02 June 2019, 06:34 | #21 | |
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Quote:
I will show the video record after taking the level editor. This is what translators did. It should be - the video will be recorded once the level editor is completed. |
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03 June 2019, 18:39 | #22 |
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04 June 2019, 06:11 | #23 |
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No way is that C64 music in the video.
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04 June 2019, 09:23 | #24 |
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04 June 2019, 09:32 | #25 |
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Congratulation for the Amiga version.
it's a bit offtopic but if you like this kind of game, you can eventually try : Wild Flying, Psybord, Jump'n'Roll |
04 June 2019, 10:27 | #26 |
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04 June 2019, 15:24 | #27 |
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Yeah, that is indeed the game's C64 soundtrack. The SID is pretty epic in the right hands and this is a rather nice track.
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04 June 2019, 16:35 | #28 |
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04 June 2019, 17:18 | #29 |
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Indeed, that is also rather nice. But what you show there can't be running on original hardware. Pokey was most definitely mono and that sound track most definitely isn't. Even says so on the title screen
Methinks that is an Atari with two Pokeys and that's cheating |
04 June 2019, 18:09 | #30 |
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06 June 2019, 16:04 | #31 |
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I think the main thing is that the beat timing exactly fits the bouncing of the ball, so visuals and audio connect in a very high level! This missing element takes a lot from the experience to me.
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26 December 2019, 13:07 | #32 |
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Hello after a long break. Jump! is coming to the Amiga. The work is in full swing, four levels are ready to play.
Some new screenshots from the game. |
26 December 2019, 13:27 | #33 |
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Wow!!! Looking very slick indeed
Well done Kefir and looking forward to playing the game once complete |
26 December 2019, 13:36 | #34 |
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I've created an official thread of the game:
https://eab.abime.net/showthread.php?p=1367365 Last edited by Kefir; 26 December 2019 at 16:08. |
26 December 2019, 16:44 | #35 |
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Looks really cool! Did you also create a specific level editor for it?
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26 December 2019, 17:18 | #36 |
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23 January 2020, 19:45 | #37 |
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I have good news. The ECS version (with some simplifications) will also be available.
https://eab.abime.net/showthread.php?p=1367365 |
23 January 2020, 19:56 | #38 | |
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Quote:
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23 January 2020, 20:08 | #39 |
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16 February 2020, 12:49 | #40 |
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Hello everyone,
To not multiply the topics I would like make annoucement here. Some of you might already know it but some might not that Amiga will have 2 versions of "Yoomp!". I would like to announce that we are slowly approaching to the finish of work on "Yoomp!" for Amiga OCS. The game is based on my C64 version, but it has more levels and one additional "action" tile. It will run in 3 quality modes selected automatically after checking the system speed: - low quality 8 visible colors (4 colors tile) additional downscaling, for A500/A600 with 1mb RAM - medium quality 8 visible colors (4 color tile), for A500/A600 with at least 512kb fast ram, unexpanded A1200/CD32 - high quality 16 visible colors (8 color tile) for A500/A600 with 14MHz CPU and 512kb fast ram or A1200 with fast ram The game runs 25 fps, and tunnel has 2x2 pixel scale (low quality has some of the pixels even bigger). I have to warn you that some accelerators with CPU faster than 14MHz might not give you expected speed, because it depends on FAST-CHIP memory copy speed and some accelerators have problem with it. The game will be released by RGCD, there will be normal version - one floppy disc and CD32/CDTV version - CD disc. [ Show youtube player ] |
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