English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 27 October 2011, 23:14   #21
gilgamesh
Linux snob
 
gilgamesh's Avatar
 
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
Quote:
Originally Posted by Mr B View Post
You kinda involuntarily proved that point with citing X-Copy as a head turner rather then Settlers.
I didn't really challenge the easy copy aspect, only the sore thumb thing.
(And most kids that had an Amiga had consoles, too.)

Btw. I wouldn't call the McD burger franchise the most popular restaurant either, although technically it probably is.
gilgamesh is offline  
Old 28 October 2011, 00:34   #22
roy bates
Registered User
 
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
when i was at school it was c64 bbc-b and spectrums.
no consoles there im affraid.
roy bates is offline  
Old 28 October 2011, 01:53   #23
Synthesize Me
Amigaholics Anonymous
 
Synthesize Me's Avatar
 
Join Date: Aug 2011
Location: Philadelphia, U.S.A./Bautzen, Germany
Age: 35
Posts: 80
Quote:
Originally Posted by Mr B View Post
Not really. Almost everyone knows of Super Mario, Alex KiDD, and so on. I'm not going to argue that consoles had better games, but the kid who had a Amiga stood out like a sore thumb, it was more expensive, and few parents bought it for the kids. The kid who got one had five games for about as long as it took him to find someone else on the school-grounds who also had a Amiga, and then he had at least ten. most likely someone on the schoolyard had some access to copies, and then the pool of games exploded. So the games the kid was playing when the parrot, sorry, parent checked in on him was ever changing, and so his memories of the gaming experience isn't focused on the particular game, but rather the flexibility and availability of multiple games.
Compare this with the kid who had a NES. He had 5 games to. If he was lucky he could loan a game every now and then, but on average those five, was all he had. He played them over and over, and the gaming experience was about that one game that he just couldn't stop playing. He, his friends, and relatives all remember that stupid Super Mario...

Me? I had a C64. Ricochet and Zolyx were the most used original games i had. A bunch of "turbo tapes" saw infrequent use, but i seam to remember going back to those two over and over. First long after everyone else grew tired of the Amiga i got a secondhand A1200. Luckily that was a good time, as older brothers were giving their Amigas to younger brothers, or even threw them away. Ended up with a somewhat good collection of parts and toys. But talking to people, hardly anyone agree on the most popular game for them. It ranges from K-240, to Moonstone, Syndicate, and Theme park. Hardly anyone remembers The secret of monkey island, and if they say Leisure Suit Larry, they snicker, or chuckle after...

The best game is a title hard to give any game, much less then the "best game platform". But when it comes to popularity, at least here in Sweden, the Amiga doesn't stand a chance.
B!
I see what you mean, and I do agree for the most part. It definitely wasn't the most mainstream gaming platform, but there were A LOT of games for the Amiga that, at least NOW, are considered to be real classics (maybe not appreciated at the time). And like I said earlier, it definitely beat any other computer of that time in my opinion when it came to games. sure, there was the Atari st and other systems that many games that came out for the Amiga were also released for, but I like to think that for the most part they were better on the Amiga when it comes to graphics and sound.
Anyway, you bring up a great point!
Synthesize Me is offline  
Old 28 October 2011, 02:14   #24
Synthesize Me
Amigaholics Anonymous
 
Synthesize Me's Avatar
 
Join Date: Aug 2011
Location: Philadelphia, U.S.A./Bautzen, Germany
Age: 35
Posts: 80
Quote:
Originally Posted by Retro-Nerd View Post
It was the opposite here in Germany. The NES/Master System had no chance against the C64/Amiga. Well, the SNES was released 1992 in Europe. It doesn't really competed with the Amiga. The PC and later the PSX were the commercial death.
That's true. In Germany computers ,especially the Amiga (at least in my family and group of friends), we're more popular. Infact it wasn't until I moved to the U.S. when I was 10 years old that I got my first console (an SNES 6 years after it came out! ). I'm sure what platform was more popular was different country to country. As far as I know (not 100% sure though) the Amiga wasn't quite as popular in the U.S., although I can't base this off of being around at the time since I grew up in Germany. Every time I mention Amiga here, VERY few people know what I'm talking about.
Synthesize Me is offline  
Old 28 October 2011, 02:28   #25
Castelian
Registered User
 
Castelian's Avatar
 
Join Date: Nov 2010
Location: California
Posts: 108
A little over-sensitive aren't we? For 95% of the US, gamers have never even used an Amiga. So if you live in a place where only 5% of gamers use a particular system that is ubiquitous in other parts of the world, you'd probably say the same. For instance, if I said "Thexder was created on the PC-8801 of all systems", it seems appropriate to me, but not to an 80s Japanese gamer. I don't think they meant to discredit or ridicule the amiga, now that would be insane.
Castelian is offline  
Old 28 October 2011, 09:38   #26
Lord Riton
Registered User
 
Lord Riton's Avatar
 
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
Quote:
Originally Posted by Dreedo View Post
The SNES was more powerful than the NeoGeo.

NeoGeo had a 12MHZ 68000 processor. SNES had a 30MHZ Nintendo-built processor.

The SNES altogether also had 256kb of RAM, the NeoGeo had 140kb.
Sorry, but when i read this i just have to comment on it.

The Neo-Geo was MILES more powerfull than the SNES. It was a "real" arcade machine disguised as console !

I have a Neo Geo, and some cardridges use 330Mbit of data or even more, when the highest for the SNES were 32Mbits.

The games were much more colorfull , with bigger sprites than on the SNES. The sound was also much better.

Well, just compare same games that exists on Neo-Geo and on SNES on Youtube, you will fast realize it.

Last edited by Lord Riton; 28 October 2011 at 09:58.
Lord Riton is offline  
Old 28 October 2011, 11:15   #27
khph_re
Registered User
 
Join Date: Feb 2008
Location: Northampton/UK
Posts: 524
Quote:
Originally Posted by Mr B View Post
Edit
Uh, both were released 1992. The Amiga 1200 came out that year, the SNES came out 1990. How do you figure it wasn't competition? If it wasn't for the SNES, the Amiga might actually made bigger sales, and commodore would perhaps not have gone bust.
/Edit
SNES for US/JPN was 1990, '92 everywhere else. Commodore had their own niche carved out, they fucked it up all on their own. If the 1200 and 600 had been what they should have been, and if Mehdi Ali hadn't snorted most of commodores finances up his nose, rather than spending it on R&D...

The SNES was cool, but not that much better than the A500 for games, we were all expecting AGA to blow it away..after all, it had been 7 years since OCS.

As for the SNES power, it was 21mhz running on an 8 bit bus. Derived from a MOS (re: commodore) design. Had a nice DSP in there though.

It's funny watching consoles gain more computer functions, and PC's getting smaller, gaining TV out and with win8 -a more TV friendly interface.
That was the Amiga's main niche right there.
khph_re is offline  
Old 28 October 2011, 16:37   #28
atchoo
SWOS enthusiast
 
Join Date: Sep 2011
Location: Italy
Age: 47
Posts: 45
Quote:
Originally Posted by Lord Riton View Post
The sound was also much better.
Uhm, not so much in my opinion. SNES isn't a Genesis...

Quote:
Originally Posted by Lord Riton View Post
Well, just compare same games that exists on Neo-Geo and on SNES on Youtube, you will fast realize it.
Well, they are conversions from NeoGeo to SNES... From 330Mb to 16Mb (I don't remember 32Mb NeoGeo conversions)!

NeoGeo was a great console, but much peculiar...
atchoo is offline  
Old 28 October 2011, 18:48   #29
desiv
Registered User
 
desiv's Avatar
 
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,767
Quote:
Originally Posted by khph_re View Post
As for the SNES power, it was 21mhz running on an 8 bit bus.
Not that familiar with the SNES..
Wikipedia says:
Processor Ricoh 5A22, based on a 16-bit 65c816 core
Clock rates (NTSC) Input: 21.47727 MHz
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
Clock rates (PAL) Input: 21.28137 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
..which is a bit confusing.. ;-) (to me at least)
How fast did the CPU run??
I would imagine, that system might have been a bear to program, at least to get the best speed...

Of course, this is pretty far off topic, so .. you can ignore me, as usual. ;-)

desiv
desiv is offline  
Old 28 October 2011, 19:20   #30
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
Bus clock rate is important, not the input value.
Retro-Nerd is offline  
Old 28 October 2011, 21:46   #31
Djay
95th User
 
Djay's Avatar
 
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
further more...

they dont even know what year it is

[ Show youtube player ]
Djay is offline  
Old 28 October 2011, 21:55   #32
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
but what a bushy brow he has
s2325 is offline  
Old 28 October 2011, 22:34   #33
roy bates
Registered User
 
Join Date: Apr 2011
Location: birmingham
Age: 55
Posts: 2,827
Quote:
Originally Posted by Djay View Post
further more...

they dont even know what year it is

[ Show youtube player ]

i agree,also what was he expecting the manual to be like???what a retard.

"and this is the map it has a cloth like texture but its not cloth"is it ???really???

i was half expecting the"this is the disc "comment"this goes in the drive! hmm yes thats right it does mate.

this why i never take any notice of these guys whatsoever there knowledge and acurracy are second to none.
roy bates is offline  
Old 30 October 2011, 06:58   #34
CritAnime
Registered User
 
CritAnime's Avatar
 
Join Date: Dec 2010
Location: Wakefield/UK
Age: 41
Posts: 387
Going back to the original post lol.

I stopped reading IGN ages ago. I am sure they just imagine most of their "facts" rather than do any real research. Their video reviews are appauling and I often wonder what actual critique they are offering.

I would just take it as IGN trying a little sarcasm in their posts and failing.
CritAnime is offline  
Old 30 October 2011, 19:20   #35
Mick
Registered User
 
Join Date: Jan 2004
Location: Yorkshire
Posts: 710
Just flame the Justin Davis fellow who wrote the article, he clearly knows nothing about gaming back in the day. The PC couldn't touch Amiga until the mid to late 90's after Windows 95 came along from what I remember.

I remember the first time I saw Red Alert on the PC at a friends house, a little part of me died knowing that PC would be the future.
Mick is offline  
Old 30 October 2011, 21:59   #36
Synthesize Me
Amigaholics Anonymous
 
Synthesize Me's Avatar
 
Join Date: Aug 2011
Location: Philadelphia, U.S.A./Bautzen, Germany
Age: 35
Posts: 80
Quote:
Originally Posted by Mick View Post
I remember the first time I saw Red Alert on the PC at a friends house, a little part of me died knowing that PC would be the future.
I think most of us felt your pain.
Synthesize Me is offline  
Old 31 October 2011, 06:47   #37
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,629
Quote:
Originally Posted by fishyfish View Post
Which emulator is that if you dont mind me asking? Sounded like you was speaking in current tense, so I can only assume youre talking about amiarcadia ? (only currently developed amiga emu so far as I know besides more or less straight recompiles of existing emus).
Yes, that's the one...
Minuous is offline  
Old 31 October 2011, 18:54   #38
Djay
95th User
 
Djay's Avatar
 
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
Quote:
Originally Posted by Synthesize Me View Post
I think most of us felt your pain.
Doom for me, it was awesome... Both 1 Story mode and 2 player vs over a network...

Then the psx came out... That changed everything (well at least for me)

Last edited by Djay; 01 November 2011 at 16:15.
Djay is offline  
Old 01 November 2011, 08:23   #39
CritAnime
Registered User
 
CritAnime's Avatar
 
Join Date: Dec 2010
Location: Wakefield/UK
Age: 41
Posts: 387
I think Doom made a lot of people switch over to the lure of PC gaming.
CritAnime is offline  
Old 08 November 2011, 20:26   #40
Vectra
Old Skool
 
Join Date: Nov 2011
Location: London
Age: 42
Posts: 19
I was tempted by Doom but managed to hold out for AmiDoom which ran well on the modified A1200 I had at the time.

Quake didn't do so well however.

As for IGN I still read a few articles on their site out of interest but you really have to take some things with a grain of salt.
Vectra is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
A negative review of Shadow of the Beast Fred the Fop Nostalgia & memories 76 13 June 2015 23:45
Top 100 Games of All-Time (IGN's take anyway) killergorilla Retrogaming General Discussion 17 03 October 2005 17:14
IGN Top 100 games of all time! th4t1guy Retrogaming General Discussion 8 05 May 2003 06:08

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:24.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.25067 seconds with 15 queries