10 March 2020, 19:22 | #81 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
That darn Walker! I was stuck there when was playing this on the 1200!
|
11 March 2020, 10:37 | #82 |
Registered User
Join Date: Mar 2020
Location: Athens
Posts: 17
|
Over the years I had lost hope for AB3D and its sequel. Especially given all the instabilities TKG faced on MorphOS and because its source code was considered as a mess to be fixed. So, I can't stress how important this project is! I 've just finished the game and I think that it could easily be considered as an official remake. Think it plays and looks like the original developers envisioned it, 25 years ago! My remarks so far:
- Difficulty is fine. 1-2 armors could be useful to further balance it and perhaps in-game saves could be turned off, to further increase it. - Optional original rocket launcher is cool to have back - Jumping switch on/off should be located in the options menu to further enhance the modernized experience - Grenade launcher definitely needed rework on height/bounce (higher and heavier 'nades), so that's one matter less on the to do list - Having the demo level playable would be great - Remake should have been shipped with CD32 music imho as default. BTW, how does one make use of the mega.nz link it was provided beforehand? It's an .ipk3 but don't know how to handle it. - Enemies' pathfinding is excellent. Only water effect seems lacking compared to the original. - Does it support linked / co-op gameplay in its current state? - Could some arenas be made to have a multiplayer deathmatch provided that network capabilities of gzdoom could be imported? Cause I think that the game could shine on amiga parties once again. - Hope you reconsider your stance towards TKG. I saw your posts on gzdoom forum but since zGloom has already been released, Genetic Species (imho the pinnacle of Amiga FPS) is a lost cause and Citadel has also been taken care of, then only ones remain are Breathless, Fears and TKG (with the latter being the most advanced). |
11 March 2020, 15:45 | #83 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,973
|
I saw on the gzdoom boards that someone has ripped Breathless. I'd be willing to give that one a go, as the engine is a lot simpler than AB3Ds.
Also if someone rips FEARS (maps and sprites), then I'll do that too |
11 March 2020, 17:43 | #84 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
I had the GZDoom Icon short-cut on the Desktop = Boring
Then I thought 'Can I change that ?' and remembered a .bmp renamed as .ico might First try 320x256 looked squashed, So cropped it to 256 square = good enough Just made a 400 square one, slightly zoomed (from cover art) in + brightened. Last edited by Nobby_UK; 11 March 2020 at 18:08. |
12 March 2020, 19:04 | #85 | |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
|
Quote:
It seems its silently crashing on exit so. gzdoom.ini was staying 0B thus no config saved. At end i manually edited it. Blur of near textures was most anoying to me. Switching from opengl to sw render did the trick and i can use lower resolutions. Now i wish i have pi2 connected to crt like i had pi1 with retropie few years ago |
|
12 March 2020, 20:37 | #86 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
Quote:
|
|
12 March 2020, 20:52 | #87 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
|
Yes, that was the first thing I did, change filter to "none" wich also did the job but still when I lowered the resolution it looked like only fonts got bigger.
|
12 March 2020, 23:18 | #88 | |||||
Registered User
Join Date: Feb 2020
Location: UK
Posts: 17
|
Quote:
Quote:
Working on it! Might take a while though as it has a lot of different assets from the main game and the conversion process is a bit harder. Quote:
Quote:
Quote:
I just don't really have a lot of nostalgia for it I'm afraid, and it would be hard to conjure up the motivation to recreate a game I don't care for that much. Sorry if some of the answers weren't quite what you were hoping, but I'd rather be honest than bullshit you or dodge questions. Hope that clears up some things though and your feedback and kind words are appreciated! |
|||||
19 March 2020, 18:17 | #89 |
Registered User
Join Date: Feb 2020
Location: UK
Posts: 17
|
If you guys are interested I posted up some info and screenshots about the demo maps that I'm adding to this!
Long story short I'm adding the AF71 playable demo and the AA68 rolling demo maps, with some edits and additions to flesh them out (especially the rolling demo one) and clean them up. They'll be accessible as a mini bonus episode. Also I haven't confirmed for sure (dunno why someone would lie about it though?) but it seems like Andrew Clitheroe, the main coder for AB3D, showed up in the ZDoom thread, so that's fun, and slightly scary for me! Hopefully I get some good feedback! |
20 March 2020, 00:38 | #90 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
|
Great News, looking forward
|
20 March 2020, 00:41 | #91 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
I'm interested
Just started level 15 --- not finding many secrets though |
20 March 2020, 01:41 | #92 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
|
Quote:
For the record, I played through the game and it sure felt like I remember it from back in the day. (Except now final boss was easier with quick save ;-) Again, thanx for doing this, much appreciated. |
|
22 March 2020, 18:04 | #93 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
|
So i played trough, and i have to say Alien Breed 3D was really a great game back then!
It wouldn't have to hide from the big PC games (with decent resolution and storage options). A really good shooter of its time. The walktrough is now finished, so if you don't know what to do, have a look here This mod i can only recommend it to any shooter fan. Here is the walktrough: [ Show youtube player ] |
22 March 2020, 19:20 | #94 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Finished !!!
Phew ! |
22 March 2020, 22:52 | #95 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
|
Is anybody working on an Amiga version using ZDoom or Boom?
|
23 March 2020, 15:10 | #96 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,973
|
|
23 March 2020, 16:30 | #97 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
|
Converting it to another Doom engine would be like a port.. it would lose something in the translation. Most important thing is probably that the engine needs to support large enough levels. The rest can probably be compromised in one way or another without totally breaking the experience.
But is still a lot of work that needs to be done. Edit: Btw, someone (Christopher Ream) was doing a version for Odamex wich in turn was ported to Amiga by the great NovaCoder. [ Show youtube player ] To be brutally honest, this version looks nowhere as authentic as ArcturusDeluxe's version but kudos for the effort. Maybe there could be some asset and tool sharing between the projects. Last edited by eXeler0; 23 March 2020 at 21:32. |
20 April 2020, 21:40 | #98 | |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
|
While reading through all the games that were never released over the decades, I stumbled upon "Alien Breed: Conflict", which was to be the third installment in the Alien Breed 3D saga.
https://www.unseen64.net/2010/04/22/...ast-cancelled/ Quote:
|
|
04 May 2020, 09:53 | #99 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,559
|
i like that alien breed 3d port!
is it just for me or is water in sewer level brown instead of blue? and what exactly do i have to do with cd32 music fix.pk3 file? i copied into game folder but it doesn't change anything. |
04 May 2020, 10:42 | #100 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,559
|
or do i need a cd32 cd in drive or an iso-image mounted to have music?
and is there any windows icon available for alien breed 3d (.ico file)? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 15:50 |
Alien Breed SE (AMIGA) vs Alien Breed (PC) | haynor666 | Retrogaming General Discussion | 0 | 24 June 2016 14:47 |
Alien Breed merge with Alien Breed intro | haynor666 | project.WHDLoad | 0 | 04 June 2016 22:35 |
Working WinUAE config for Alien Breed and Alien Breed II | takeobass | support.WinUAE | 2 | 22 July 2008 14:48 |
Alien Breed SE '92 | harrison | support.Games | 3 | 01 February 2003 22:02 |
|
|