25 June 2014, 14:48 | #2 |
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Nice article, thanx
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25 June 2014, 18:20 | #3 | |
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You can patch the KS3.1 A600 Gayle IDE driver into your KS1.3 and burn a new EPROM. Lots of users do this http://aminet.net/package/util/boot/kick13scsipatch |
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25 June 2014, 18:40 | #4 |
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Nice article, a couple things i think worth mentioning, 8mb ram allows WHDLoad games to load completely into ram and allow faster access between levels etc, With an extra 512k chipmem added to the internal expansion slot you have a very nice WHDLoad machine,
The best A500 in my thoughts is the Rev8 (A500+) as you have latest Agnus and good game compatibility. On the negative side, i haven't been able to get my Action Replay III cartridge working, There's gotta be a way, just need someone smart enough to figure it out..Hint Hint! A little background info, Apparently the AR3 cartridge reserves mem location 400000. My 8mb ram board uses a contiguous block $200000 - 9FFFFF. The CDTV PLCC reserves no memory and can be added manually using the addmem command so you would think there is a possibility to not add memory in the $400000 region but there is still crashing Last edited by kipper2k; 25 June 2014 at 19:04. |
26 June 2014, 01:08 | #5 | |
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You could try to make a custom chip which removes memory from $400000 forwards and see if that changes anything. I don't know how big a region the AR3 uses, but probably not more than 1MB? In that case, having 4MB from $600000 to $9FFFFF might still be fine. |
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26 June 2014, 04:39 | #6 | |
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The ACA500 only comes with 2MB of RAM, and you lose half of this if you use maprom to boot Kickstart 3.1. This is not enough for most WHDload games or demos. Most fail to run, the ones that do will have a blank screen while loading. While you can install an A1200 accelerator into the ACA500, there is a performance penalty for anything that uses the Amiga chipset extensively. Unfortunately this includes most games and demos. I have found many of these will stutter and the music will slow down when an A1200 accelerator is installed. This isn't related to whdload, even booting the games/demos off a floppy shows the same symptoms. With the A1200 accelerator removed however, everything is normal. For Workbench and stuff that doesn't use the chipset, my ACA500 + ACA1232 flies. For WHDload, I'm finding more and more games/demos that don't work properly unless I to disable the ACA1232, and then fight to get enough free memory to run them. While the ACA500 does have a few nifty features - external AUX CF card slot is great for getting files onto the system, KS1.3 + 3.1 with patched IDE and FAT support, and of course the A1200 accelerator slot which was no doubt quite a technical achievement - the lack of RAM and hobbled A1200 accelerator make this a disappointing WHDLoad solution for me. If WHDload isn't your priority then the ACA500 is probably ideal. Otherwise I'd say one of kipper2k's boards is the better solution. |
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26 June 2014, 19:09 | #7 | ||
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The number of A500s with kick 1.3 in them is HUGE, number of Amiga EPROM burner users, maybe 50 in the world and half of them probably have no A500. This is what makes it a bummer that he didn't add support for booting under kick 1.3. The vast majority who had an A500 and wanted to bring it out and use it with this nice upgrade, will go "bootdisk? ...really." While it's still usable, I think it's important to bring it up and give the advice to upgrade to kick 3.1 before installing the card. Quote:
ACA500's CPU handles this easily, and while 512K extra from upgrading your ROM chip (which is also necessary for Kipper2k's) doesn't accommodate preload for 4-disk etc games it can make some more games preload. Actually I'm testing a combo of these two boards in my A500 But I won't be able to test it out fully until after Sunday since I'm going away for the weekend. Last edited by Photon; 26 June 2014 at 19:47. |
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26 June 2014, 20:11 | #8 | |
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26 June 2014, 21:21 | #9 |
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Users that already have 3.1 likely already have harddisk+RAM, don't you agree? (And BTW those will likely have problems with Kipper2k's card because I doubt any switch will fit under the board. (?))
I'm asking for "the guy taking his A500 from his parent's attic to start using it". The one who will go, "cool, new expansions, now I can get my Amiga going". The guy who will buy these cards. The guy who doesn't have the knowledge we here have accumulated. These snags that we know how to fix are hurdles for him. That's why I show the two snags, soldering and the easiest way for autobooting, swapping ROM chip. |
26 June 2014, 21:27 | #10 | |
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I've an A1000 since the beginning. I've added a Kickswitcher in the early 90th. But never added a hardrive to it. I think that when people take the A500 from the Attic and start using it, then either having a rom switcher or having 3.1 roms makes sense for them. There are quite some cool stuff which needs 3.0 and if you upgrade your A500 then upgrading it to kick 3.1 might be a good idea too, don't you think? |
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26 June 2014, 22:36 | #11 |
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No, all of them. You upgrade to 3.1 to run the latest Workbench etc. Absolutely no point in upgrading from 1.3 to 3.1 if you're running off floppies. This should be obvious.
The 'cool stuff that requires 3.0' is absolutely pointless to run 'program by program' from floppies on an A500. The only reason to upgrade to 3.1 on A500 is for the whole shebang: libraries, Workbench, ClassicWB, WHDLoad, all that good stuff together! Last edited by Photon; 26 June 2014 at 22:41. |
26 June 2014, 23:27 | #12 | |
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Without the accelerator you wont have enough memory to run most whdload slaves! Maybe neither of these expansions are good whdload solutions... |
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26 June 2014, 23:52 | #13 | ||
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Stuttering on preloaded WHDload slaves on 7mhz Amiga's is usually bad slave coding and can be fixed if you bring it to the authors attention . |
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27 June 2014, 01:42 | #14 | ||
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It's not obvious two cards sold years apart are the same design. You may have followed hardware designs over the years, non hardware design buffs have not. A guy with an A500 is just wondering how he's going to give his A500 RAM+IDE, or he needs to replace his GVP - and then he'd be as surprised as I when he has to use a bootdisk. Are you saying it's impossible to add a bootrom to this design? Even if it is, you'd have to know the hardware design to know that. And just the hardware design buffs know the hardware design. See what I mean? |
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27 June 2014, 03:48 | #15 | |
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Why does WHDLOAD leave WB in FASTRAM? From what I understand WHDLOAD 'freezes' WB because it needs to take over the OS. If it's frozen then it could just be dumped to hard disk and then the FASTRAM it occupied could be used by the game (copied back to FASTRAM when you quit the game of course). Maybe I'm missing something Actually thinking about it, maybe they do that way in case the game crashes and you are left without an OS. Last edited by NovaCoder; 27 June 2014 at 03:55. |
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27 June 2014, 04:49 | #16 | |
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Rev6 A500, stock except for 512kb trapdoor expansion, and ACA500. Booting WB3.1 to run WHDLoad, you lose half a meg of fast RAM for maprom. With this configuration there were many whdload slaves that wouldn't run, even if I booted classicWB in minimal or CLI modes. The error was 'Can't allocate ExpMem' or some variation. I've fiddled with tooltypes and various options on the ACA500, they wouldn't make the slaves work. James Pond and Zool are good examples - they wouldn't run without the ACA1232 due to lack of RAM. With the ACA1232 they slow down and drop frames particularly when there are a lot of enemies on screen. Booting these games from a floppy (not WHDLoad) exhibits the same behaviour. I could play Turrican without the ACA1232, but with it enabled it drops frames in busy scenes. I've found a lot of demos that do this too. Jens himself confirmed on these boards that chipset bandwidth suffers if you use an A1200 accelerator in your ACA500. Now I am left wishing I hadn't forked out for the ACA1232 and instead just bought more RAM upgrades for the A500. I really did try to give the ACA500 a chance even when many people were being negative about it - but I have to say that after using it I am a bit disappointed with it. |
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27 June 2014, 11:21 | #17 |
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Other way around.
Just because you expected even faster WHDLoad performance with an accelerator and didn't get it because of how the games were coded once-upon-a-time, ACA500 is a bad WHDLoad machine? No, only with an accelerator installed. As you say yourself, you can disable it and the full-framerate games work. However, if you try those with no CPU acceleration, you find my claim that WHDLoad wasn't made to play A500 games on A500 is true, and they start to stutter. So the only option right now is ACA500 or a vintage GVP accelerator or similar. These "tight" games are far from all the games there are, of course. All other games will run fine. So the Kipper2k card is good but not perfect and ACA500 is good but not perfect. With the right A500(+) setup however, the ACA500 can be and the Kipper2k cannot. As for memory size, look at my two videos (before and after the WHDLoad 17.2 update) for how to get them running with the admittedly unfortunate RAM size on the ACA500. (As in, 1M more and you could just install any WHDLoad setup and go, and my videos would be obsolete.) Now it is as it is, and so I made the how-to videos. |
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