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Old 04 June 2010, 00:54   #41
s2325
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Try Rabbit Jump (bat & ball), Red Ace (platform), Walz (bat & ball), Ascot (Mr. Robot clone), Crash 2000 (bat & ball), Kubysimus (puzzle), Starball (pinball).
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Old 04 June 2010, 18:41   #42
ricky500
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What's worth playing on the Atari ST today?

Not much.
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Old 04 June 2010, 18:52   #43
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True, generated sound killed atmosphere of most games but some games were released only for ST.
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Old 04 June 2010, 20:58   #44
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Jitterbug. I really loved that game for the Atari ST. Used to spend hours just playing with the level designer too.
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Old 08 February 2011, 05:59   #45
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Old 17 February 2011, 13:29   #46
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Old 20 February 2011, 13:35   #47
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LOL

I still use ST emulation for a few games. If I dont have my 1200 at hand I often play the ST versions of games under emu simply because they run a little better on my GP2x.
Paradroid 90 is a little more forgiving under ST emulation, it can be frustratingly hard on miggy - so much so I still have a joystick with teeth marks in it. On ST I tend to be able to use cover a little easier in shoot outs and enemy droids who rely on visual detection dont see me all the time.
I often wondered which machine it was origionaly written for as the vertical only scrolling is very ST.
PZ
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Old 24 November 2018, 16:35   #48
Marskilla
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Quote:
Originally Posted by alexh View Post
(...)
Picross ST
(...)
Here I am as a topic digger !

I'm the project leader and one of the two coders of PicrossST.

I'm also a lame coder on the amiga.

ST conversions are quite fashionable those days : Karateka, Oids, Metro Cross, Arctic Moves, Back to The Golden Age, Joust, International Karate, Solomon's Key, Where Time Stood Still, Starquake (well done Galahad by the way).

Since it's a GFA game and since I still have the source code...

Is someone interested in making an Amiga version ?

Last edited by Marskilla; 24 November 2018 at 16:40.
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Old 24 November 2018, 17:39   #49
Foebane
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One thing KILLS the ST for me stone dead:

It's not the software
It's not the graphics

It's the DAMNED sound chip. I just cannot stand that awful Yamaha AY noise, especially in a 16-bit machine. A 16-BIT MACHINE!! WHAT were they THINKING???
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Old 24 November 2018, 18:57   #50
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The sound is mono hence the problem. Even the CPC is stereo !
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Old 24 November 2018, 20:27   #51
Foebane
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The sound is mono hence the problem. Even the CPC is stereo !
The sound is beepy, and not even a good beepy. Even the so-called percussion effects are squishy. Ugh. Even the sampled sound is no consolation, the AY chip is simply not designed for it, but Paula has beautiful clear audio, at least by comparison.
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Old 24 November 2018, 21:05   #52
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Quote:
Originally Posted by Marskilla View Post
Here I am as a topic digger !

I'm the project leader and one of the two coders of PicrossST.

I'm also a lame coder on the amiga.

ST conversions are quite fashionable those days : Karateka, Oids, Metro Cross, Arctic Moves, Back to The Golden Age, Joust, International Karate, Solomon's Key, Where Time Stood Still, Starquake (well done Galahad by the way).

Since it's a GFA game and since I still have the source code...

Is someone interested in making an Amiga version ?
thanks for your compliments

As for you having the source for Picross on the ST, I would suggest making a new thread which will capture the attention of other coders that specialise in GFA Basic type programming.

Would be good to get another game sorted, and this one could probably be done in double quick time
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Old 24 November 2018, 21:31   #53
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My 2nd favorite game of all time is available only on the ST - SunDog: Frozen Legacy

Single and only reason why I have a MiST hooked up on my desk.

As far as sound, try Oxygen by Jarre and Foreign Afair by Mike Oldfield samples on the ST. I remember sitting as a kid and listing to these two over and over, in awe that a computer can sound this good. Of course at the time I didn't have any access to the Amiga...
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Old 25 November 2018, 20:34   #54
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Quote:
Originally Posted by Marskilla View Post
Here I am as a topic digger !

I'm the project leader and one of the two coders of PicrossST.

I'm also a lame coder on the amiga.

ST conversions are quite fashionable those days : Karateka, Oids, Metro Cross, Arctic Moves, Back to The Golden Age, Joust, International Karate, Solomon's Key, Where Time Stood Still, Starquake (well done Galahad by the way).

Since it's a GFA game and since I still have the source code...

Is someone interested in making an Amiga version ?
If the game only use GFA commands isn’t it supposed to be just a matter of a simple recompile?
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Old 25 November 2018, 22:18   #55
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I remember being impressed by the Snowman demo.
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Old 26 November 2018, 01:04   #56
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I remember being impressed by the Snowman demo.
https://www.pouet.net/search.php?what=snowman&type=prod

Which one? Even the Atari 8-Bit can portray that cartoon just as well as the ST!
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Old 26 November 2018, 16:20   #57
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You could try 'Sinbad and the Throne of the Falcon'! Apparently any version is far better than the Amiga one.
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Old 26 November 2018, 16:42   #58
Foebane
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You could try 'Sinbad and the Throne of the Falcon'! Apparently any version is far better than the Amiga one.
Why would the Amiga version be crap? Didn't Cinemaware cut their teeth on the Amiga first?
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Old 26 November 2018, 16:42   #59
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There are some arcade games that are not available for Amiga:
For example

Moon Patrol

/ducks
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Old 26 November 2018, 16:47   #60
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You could try 'Sinbad and the Throne of the Falcon'! Apparently any version is far better than the Amiga one.
Quote:
Originally Posted by Foebane View Post
Why would the Amiga version be crap? Didn't Cinemaware cut their teeth on the Amiga first?
See this thread Foebane: Sinbad and the Throne of the Falcon - Different Versions
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