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Old 27 November 2015, 14:41   #681
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Originally Posted by Boo Boo View Post
Any HD - I've never had rnc loader games work from HD - even with SimCD32 games like Myth won't work. I'll have to check but if it doesn't I hope authors will consider it.
Which games do not work?
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Old 27 November 2015, 14:55   #682
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Myth, Chuck Rock and some others including Uridium 2 by musashi5150, they run on low spec and have Joypad patches
to be honest ive not checked the Putty CD I just wondered if earok knew?
Ive also tried running them from the root directory - I think I named the root CD0 and game name etc on real amiga ill have to check again.

Theres some info here http://eab.abime.net/showthread.php?t=21995 .........

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Old 27 November 2015, 18:31   #683
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Quote:
Originally Posted by Boo Boo View Post
Myth, Chuck Rock and some others including Uridium 2 by musashi5150, they run on low spec and have Joypad patches
to be honest ive not checked the Putty CD I just wondered if earok knew?
Ive also tried running them from the root directory - I think I named the root CD0 and game name etc on real amiga ill have to check again.

Theres some info here http://eab.abime.net/showthread.php?t=21995 .........
Its not just about the naming of disc / assign. Some are hard coded, so you need to alter that also.

Ah yes chuck rock. I couldn't get that to work either. However it worked on my real Amiga A1200 with CD-ROM and Squirrel CD32 emulator.
So will have a go at getting it going with that, using ISO instead of CD-ROM.

I have found, some of CD32 games work fine from WB3.9. This is after mounting CD0: iso. Not even needed to assign or boot correctly.
I know Microcosm worked like that and that game is really fussy.
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Old 29 November 2015, 21:18   #684
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I've designed a Jewel case cover for Putty Squad using some new features i want to make other covers with, i like the DVD style covers but i store my discs in jewel cases or folders using the same size front cover, so I'll be designing more of these if anyone wants some.


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Old 29 November 2015, 23:18   #685
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I've designed a Jewel case cover for Putty Squad using some new features i want to make other covers with, i like the DVD style covers but i store my discs in jewel cases or folders using the same size front cover, so I'll be designing more of these if anyone wants some.
Nice work.
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Old 01 December 2015, 06:43   #686
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Very cool. I'll probably do an update to the download at some point or another - do you mind if I include this?

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I've designed a Jewel case cover for Putty Squad using some new features i want to make other covers with, i like the DVD style covers but i store my discs in jewel cases or folders using the same size front cover, so I'll be designing more of these if anyone wants some.
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Old 01 December 2015, 08:18   #687
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Very cool. I'll probably do an update to the download at some point or another - do you mind if I include this?
Of course not!

I'll do an Aladdin one in the next few days to go with it.
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Old 01 December 2015, 16:05   #688
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I've designed a Jewel case cover for Putty Squad using some new features i want to make other covers with, i like the DVD style covers but i store my discs in jewel cases or folders using the same size front cover, so I'll be designing more of these if anyone wants some.
Looks bad ass. Thanks!
I also agree that we should have CD type covers, the games originally came in jewel cases.
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Old 02 December 2015, 00:22   #689
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Of course not!

I'll do an Aladdin one in the next few days to go with it.
Great one for The Lion King would be much appreciated too.
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Old 02 December 2015, 08:23   #690
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Great one for The Lion King would be much appreciated too.
Oo good stuff! No probs, btw extra buttons used, and/or nvram save too?
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Old 02 December 2015, 08:48   #691
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Oo good stuff! No probs, btw extra buttons used, and/or nvram save too?
Extra buttons yes, nvram no
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Old 02 December 2015, 18:40   #692
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Oo good stuff! No probs, btw extra buttons used, and/or nvram save too?
The original doesn't save, or am I wrong? Leaving NVRAM not an option.
NVRAM is so ridiculously small anyway, it's useless.
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Old 02 December 2015, 20:10   #693
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Here's covers for Aladdin and Lion King.
At the weekend I will start going over doing alternate jewel covers for all your releases so far.



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Old 03 December 2015, 10:21   #694
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On a side note from the covers, this is something i have no idea technically if its possible, but would a virtual keyboard be possible to implement into a game? Again i have no technical no know and I'm guessing it would have to static in ram and maybe only OCS games would be possible to use with it because of that, but it would solve some issues on some games being playable to some degree for high score tables or just getting past some screens that need a keypress?
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Old 03 December 2015, 10:35   #695
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On a side note from the covers, this is something i have no idea technically if its possible, but would a virtual keyboard be possible to implement into a game? Again i have no technical no know and I'm guessing it would have to static in ram and maybe only OCS games would be possible to use with it because of that, but it would solve some issues on some games being playable to some degree for high score tables or just getting past some screens that need a keypress?
I think the main issue is most games "bang" the hardware directly rather than poll the OS for keypresses, though there are some exceptions (4D Sports Driving and Breathless springs to mind, both of which use Joy2Key2 to map important keys to the joypad). An onscreen overlay would certainly be another layer of complexity altogether.

I can't see high score tables as being something easy to solve, but there's quite a few games where keypress screens are hacked. Did you have any specific games in mind?


Edit: Thanks for the covers btw, they're excellent
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Old 03 December 2015, 11:05   #696
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I thought i remembered someone asking for Second Samurai and being told it needed a key press to either start or get past the high score screens?

Hunter would be great, a mouse would still be needed to access the inventory, but at least you could then use joy2key to bring up the map and fire the weapon with the joypad.
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Old 03 December 2015, 11:25   #697
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I thought i remembered someone asking for Second Samurai and being told it needed a key press to either start or get past the high score screens?
Hmm, it does require a keyboard for inventory, maybe high score too.

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Hunter would be great, a mouse would still be needed to access the inventory, but at least you could then use joy2key to bring up the map and fire the weapon with the joypad.
That would be great
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Old 03 December 2015, 12:09   #698
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Hmm, it does require a keyboard for inventory, maybe high score too.
Ok, no problem if it cant be done it cant done.


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That would be great
Sounds intriguing, hope you can work your magic!
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Old 03 December 2015, 20:16   #699
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Here's one more jewel case cover for now, its for the Turrican Trilogy, i know there's a bonus game on there but i like to keep things official so to speak.

I'll prob get a blog page up on the weekend so i can post them up there in stead of pasting big images in this thread, apologies for that, this is the last one here!

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Old 04 December 2015, 20:39   #700
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As mentioned above i've bunged together a quick blog page to post my covers in one place.
Once i get a few together ill add a zip file with them all in to save saving each image seperately.

http://cd32covers.blogspot.co.uk
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