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Old 09 January 2014, 16:08   #101
Don_Adan
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Better is using StackSwap from exec.library for non standard stack sizes, like was done for HOMM2 port. And of course much better is using static buffy for data than using big stack, due one lea label, A5 command is much fastest than link ,A5 and unlink A5 commands. Finally mini config window for game is also better than CLI texts.
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Old 09 January 2014, 16:27   #102
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Originally Posted by lantus360 View Post
right now its hardcoded to open at 320x200 . I will look at changing in the next release

do you not have that mode available with your RTG?
OK SoI've created a 320x200x8 screenmode, and I still get the "could not find a valid screenmode" message when trying to run ROTT with CGX tooltype. Are you sure that it works on P96, not only on CGX?
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Old 09 January 2014, 16:43   #103
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it should work on P96. mind you ive only tested it under WinUAE. Some other folks have RTG running, perhaps they can help out?

otherwise ill take a closer look at it for the 1.01 release
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Old 09 January 2014, 16:49   #104
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Yeah I'm using Picasso96.

Maybe you didn't create a 256 colour screen mode?
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Old 09 January 2014, 16:54   #105
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i think to make it easier for folks ill provide a standard ASL requester so they can choose

Don_Adan : thanks for the tip re: exec StackSwap () call - im intruiged. How do you call this in code?
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Old 09 January 2014, 17:07   #106
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Maybe a screen promoting tool like 'New Mode' will work for meckert?
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Old 09 January 2014, 17:31   #107
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Hi! Is there worth trying on a 030@50mhz? Would it be at least playable?
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Old 09 January 2014, 17:56   #108
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give it a try and let me know
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Old 09 January 2014, 18:28   #109
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Hi! Is there worth trying on a 030@50mhz? Would it be at least playable?
With AGA or RTG, i say yes.

How much memory do you have?
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Old 09 January 2014, 21:36   #110
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i think to make it easier for folks ill provide a standard ASL requester so they can choose

Don_Adan : thanks for the tip re: exec StackSwap () call - im intruiged. How do you call this in code?

My screenmode is 320x200x 8 bit so it should teoretically work. Lantus, an asl screenmode requester would be a very welcome update
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Old 09 January 2014, 22:28   #111
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I found with my ports that using the CyberGFX API does not always work properly on P96 systems.

I can give you some P96 code but it's slower than using the CyberGFX API.
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Old 09 January 2014, 23:08   #112
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I've finally been able to get to my PC to retry this in WinUAE with the increased stack size as suggested but it's failing in the same way as on my real A1200.

Is there a simple way to be able to tell what filesystem my emulated hard drives are configured as in WinUAE please?

lantus360 - can I ask where you obtained your version of the Shareware .wad file please? Perhaps the one I have is incompatible with your Amiga version for some reason but OK with the old PC version?!?!?
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Old 09 January 2014, 23:59   #113
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grab the shareware WAD from here http://cd.textfiles.com/101bg3/PAGE1/ROTT/
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Old 10 January 2014, 10:35   #114
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Hello Lantus Thanks first of all for this port of Rise of the Triad. I'm delighted to say that not only it runs on my A1200/030 with OS3.5, but the thing that has impressed me, is the quality of the music in your conversion ! It's sounds incredibly good, in the intro, the menu, and ingame. And the music never slow down the game !

Your VOC to mus conversion is clearly the way to go
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Old 10 January 2014, 17:05   #115
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i think to make it easier for folks ill provide a standard ASL requester so they can choose

Don_Adan : thanks for the tip re: exec StackSwap () call - im intruiged. How do you call this in code?
You must/can ask meynaf directly in this thread:

http://eab.abime.net/showthread.php?t=48831

He is author of HOMM2 port for Amiga. I never need big stack size for my coders attempt, due I don't like link commands.
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Old 11 January 2014, 22:26   #116
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It's working!

I tried the shareware .exe on my A1200 (with ACA 1230/56) from CLI after setting the stack to 100000 and it worked! I haven't taken any corrective action yet about the SFS error though. Odd.

It plays alright as well. I've turned off floor and ceiling and tried different detail levels and screen sizes and, after exiting the game, it reports between 8.5fps and 10fps. Only had a quick blast but clearly an impressive port.

Thanks Lantus360.

BTW - it crashes with a Software Failure if I try to run it from the icon.
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Old 11 January 2014, 22:40   #117
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excellent! FPS isnt bad either

hopefully my 030 hardware will be in this week and ill look at tweaking performance some more
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Old 11 January 2014, 22:43   #118
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It's working!

I tried the shareware .exe on my A1200 (with ACA 1230/56) from CLI after setting the stack to 100000 and it worked! I haven't taken any corrective action yet about the SFS error though. Odd.

It plays alright as well. I've turned off floor and ceiling and tried different detail levels and screen sizes and, after exiting the game, it reports between 8.5fps and 10fps. Only had a quick blast but clearly an impressive port.

Thanks Lantus360.

BTW - it crashes with a Software Failure if I try to run it from the icon.
I got 2.2 FPS with 020@16MHz and EHB. Sure you ran acatune and setpatch before starting the game?
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Old 11 January 2014, 23:47   #119
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Acatune is in my startup-sequence and I'm running it from within Workbench via CLI. I hadn't tried any of the following apart from the STACK command:

assign env: ram:
setpatch
stack 100000

Is SETPATCH significant to the performance or stability of the game?
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Old 16 January 2014, 17:33   #120
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ok some new hardware acquired!

A4000 040/25mhz and RTG (radeon 9250 w Mediator 4000d) - working with CGX flag for me. Did not need to make a new mode for it to run either.

FPS is terrible. 4-5fps. Im using an A3640 board and i guess the lack of FAST memory cripples it. Still performance should be better. I tested StrifeAGA on the same setup and its running smoother at around 10fps. ADoom runs even better.

A1230 030/42mhz - untested yet. I did a straight swap of this board into my A1200 but it was complaining about the mathieee libraries - i have a blizzard 1260 in there previously and HSMathLibs so ill need to get past that.

i will take a closer look at performance this weekend

Last edited by lantus360; 16 January 2014 at 17:40.
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