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Old 05 December 2001, 22:13   #21
Warlock99
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Ports

I remember when doom was released on the pc, a lot of mags made statements that doom could would not be possible on the amiga because of the different way that it handled graphics compared to the pc. This has been proven wrong.

It seems there is a lot of myths surrounding what can and can't be done on the amiga. It seems obvious to me, that as long as the speed is there, that it is definitely possible, after all the duke nukem engine isn't a full 3d engine like the quake engine. You'd almost definitely need a 040 accelerator or higher i expect.
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Old 06 December 2001, 10:30   #22
Puzzle
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Quote:
Originally posted by Akira


Would this be a problem? Old games like Shogo and stuff have been ported to the Amiga years after their original PC release, when they were out of fashion already...
Yes, but this was also when a larger percentage of Amiga-owners had upgraded their machines with fast processors, graphics cards, etc. From what I can remember, those games you mention were release around 1998-1999 on the Amiga.

However, I don't think that the companies who ported the games made much money off it.
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Old 06 December 2001, 10:40   #23
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Re: Ports

Quote:
Originally posted by warlock99
I remember when doom was released on the pc, a lot of mags made statements that doom could would not be possible on the amiga because of the different way that it handled graphics compared to the pc. This has been proven wrong.

It seems there is a lot of myths surrounding what can and can't be done on the amiga. It seems obvious to me, that as long as the speed is there, that it is definitely possible, after all the duke nukem engine isn't a full 3d engine like the quake engine. You'd almost definitely need a 040 accelerator or higher i expect.
Sure, just about anything can be done on any computer, as long as it has the speed and hardware to do it.

I remember those days as well. And it was partly true what the magazines wrote, Doom couldn't be ported to the Amiga's that were common back then. Remember that most people used plain A500's and A1200's.

Upgrading an A1200 (which was the most likely candidate) to something that could play Doom, would cost just as much as a new 66MHz 486. And the current Doom-ports on the Amiga aren't much fun without a graphics-card, which you couldn't put on an A1200 back then.

So, no wonder that people switched to PC's.
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Old 06 December 2001, 10:46   #24
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well Doom worked fine on an 1200/030 - 50Mhz ...

I remember when ID Software decided to release the source code for doom, wow ports of the game was out just a few days after ... (or the next day or something, i remember a lot of different ports were being compiled ... )

And the first versions actually worked too !
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Old 06 December 2001, 12:51   #25
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yeye ofcourse, but DoomAttack or ADoom on an 030 was not bad (but probably not too smooth though, but i remember playing it lot )... I remember setting it up to low resultion , speeded up things abit...

yeah , aga is the problem .. excellent for 2d but not that good for 3d stuff
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Old 07 December 2001, 08:13   #26
utri007
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AGA is ok

It just need much CPU power. Heretic II needs PPC and AGA remember.

I have A1200 040 40mzh Doom ports work just fine, Hexen and Heretic work allso fine, Quake is just and just playable with those speedup patches.

I don't try to say that aga is good.

Just remember 030 50mzh makes 10 MIPS, it's about 486 25mzh, 040 40mzh 30 MIPS (Motorola says 40) it's 486 75-100mzh

I have played Doom with 486 25mzh, it wasn't enjoyable either.

I have met lot of people who plames aga about everything, but how much we can wait for 030 50mzh, not much I'm afraid.
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Old 07 December 2001, 08:21   #27
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Graphick cards

Zorro II and III are sooo....... slow that Doom and Quake plays faster without them.

Only those Blizzardvision cards give more speed cause they are connected direcly to PPC-board
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Old 07 December 2001, 10:08   #28
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yeah ! thats true Utrii ..
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