English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 07 September 2016, 08:41   #1
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 520
Old games that are frustrating but could be fixed

I was discussing games people used to love, but now find unplayable in another forum. I mentioned that a large reason why I couldn't play some old games was because we accepted frustrating design decisions back then, and no longer have the patience for it today. Sitting through something over and over which could simply be removed, perhaps slow to display text which could use some way to skip. Unnecessary key presses in repetitive actions. And more..

With that in mind, what small things about which old games in particular make it unplayable for you, that you think could be patched out by someone with a disassembler and some programming skill?
copse is offline  
Old 07 September 2016, 13:03   #2
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Operation Firestorm should have walking after crouching without pressing up. Unlimited fuel for jetpack in Ork. Long range gun as standard in Flimbo's Quest.
[edit] I forgot about these silly racing games where car explode instead of bouncing.

Last edited by s2325; 07 September 2016 at 13:18.
s2325 is offline  
Old 07 September 2016, 13:08   #3
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,538
Send a message via ICQ to Predseda
No guns overheating in Walker.
Predseda is offline  
Old 07 September 2016, 13:19   #4
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
@Predseda: There already trainers that do that, it makes it rather an easy game IMHO.

I have been maintaining a list of games which have just one or a handful of flaws spoiling them:

Barbarian (Psygnosis): not enough animation frames; jerky scrolling; slow; confusing icons.
Black Lamp: too many enemies.
Cabal: difficult not to throw grenades accidentally.
LED Storm: look-ahead distance is too short; poor horizontal scrolling.
Rolling Thunder: poor frame rate; all enemies look the same.
Shadow of the Beast 1: maddening game over wait.
Winter Olympiad '88: in downhill skiing, wrong camera angle/opaque
player.
Turbo: look-ahead distance is too short; poor horizontal scrolling; car
is too hard to control.
Vectorball: controls change to an unintuitive scheme while you have the
ball (controls when you have the ball were the same as when you don't have the ball); field takes too long to generate.

More generally: most 3D games could be improved by being taking advantage of fast CPUs for smoothness, and most 2D games have sub-optimal scrolling that could be improved by having better routines.
Minuous is offline  
Old 07 September 2016, 13:21   #5
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
I think there is no hope for Amiga Rolling Thunder.
s2325 is offline  
Old 07 September 2016, 13:27   #6
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
Well, agreed, it's not going to easily surpass the coin-op... ;-) But Rise of the Robots, which many people didn't like, was turned into an awesome game by earok with a few strategically chosen improvements.

Some more I have just thought of:

Gridstart 1-3 would be much better if the other cars made some attempt to swerve around you when they overtake, rather than just smashing straight into your car.
Firepower would be better if it wasn't possible to get trapped in rubble.
Vixen would be better if the whip worked at close range.
Roger Rabbit: restart game without resetting machine.

Last edited by Minuous; 07 September 2016 at 13:38.
Minuous is offline  
Old 07 September 2016, 13:37   #7
wizard
Registered User
 
Join Date: Apr 2015
Location: Sweden
Posts: 46
Dragon Ninja needs a dedicated jump-button. So frustrating falling off the trucks over and over again just because the up-forward joystick motion wasn't executed exactly right..
wizard is offline  
Old 07 September 2016, 13:39   #8
Minuous
Coder/webmaster/gamer
 
Minuous's Avatar
 
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,630
@wizard: Yes, you are right, I forgot about that one.

Alien Syndrome, Bionic Commando: smoother scrolling, and not having to go so close to screen edge to trigger scrolling.

Ultima 7: not to have to click on the inside of the tick to close a window, and not to have party members getting hungry every minute or two. I don't know if the Amiga version (ie. Exult) suffers from these, I remember them from the IBM version.

Last edited by Minuous; 07 September 2016 at 15:19.
Minuous is offline  
Old 07 September 2016, 13:44   #9
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Kick as basic hit instead of short and slow punch in Dojo Dan. Cadaver with more than one button to control. Mines in Turrican not timed but should react to close enemy.
s2325 is offline  
Old 07 September 2016, 15:21   #10
Master484
Registered User
 
Master484's Avatar
 
Join Date: Nov 2015
Location: Vaasa, Finland
Posts: 524
Thunder Blade: Simply needs to be easier so that you don't die once every three seconds. It's a decent arcade conversion, only the difficulty and constant dying ruins the entire game.
Master484 is offline  
Old 07 September 2016, 15:42   #11
Arnie
R.I.P Smudge 18-08-16
 
Arnie's Avatar
 
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
Any game with more than 1 disk that doesn't use external drives.
Arnie is offline  
Old 07 September 2016, 20:04   #12
liviux76
Registered User
 
liviux76's Avatar
 
Join Date: Jan 2014
Location: BO/Italy
Posts: 711
I think that Dynablaster (great game) is unfortunately frustrating when playing alone since you have to press the space bar in order to use the detonator... it would be great to use the second button of the joystick!
liviux76 is offline  
Old 07 September 2016, 20:36   #13
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,905
Quote:
Originally Posted by copse View Post
was because we accepted frustrating design decisions back then
No not really, I got trained versions to work around them and my own inadequacies I think I have enough material to fill a couple of hours here, I'm going to hold back juuuust a bit.

Strider: cut it out with the ear-wax-liquifying repeated attack noise. Also: don't run at 10fps.

Thunder Blade: less friggin' bullets coming out of nowhere. But I am actually not complaining, the Amiga version is not even as bad as the Mega Drive port. Sheesh.

Any side scroller shmup: option where you keep your upgrades on death!

Wrath of the Demon: make ducking/standing up and turning around slightly faster, in its original state the game is just too sluggish.

Gods and Gremlins 2: ability to switch between weapons you bought/picked up. I always wondered if you actually can in Gremlins 2 and just didn't know how; in level 3 you have to catch the electrical Gremlin with a phone weapon so if you don't have it - you're screwed :/

Rick Dangerous 2: Rick Dangerous 1 at least didn't have so many invisible traps and was already difficult enough :/ But at the very least, this game does not need a limited amount of lives.

Robocop 2: smaller main sprite so its actually possible to dodge bullets, maybe? But maybe not, this game was clearly designed to be the type where you run from health pickup to health pickup. Yuck.

Voodoo Nightmare: my god how do you fix this one. Needs a way longer health bar and more opportunities to replenish it, and cut the number of hits an enemy can take at least in half.

Ghost Battle: shoot lower when you're ducked so you have a chance to kill the smaller enemies from closer by :/

Addams Family: give Gomez better shoes so he has more traction.
gimbal is offline  
Old 07 September 2016, 22:49   #14
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
Sensible World of Soccer --> Change controls so it plays like Kick Off 2
eXeler0 is offline  
Old 08 September 2016, 13:44   #15
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by wizard View Post
Dragon Ninja needs a dedicated jump-button. So frustrating falling off the trucks over and over again just because the up-forward joystick motion wasn't executed exactly right..
Dragon Ninja exists in 2 game revisions. The wrong one is the first retail release.

The good one is in the les justiciers compilation as well as the ocean compilation with Double Dragon and Shadow warriors.

In this one the jump has been corrected.

Last edited by dlfrsilver; 25 November 2016 at 01:50.
dlfrsilver is offline  
Old 08 September 2016, 14:47   #16
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Interesting Denis; do you know if there are any cracked / trained versions of this?
DamienD is offline  
Old 08 September 2016, 16:13   #17
wizard
Registered User
 
Join Date: Apr 2015
Location: Sweden
Posts: 46
Quote:
Originally Posted by dlfrsilver View Post
Dragon Ninja exists in 1 game revisions. The wrong one is the first retail release.

The good one is in the les justiciers compilation as well as the ocean compilation with Double Dragon and Shadow warriors.

In this one the jump has been corrected.
Didn't know that Thanks for the info, will check it out!
wizard is offline  
Old 08 September 2016, 20:50   #18
fgh
Registered User
 
Join Date: Dec 2010
Location: Norway
Posts: 817
Super Cars 2: Control lag and opponents making shortcuts.
fgh is offline  
Old 09 September 2016, 01:53   #19
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 520
Quote:
Originally Posted by Minuous View Post
@Predseda: There already trainers that do that, it makes it rather an easy game IMHO.
I think this is part of the danger. The change made (perhaps a bad choice by designers, or one they had to make due to lack of resources to make something better), unbalances the game.
copse is offline  
Old 09 September 2016, 01:54   #20
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 520
Quote:
Originally Posted by gimbal View Post
Voodoo Nightmare: my god how do you fix this one. Needs a way longer health bar and more opportunities to replenish it, and cut the number of hits an enemy can take at least in half.
I was thinking about this when playing it. My conclusion was you'd almost need to just take the graphics and general engine, polish it and make a completely new game.
copse is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Most FRUSTRATING Amiga game ever!!!!!!!! captainxod Nostalgia & memories 305 11 January 2022 10:02
Frustrating CF card woes LieutLaww support.WinUAE 21 22 March 2016 15:04
Your most frustrating bossfights Fragger Nostalgia & memories 60 05 May 2010 05:07
Seriously frustrating, what to do next? ORSM T support.Hardware 15 16 June 2007 12:05
Mysterious games to be cracked/fixed oldpx Games images which need to be WHDified 22 21 September 2004 14:57

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:00.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12678 seconds with 13 queries