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Old 07 January 2015, 11:17   #161
meynaf
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Quote:
Originally Posted by Thorham View Post
File is in The Zone.
Thanks mate.


Quote:
Originally Posted by saimon69 View Post
Well problem is, if a good result is expected, the reduction of channels might be even more labor-intensive than a rewrite from scratch sometimes...
i can however save those mods as .xm so the replayer will be the same (and can use the improved volume handling for the new ones)
That depends how hard you reduce the number of channels.
The original MIDI did not use much more than 20, and the XMs are 32. There is some room for improvement.

Also the mods, sorry for that, do not have the same quality as the XMs and mixing the two would at least sound weird.
It's more a problem of consistency in polyphony than in used formats.
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Old 19 January 2015, 22:58   #162
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Then i will continue to work on mods and then there could be an option where people could decide to use xm or mods according to their horsepower.
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Old 06 August 2015, 20:20   #163
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Still here, and trying to work on this when can gather the needed focus, actually being "warmed up" from other projects too think is helping me in the long term
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Old 17 September 2015, 20:39   #164
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ok do anyone has a good orchestra hit sample that i need for [ Show youtube player ] at 0:50?
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Old 09 December 2015, 23:46   #165
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Going to put here a status update for the mod demake of the musics of Heroes of Might and Magic II to be used in Meynaf Amiga port on June 14 2016:
explaination:
drafting = the song melody is not complete
refining = the song melody is complete but instruments or some parts are not right
done = the song is considered complete in melody and correct instruments
* = might be subsceptible of improvements

- Main theme > drafting
- Freedom theme > drafting
- Archibald theme > refining
- Grassland theme > DONE
- enemies lurking > DONE
- Sea theme >
- Combat 1 >
- Combat 2 > drafting
- combat 3 > refining
- Snow theme > DONE
- Sands theme > DONE
- hidden jungle > drafting
- wasteland theme > drafting
- dirt theme > drafting
- mountain of fire > refining
- jungle theme > drafting
- City of necromancer > DONE*
- City of knights > drafting
- City of wizards > drafting
- Game Over (campaign lost)> drafting started
- End of Game (campaign won)> not started

Price of Destiny:

- City of Barbarian > drafting
- City of Sorceress > not started
- City of the Warlock > not started

Last edited by saimon69; 30 November 2016 at 01:05. Reason: status updated mar 2 2016, added soundcloud links for done songs
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Old 17 February 2016, 18:42   #166
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Sent for review an almost final version of snow theme.
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Old 02 March 2016, 18:44   #167
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ok snow theme reduced to 188k and considered done; twenty to go...
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Old 31 March 2016, 19:34   #168
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Did a good deal of work on City of the necromancer tune: still a bit fat (360k) and in need of some detailing but we are almost there...
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Old 01 April 2016, 02:12   #169
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great work
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Old 10 April 2016, 16:44   #170
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Nice stuff!
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Old 11 April 2016, 18:47   #171
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Mountain of fire seen an eruption of activity and now is in refining phase!
Had occasion to work on title too and finally gone over a part that kept me stuck, hope to reach refining phase soon
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Old 21 April 2016, 18:27   #172
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I have played (ahem) extensively HOMM3 on pc (hundreds and hundreds of hours); and I've just discovered this thread, I'm new to the amiga platform (I had a ST before going to PC/workstations) and I have read most of the comments on this thread and downloaded version 0.4; I don't have an amiga now, but I'm hoping to try this on uae or, preferably, on mist; if that works well, I think I'll just replace my current gaming platform with either an amiga or the mist itself. Wish me good luck.
 
Old 21 April 2016, 20:29   #173
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Ok then, i wish you good luck
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Old 22 April 2016, 00:17   #174
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Some work in City of the Knight and hidden jungle
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Old 24 April 2016, 05:15   #175
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I've downloaded homm2.lzx but I would much prefer an adf, would someone be able to make one for me; I'm not amiga savvy...

Also, because it's the MIST, I'm not sure if floppies above 900kb would work, and the homm2 executable is a little bit bigger than that, so ideally I would need an adf with the homm2 executable compressed and the decompresser on the same floppy; because the mist doesn't have serial ports, and I can't make a directory on the sd card appear on workbench (no fat driver there).

I would then be able to copy and uncompress it to a MIST virtual drive, where I installed workbench 3.1; if my logic is correct.

Thanks in advance, pm me if you wish to send me this over email.

Last edited by jibanes; 25 April 2016 at 01:22.
 
Old 25 April 2016, 05:33   #176
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Somebody was nice enough to provide me with an adf file with the two executable compressed; thank you Alastair.

Now when I start homm2; it says something like "file not found data/heroes2.agg"; where can I find this file?
Finally, are more files expected?
 
Old 25 April 2016, 11:04   #177
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[cold shower mode on]
The main data file (data/heroes2.agg) is around 40MB (43 317 863 bytes in the version i currently use). Perhaps this doesn't fit on adfs.
The anim files are something like 100MB.
Therefore the game can only work from hard drive.

And, no, i don't distribute these data files because the game isn't abandonware.
[cold shower mode off]

Sorry...
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Old 02 May 2016, 10:29   #178
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the boring music chronicle continues; after several attempt in reducing the size of the City of the Necromancer mod file i decided that the size of 350k is the best i could get until i find better sound reduction tools and consider this song complete for now.
Some more refining in sea theme,however harp is not as good as i would like.
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Old 02 May 2016, 11:54   #179
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Quote:
Originally Posted by jibanes View Post
Somebody was nice enough to provide me with an adf file with the two executable compressed; thank you Alastair.

Now when I start homm2; it says something like "file not found data/heroes2.agg"; where can I find this file?
Finally, are more files expected?

You can still buy game on gog.com. It cost 10E, but sometimes they have sale off and you will be able to buy it for 2-4E.
But I didn't test this version with meynaf exec.
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Old 02 May 2016, 13:19   #180
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Normally all files are compatible across versions, even saved games.
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