English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 13 March 2009, 14:29   #21
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
Quote:
Originally Posted by xpect View Post
EDIT: I'm sure you know this right? [ Show youtube player ]
Yup, I know it I think IC posted it some time ago.
Indeed two awesome demos with fine music too
TCD is offline  
Old 13 March 2009, 14:31   #22
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,105
Quote:
Originally Posted by xpect View Post
At the time i thought about that really, Shoonay. It could be really a music video on MTV.
Erm, forgot to mention... That was in 2005.
Seriously, he was pretty impressed, not knowing I've got an Amiga connected to the TV.
Shoonay is offline  
Old 13 March 2009, 15:12   #23
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by xpect View Post
At the time i thought about that really, Shoonay. It could be really a music video on MTV.
Actually, SOTA was shown on MTV (without permission). Anyway, one of the most overrated demos ever IMHO. My favourite quotes regarding SOTA come from Coca/Balance:

Quote:
YOU CAN'T PRECALC ANYTHING IN 40K I GUESS THAT'S WHY WE NEVER SEE 40K INTROS FROM LONE STARR...
Quote:
By the way, did you notice the 'State of
the art'-animation with Beavis & Butthead?
That was no more than 23 lines of code!!!
So please THINK the next time you vote for
State of the art!
Pretty much sums up what I think about SOTA.
StingRay is offline  
Old 13 March 2009, 15:15   #24
PowerPie5000
Miggy Ate My Hamster!
 
PowerPie5000's Avatar
 
Join Date: Nov 2008
Location: Lancashire, UK
Posts: 1,566
Of course all the Amiga's have gone beyond their "initial" limits hardware wise with all the ever evolving hack jobs available

Im sure there are still a few more improvements that can be made before any amiga has been expanded to its full capacity (basically until it's impossible to do anything else with it).

The only bad thing is the fact that amiga's will never increase in numbers, which means one day there will not be much left to work with
But most or all of us here will do anything to keep the remaining miggy's alive and kicking (or kickstarting ) ready for more mods and improvements etc...
PowerPie5000 is offline  
Old 13 March 2009, 15:20   #25
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,105
@Stingy: I don't understand a word out of that what you've quoted, but from my humble-simple-Amiga-user point of view... it rocks

I dare you to show me any other Amiga/PC/whatever-hardware demo that's isn't a slideshow with stupid interruption messages on how great the routines are, with seconds of the delays so the next part would load... no thanks...

As it comes to music-video-a-likes SOTA and 9F rocks!
Shoonay is offline  
Old 13 March 2009, 15:23   #26
seuden
uber cool demi god
 
seuden's Avatar
 
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
I know it sounds like the most achievable capability but when I heard my A500 speak what I had typed, I was AMAZED. Hehe.
seuden is offline  
Old 13 March 2009, 15:30   #27
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by 5h00n4y View Post
@Stingy: I don't understand a word out of that what you've quoted, but from my humble-simple-Amiga-user point of view... it rocks
It basically means that the demo doesn't feature any code. I agree that the demo was different but it's still overrated in my book. I can understand why people like it though!
StingRay is offline  
Old 13 March 2009, 15:34   #28
cosmicfrog
The 1 who ribbits
 
cosmicfrog's Avatar
 
Join Date: Apr 2006
Location: leek, Staffs, UK
Age: 56
Posts: 3,557
Send a message via MSN to cosmicfrog
thanks TCD for that, you know us froggies have limited brain power hehehehehhe
it be State of the Art demo I`d thinkin of way back in 92 wow

I completely get what you are saying stingray but at the time there was nothing quite like it

so any examples of Sliced HAM that any1 can point me 2 ?
cosmicfrog is offline  
Old 13 March 2009, 15:52   #29
AmigaFriend
Registered User
 
AmigaFriend's Avatar
 
Join Date: Sep 2008
Location: CLI
Posts: 1,462
Quote:
Originally Posted by 5h00n4y View Post
Erm, forgot to mention... That was in 2005.
Seriously, he was pretty impressed, not knowing I've got an Amiga connected to the TV.
Even more impressive. My thought was when it was released.

Quote:
Originally Posted by StingRay View Post
It basically means that the demo doesn't feature any code. I agree that the demo was different but it's still overrated in my book. I can understand why people like it though!
Really didn't knew that. No code? How's that come StingRay? Please can you explain how they got those effects? What they got there, pre-rendered-something?
AmigaFriend is offline  
Old 13 March 2009, 16:08   #30
Egg Shen
 
Posts: n/a
Emulate a DX7 (6-op FM synthesis). Okay it's only on 4 channels due to Paula limitations, but it just works great ! You have tons of working patch to play with and you can even create new ones. If someone could make a FM tracker (softsynth) one day I would be so happy, even a 2 operators one like the FM chip in the MSX's FMpac (with maybe 8 channels) ! Plz someone !

@cosmicfrog : Yes this is another thing that blew me away, the PCHG format !
Actually I almost spent the last 2 years testing this mode and I have converted many pictures in PCHG (EHB and HAM), in all modes from Lowres, Lowres Interlaced, to Hires and Hires Interlaced. I have been downloading all type of images from photos to illustrations and game screenshots (I made a series of Half Life 2 ie). It's simply amazing !

I can't code, but if someone can help me, maybe we can try to make a slideshow. Among the most beautiful pics are those from Frank Frazetta, they could make a nice slideshow !
 
Old 13 March 2009, 16:39   #31
Shoonay
Global Caturator
 
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,105
Quote:
Originally Posted by StingRay View Post
It basically means that the demo doesn't feature any code.
Quote:
Originally Posted by xpect View Post
No code? How's that come StingRay? Please can you explain how they got those effects? What they got there, pre-rendered-something?
seconded.

PS: Reminds me about some pre-rendered Phong animations shown in some polish AMOS demo, and described as realtime...
Shoonay is offline  
Old 13 March 2009, 16:54   #32
Gordon
Settler
 
Gordon's Avatar
 
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
Quote:
Originally Posted by seuden View Post
I know it sounds like the most achievable capability but when I heard my A500 speak what I had typed, I was AMAZED. Hehe.
i remember that. where abouts is that in workbench again? i forgot
Gordon is offline  
Old 13 March 2009, 16:58   #33
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
It's on the Extras disk, in the folder 'BasicDemos'. Was really cool to impress some ST or Dos guys with it
TCD is offline  
Old 13 March 2009, 17:54   #34
Skope
Protracker
 
Skope's Avatar
 
Join Date: Sep 2008
Location: 8364
Posts: 381
Getting its ass handed to it by PC compatibles in the market...
Skope is offline  
Old 13 March 2009, 19:12   #35
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by xpect View Post
Really didn't knew that. No code? How's that come StingRay? Please can you explain how they got those effects? What they got there, pre-rendered-something?
To put it short, SOTA is nothing more than an anim player. There's hardly any realtime stuff in the whole demo.
StingRay is offline  
Old 13 March 2009, 19:30   #36
Gordon
Settler
 
Gordon's Avatar
 
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
Quote:
Originally Posted by TheCyberDruid View Post
It's on the Extras disk, in the folder 'BasicDemos'. Was really cool to impress some ST or Dos guys with it
thanks TCD.

Another thing i never knew the amiga was cabable of was pron. Lots of adult games around that i didnt know existed in the day
Gordon is offline  
Old 13 March 2009, 20:43   #37
AmigaFriend
Registered User
 
AmigaFriend's Avatar
 
Join Date: Sep 2008
Location: CLI
Posts: 1,462
Quote:
Originally Posted by StingRay View Post
To put it short, SOTA is nothing more than an anim player. There's hardly any realtime stuff in the whole demo.

Nice to know. Thanks Stingray. So therefore I must agree totally with you. State Of The Art IS really the most overrated demo ever.
AmigaFriend is offline  
Old 13 March 2009, 22:52   #38
paranoid
Phone Zen
 
paranoid's Avatar
 
Join Date: Jun 2006
Location: Banned
Age: 52
Posts: 234
I know the point is hacks and stuff that push the hardware or overcome limitations, etc.. But the thread also has taken a turn of, I can't believe I did that on an Amiga (or something like that).

I used to play Nettrek, via SLIP, on an Amiga 500. I was amazed that it worked, having both the TCP/IP stack running and having Nettrek play perfectly fine without much lag. It was also in color, had bitmaps, a few other graphical bits, big display, sound -- and you could have it speak chat messages. (This was a game that relied HEAVILY on communication, and was fast-paced.. Hearing your teammates was a huge boon.)

I had first played it at college on a Unix mainframe with a T1... and playing it on the Amiga, even with just a modem, blew it away.

(Having said all that, it took AGES to get it to work at first.. Working on the startup-sequence, settings, etc etc, but once I got it going, it was solid.)
paranoid is offline  
Old 13 March 2009, 23:10   #39
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
SO MANY those small people in Settlers... and still they all under control. I dont understant how this was possible back then.
Predseda is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Non-Amiga things that remind you of Amiga things? Fingerlickin_B Retrogaming General Discussion 1048 19 March 2024 11:50
Bit Torrents for all things Amiga Aegothis Amiga scene 36 24 May 2011 20:20
Things you thought you would see in 10 years time...but didnt.... mrbob2 Retrogaming General Discussion 47 30 April 2008 16:39
Amiga 1200 capable AliasXZ New to Emulation or Amiga scene 7 21 January 2008 10:49
Amazing things you've done with your Amiga mr_a500 Amiga scene 67 05 July 2007 19:45

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:20.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10950 seconds with 15 queries