English Amiga Board


Go Back   English Amiga Board > Support > support.FS-UAE

 
 
Thread Tools
Old 24 March 2014, 17:11   #1
R-TEAM
Registered User
 
Join Date: Mar 2014
Location: Germany
Posts: 76
Questions over Serial emulation and Net-Play suggestion

Hi,

first the question : If play over serial emulated over LAN/WAN?
(so if i have the game on 2 PC, can i play an game who is designed to play multiplayer (only 2 ) ) over serial in this way ? [popolous 2 as example] )

And an suggestion for Net-play : This feature is mainle her to play games who was designed to play with other players on the same amiga, play over LAN/WAN .... as an addition - it would be nice to hide an part of the screen horizontal or vertical ... by many games who play one against one - the screen is splitted - it would be nice to hide the own part from the opponent - and maybe as a side effect - reduce the emulation amount.
(The black part musst not be drawn)

Regards
R-TEAM
R-TEAM is offline  
Old 24 March 2014, 19:40   #2
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by R-TEAM View Post
If play over serial emulated over LAN/WAN? (so if i have the game on 2 PC, can i play an game who is designed to play multiplayer (only 2 ) ) over serial in this way ?)
Possibly, yes (I haven't tried). It might work with Linux and OS X (no serial support in the Windows version). I'd guess it is less likely it will work over the Internet. The games might expect a certain latency (the original communication is over a local-link serial cable after all), and may not work with higher latencies caused by piping the serial data over Internet.

Only one way to find out for sure though...

Quote:
Originally Posted by R-TEAM View Post
it would be nice to hide an part of the screen horizontal or vertical ... by many games who play one against one - the screen is splitted - it would be nice to hide the own part from the opponent
This would not work without game-specific hacks (how else would the system know when to obscure what parts of the screen? - remember that the screens should not be obscured at all times). So I'm not interested in this.

Quote:
Originally Posted by R-TEAM View Post
- and maybe as a side effect - reduce the emulation amount. (The black part must not be drawn)
The entire state must still be emulated - just leaving out the rendering of part of the screen won't make it significantly more efficient.
FrodeSolheim is offline  
Old 24 March 2014, 20:02   #3
R-TEAM
Registered User
 
Join Date: Mar 2014
Location: Germany
Posts: 76
Hi,

Quote:
Originally Posted by FrodeSolheim View Post
.....
This would not work without game-specific hacks (how else would the system know when to obscure what parts of the screen? - remember that the screens should not be obscured at all times). So I'm not interested in this. .....
I have more thinked with an "Black" overlay over the screen who the emulated machine dont know - adjustet by simple set the percent the screen is "blacked" for which player -> Player 1 50% Black from right - or so ..

as example for Blacking one part of the screen would be Siedler with 2 players - or BattleIsle - an simple 50% of the screen Black (for every player the oponnent side) would it make more interesting ... and switchable from the F12 menu ...

Regards
R-TEAM

Last edited by TCD; 24 March 2014 at 20:03. Reason: Back-to-back posts merged
R-TEAM is offline  
Old 24 March 2014, 20:13   #4
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Yes, I understood what you meant -and yes, it would in theory work if configured and toggled manually by the users. But you wouldn't have any guarantee that the other player also applies the overlay ;-)
FrodeSolheim is offline  
Old 24 March 2014, 21:55   #5
R-TEAM
Registered User
 
Join Date: Mar 2014
Location: Germany
Posts: 76
Hi,

I see here different solutions ...
one is - the config over the black area is configured before play on the server side (maybe over an database for diff games ....) and switched on/off simultan for both players ... so after the game is ready to start, one of the 2 player aktivate the black area.If one of the 2 player switch the area off - the other player will see the aera is going off and can complain.
An other solution - one of the clients is the "master" and have the control over the black aera - if still every time the "black" on both player screens on OR off i see no problem ...(and syncing should not an problem - dont know an game with more than 2 player who make this sense - so only 2 clients involved)

Regards
R-TEAM
R-TEAM is offline  
Old 24 March 2014, 22:20   #6
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,540
I think Frode is trying to say that the gain from this feature is quite little and thus it's not a priority. There are many other things left to be done, so features like this which are only useful for a couple of games have a quite low rating on the todo list
TCD is online now  
Old 24 March 2014, 22:55   #7
R-TEAM
Registered User
 
Join Date: Mar 2014
Location: Germany
Posts: 76
Hi,

no problem
It was only an suggestion - and i know other things are more important.

Regards
R-TEAM
R-TEAM is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Suggestion- Better Documentation for Sound Emulation shaf support.WinUAE 5 27 August 2012 19:46
Two A1200s and serial play! DDNI Amiga scene 35 13 February 2011 14:48
Serial over net. Eclipse support.Games 1 24 March 2008 22:49
new hardware suggestion: USB to serial mouse adapter gizmomelb support.Hardware 15 22 December 2006 01:24
How i can get a game on net and play it on AMIGA Scuppe80 Amiga scene 4 29 September 2004 16:47

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:02.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.06934 seconds with 13 queries