19 September 2008, 23:47 | #1 |
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Game and app development
Is there need to develop apps and games that will run fast on UAE but not on real Amiga ?
Last edited by arti; 21 September 2008 at 12:26. |
22 September 2008, 17:49 | #2 |
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i bet most uae users also wants to see the programs running on real amiga hardware. so the real deal is best speed on amiga hardware
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22 September 2008, 20:08 | #3 |
The 1 who ribbits
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short answer
YES long answer Yes Plz |
22 September 2008, 22:18 | #4 |
move.l #$c0ff33,throat
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IMHO rather pointless. If you can't make them run fast on the real deal you are coding for the wrong platform...
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22 September 2008, 22:36 | #5 |
Lesser Talent
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22 September 2008, 22:36 | #6 | |
HOL/FTP busy bee
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Quote:
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22 September 2008, 22:39 | #7 |
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Yeah, code for the platform that runs the emu.
You could always learn asm. I guess a decent platform / audience is 030/50. |
22 September 2008, 23:46 | #8 |
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Development on Amiga games, apps and demos is still going on. There are a couple of different target systems that people generally try to design for. The most popular are:
1MB OCS/ECS Amiga (Amiga 500/600) 2MB AGA Amiga (A1200/CD32) 030/50/8MB AGA/RTG (Expanded Classics) PPC/OS4 (If it runs well on a 603, it'll run well on the rest) Sam440 533Mhz (The new Hardware Standard) A game designed for a 030 with RTG would run very smoothly through WinUAE, and in many cases faster than an AGA version would. A lot of more modern games that are aimed at expanded classic systems have several different graphic options to tweak the game to best suit your system. When coding for older target systems, you would try and get the most out of the available hardware, and not force people to upgrade to play the game. You're best to pick one of the above target systems if you're planning on distributing your program to be used by as many people as possible. Good luck! |
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