16 September 2016, 02:51 | #21 |
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Ok, I have attached the latest config I am using.
I removed the C00000 fast ram switch, and the T-card as it did nothing. |
16 September 2016, 14:00 | #22 |
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Have you tried Mindwalker? It was designed for 128K AFAIK.
(Yeah, that was a planned memsize at one point. Just as the hw was planned to be able to scale down to as little as 32K; the 30 year talks last year were really interesting.) |
16 September 2016, 15:01 | #23 |
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16 September 2016, 15:45 | #24 |
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Yes it shows 512k on Ram page but only 256k on my Workbench. I mentioned in the OP I am using the latest version of WinUAE 3.3.0. If it works on your machine but not mine, with the same config, I am completely stumped.
Northway - thanks for the tip. I will check out these early games: Hacker Activision The Coveted Mirror Polarware/Penguin Software Frank and Ernest's (Spy) Adventure Polarware/Penguin Software Oo-Topos Polarware/Penguin Software Jewels Of Darkness Rainbird (1986) Monkey Business The Other Valley Software Ultima II Sierra on-line Spellbreaker Infocom 85 - September 16, 1985 & September 4, 1986 Moonmist Activision/Infocom 86 Borrowed Time Activision / Infocom Mindshadow Activision / Infocom Talking Trivia (Speech Trivia Game, marketed by Megatronics, Utah Apl 1986 Crimson Crown Polarware Apl 1986 Transylvania Polarware ????1986 Mindwalker Synapse - Commodore Amiga |
16 September 2016, 16:07 | #25 |
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That just means you only have (approximately) 250KB of RAM available once Workbench loads.
To reduce the amount of RAM taken by the OS you could boot from a disk which doesn't have the LoadWB command in its startup-sequence. And put your AddMem command as the first line of the startup-sequence. Also, having a second floppy drive uses up more memory. But perhaps the two shared directories you have configured ("C:\- AMIGA\Workbench\Workbench 1.0 6th Sept 85" and "C:\- AMIGA\Amiga HD") are using more memory. Try removing them and instead boot from a WB 1.0 floppy disk and see what the free memory figure is once Workbench has loaded. |
16 September 2016, 17:07 | #26 | |
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Quote:
(But considering who the developers are it should be ruddy good...) |
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17 September 2016, 17:34 | #27 | |
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Quote:
I tried the SAME two disk based config in 3.3.0 and the disk refused to even load, and just went to CLI. I tried the A1000 HDD setup with 3.1.0 and it wont load/detect the HDDs now, perhaps because I am trying to use a later config file on an earlier version (although it was working before). So I cant boot the HDD from 3.1.0, and I cant use the disks on 3.3.0. 3.1.0 seems to have 512k memory, 3.3.0 is showing 256k for me. (monkey business, yes that must be a slip from my old thread, maybe that never existed) |
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17 September 2016, 17:59 | #28 |
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You have multiple harddrives, "add pc drives" and "CDFS automount" enabled. Too much for 512k system..
You get all of those mounted under 3.2.0+. It introduced autobooting support even if KS version is older than 1.2. |
20 September 2016, 15:05 | #29 |
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Jeebus, 128k would have been laughable, you'd barely have memory to run anything. Just like the Atari 130ST, which would have suffered from the same thing.
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21 September 2016, 18:54 | #30 |
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Success!
Thanks for the tip Tony. I realised the hard drive folder was not being picked up by WinUAE anymore because I added spaces to the name of the directory. When I removed the spaces from both the ADF and the HDD directory, the disks and the HDD now works in A1000 mode. I switched off 'add pc hdd' and 'autoCD boot' (no need for a CD drive on an A1000!) and the HDD booted with 347k free. From floppy its more like 400k but 347k proves it works with 512k selected. I ran the boing ball 2016 Kickstart 1.0 version and it works, with 100k free for other stuff. With the extra slow memory added, I can now run all three workbench demos and the boing ball at the Same Time. Waahoo! |
21 September 2016, 19:23 | #31 |
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Cool, now you can recreate the BBC Micro Live Amiga demo!
[ Show youtube player ]
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23 September 2016, 18:06 | #32 |
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Thanks for the Link!!! I dont want to boost this thread, simply because others may have more pressing questions, and this one is Solved. But just wanted to say thank for the footage. I did get the WB 1.0 demos to work, but the lines demo is really slow. The boxes and dots demo work full speed, or seen to. I found the floating triangles demo on a Polyscope disk, along with the HAM boxes demo you see around 6:29. Robo-city came on the same disk, and works. I dont have DPaint 1.0 yet to try it, but I guess with this slow memory software hack, I dont have to worry about memory! I also tried Polyscope, although I think I needed KS1.1 and WB 1.1 for this to run, cant remember now.
The PCB in the film also seems to be an early revision. |
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