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Old 20 December 2009, 12:48   #1
ancalimon
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Hacking UFO Enemy Unkown AGA

Could someone hack into UFO Enemy Unkown AGA and merge the ECS version tactical music into the AGA version please? If possible
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Old 21 December 2009, 16:39   #2
Don_Adan
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Quote:
Originally Posted by ancalimon View Post
Could someone hack into UFO Enemy Unkown AGA and merge the ECS version tactical music into the AGA version please? If possible
Yes, this is possible but needs a lots of time and good motivation. Perhaps much easiest to do is add support for AGA graphics to ECS version.
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Old 21 December 2009, 16:42   #3
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What format are the sound files on the ECS and AGA versions?
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Old 21 December 2009, 18:26   #4
mailman
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Quote:
Originally Posted by Boo Boo View Post
What format are the sound files on the ECS and AGA versions?
ECS has ProTracker modules packed with ProPack while AGA has several song files and each uses instruments from one set which are in a single file (totally different story). You should search for a thread about this because it was already discussed.
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Old 20 November 2011, 19:47   #5
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Maybe we could simply start playing the tactical music using a small shell modplayer when game starts loading tactical? As far as I remember, the game used some kind of dos script when changing between game modes.

When tactical ends, we could kill the modplayer using a suitable command.

I wonder if the game can play sound effects at the same time with mod player playing the mod though. Hopefully the mod player should not lock paula.

Last edited by ancalimon; 21 November 2011 at 16:51.
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Old 04 February 2024, 18:44   #6
macce2
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Shame the Amiga version(-s) seem to miss some cool parts of the original PC version,
like Night-time missions. And still, there are all the specific weapons present for those missions in
Amiga versions: Electro-flares etc.
I think that's strange and gives an impression that the Amiga version was made in a haste..
as always..
I have been playing Ufo Aga WHDload version now and then for a few years now;
and have been waiting eagerly for the first night-time mission to occur..
but in vain. I happened to read some old reviews of the game, and found out that
Amiga version is missing some things.
However I must admit that I'm pleased with the Amiga version(-s) of the game overall,
and they have good-looking graphics (except for trhe OCs version)and seem
pretty stable.

So, maybe it would be possible to fit some stuff from the original PC version
(those night-time missions etc) somehow to the Amiga Aga (CD32) version..?!?
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Old 04 February 2024, 19:09   #7
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Many developers considered Amiga as a Console unexpandable, so they works with 512k Chip RAM for Amiga 500 and 2 MB Chip RAM for Amiga 1200.
UFO AGA exploited 2 MB chip RAM and any DOS game feature require 2 or 4 MB Fast RAM.

Some games never ported to Amiga because during developing was necessary use Fast RAM, but stock Amiga didn't have it, so many games was cancelled. One of this game was Frontlines for Amiga 1200 that required 4 MB fast RAM to be ported.
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Old 04 February 2024, 20:35   #8
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Amiga UFO version was ported by Scott Johnson. He mades Hired Guns and Colonization for the Amiga so he sure knew how to exploit the system the better .
If the game is too slow on standard Amigas it is just because it needs expanded machines.
This is quite a performance thinking that this j'kind of game is even bootable on an 1MB OCS Amiga
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Old 04 February 2024, 20:58   #9
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Hmmm interesting; I thought something similar for this game ....

https://amiga.abime.net/games/view/1...erience-part-i

The OCS Soundtrack sounds way better then the AGA version, imho

A Hack would be nice there, as well
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Old 05 February 2024, 09:00   #10
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If you have a very fast Amiga, you can play both UFO/X-COM games using OpenXcom these days. No missing features then.

The original ports are good for the stock Amigas they were intended for. It's a shame that publishers forced PC users to upgrade their hardware with every new game that came out, while at the same time thinking that Amiga users would never ever upgrade their hardware - resulting in such gelded ports.
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