29 March 2010, 13:03 | #41 | |
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IIRC, I used the word "great", which is a word that implies "objective", "appreciated by sceners" (who were no doubt the qualified critics!)at the time. Or if it doesn't, that's what I meant by it. |
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29 March 2010, 13:05 | #42 |
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29 March 2010, 13:07 | #43 | |
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@Falcon Flight Now that the 'real' thread has started, you get recommendations. Simply asking about which demos people here would recommend could have saved us some time and unnecessary posts. Just saying with hindsight |
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29 March 2010, 13:08 | #44 | |
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Other people's informed opinions of course count, I was merely suggesting that you don't slavishly follow the opinion of others at the expense of forming your own, that's all. Be guided, not led. Have fun and enjoy your own journey of discovery. |
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29 March 2010, 13:15 | #45 | |
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About "slavishly following the opinions of others", have I not said I respect them, and can accept them, _without_ subscribing to them? It all comes down to comprehension skills, "fella". Or maybe you're willfuly misinterpreting me, in which case the word "troll" once again comes to mind. |
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29 March 2010, 13:22 | #46 | |
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Then you would have said what you did say anyway and this thread would have been mostly the same regardless! Besides, believe it or not, I'm a little shy when it comes to the demo scene. Maybe that's part of why this has been so awkward? |
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29 March 2010, 13:22 | #47 |
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Yawn.
You just want to argue - have you really read what I posted? I suggested some demos for you to look at and I would genuinely like you to enjoy looking at them and not just those but other demos too. If that to you is trolling well, fair enough, at least you actually formed an opinion about something on your own so that's a positive for you. |
29 March 2010, 13:26 | #48 | |
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I was merely using it as an example tbh, nothing more sting |
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29 March 2010, 13:35 | #49 | |
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Anyway, thanks for your recommendations; I'll certainly check them out. (And pity you for your last, trollish remark.) |
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29 March 2010, 13:55 | #50 |
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DOS/Andromeda is also an old favourite, think it was released at the same party as state of the art and personally think its better than state of the art.
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29 March 2010, 14:08 | #51 |
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Actually i think they both used the name Sunjohn at the time but i'm more than prepared to admit i could be wrong as it was a hell of a long time ago and old age is setting in far to quickly
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29 March 2010, 14:13 | #52 |
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Same here the other way around Hopefully someone else can remember if he is/isn't the same guy.
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29 March 2010, 14:20 | #53 |
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29 March 2010, 14:21 | #54 |
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anyone know of demos for A500 that feature texture mapped 3D models?
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29 March 2010, 14:24 | #55 |
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29 March 2010, 14:25 | #56 |
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29 March 2010, 14:26 | #57 | |
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Ahem... |
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29 March 2010, 14:35 | #58 |
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TCD: is that "textured" 3D bust vectors as in lines or polygons. I can't tell.
All right. Having problems downloading that one right now, StingRay. I used to work a lot using Maya in visual effects and we used to shift a shit load of polygons around, slowing computers down. Do you know of an example of a high polygon-count animated model, even if that's just a rotating sphere or something? I'm very interested to see how far my A500 can be pushed with the ~8MHz CPU (I assume here that the custom chips don't help much with 3D, since many Atari ST owners tend to proclaim supremacy in 3D). |
29 March 2010, 14:36 | #59 |
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29 March 2010, 14:42 | #60 | ||
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9 Fingers is an overhyped anim player, just like SOTA was. No texture mapping there. |
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