:38 | #42 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
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If that weren't enough, the C and Assembly sources of Scrolling Trick are considered Public Domain now by the author (along with the detailed instructions on how to do a tile-mapping engine efficiently).
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21 February 2010, 12:27 | #43 |
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I'd love to write some music for your game. I used to write a lot .mod music in the past. Please let me know (priv) if you are interested. I have some idea for the music so I could send you some example when it's done.
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08 August 2013, 11:36 | #44 |
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Sorry for the ancient thread bump, but did anything ever happen with this? Is the source available?
In case you want some (really late) feedback, the bottom row of clouds doesn't move smoothly when running |
08 August 2013, 12:02 | #45 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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I have made a version of the Green Hill Zone music as a Protracker mod
I started adapting Mr Beanbag game engine to a version of Sonic a while ago, kind of on the backburner at the moment though. |
09 August 2013, 10:51 | #46 | |
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Quote:
I had to look up Mr Beanbag; nice work! |
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09 August 2013, 11:15 | #47 |
Glastonbridge Software
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Location: Edinburgh/Scotland
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It is uploaded somewhere, let's see if I can find it
http://www.amiga.org/forums/showpost...4&postcount=35 |
09 August 2013, 17:43 | #48 | |
Banned
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Quote:
the link not work any idea where is a mirror? Thanks |
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09 August 2013, 18:50 | #49 |
68k RULEZ
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09 August 2013, 19:36 | #50 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Well this is true... I never worked out how to embed machine code into a procedure but it's simple enough just to load some code into a memory bank and "call" it.
You can also write your own AMOS extensions if you have some functions you would use a lot, which isn't actually all that difficult. But this is sort of cheating if you are making claims about what "AMOS" can do. Quote:
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09 August 2013, 19:39 | #51 | |
Banned
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Quote:
muchos thanks you !! |
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19 December 2013, 03:46 | #52 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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sonic amiga
it seems good
don't know what to think about it ??? [ Show youtube player ] |
08 March 2016, 23:22 | #53 |
Banned
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Kevg using amiga game creator
What is the program if KevG made this game with .adf file??
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08 March 2016, 23:26 | #54 |
Phone Homer
Join Date: Jun 2006
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He programmed it in Amos the same language Backbone is made in - there are only the game creatures people have told you about.
Last edited by Retro1234; 08 March 2016 at 23:41. |
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