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Old 14 January 2021, 15:50   #21
Akira
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Quote:
Originally Posted by idrougge View Post
Unfortunately you can’t specify that something must be INCBINed into chip memory, so the data must be copied.
But no one is incbin'ing data here, the module is loaded using LoadModule or as a Bank.
Could you just redirect a sound object to this data, with a pointer, then?
I guess if the sound data is in Fast RAM, that would be a problem.
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Old 14 January 2021, 17:28   #22
Daedalus
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Ah yeah, if you load it as a bank you can specify which memory type you want. I assume LoadModule would automatically load it into chip RAM so it can be played, but might be worth checking, just in case.
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Old 14 January 2021, 18:35   #23
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I meant here's nothing wrong with using Fast RAM if you have it, but I am aiming for the absolute lowest denominator.

I guess memory management will be something I have to get into at some point, scary.
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