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Old 28 April 2011, 16:56   #1
Retro1234
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Decrypt?

Within the Backbone package are a number of files with the file extension ASC.Z stored in the Code folder these contain code that after conversing with the Author would be Cut and Pasted into order of the users preference from the GUI and then compiled.

Any one got any clues of how these file might be encrypted or what might be a good idea of how to decrypt or its just a matter of guess work?

Some have the header P or 0A16

http://aminet.net/package/dev/misc/Backbone1
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Old 28 April 2011, 17:00   #2
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http://aminet.net/package/util/pack/xfdmaster

Should do the trick.
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Old 28 April 2011, 17:10   #3
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Thank you for your Reply I have tried that with no luck - I Think? the files are just encrypted rather than Packed.
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Old 28 April 2011, 17:42   #4
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xfdmaster, xadmaster and xpkmaster can't recognize the format... I guess it's custom.
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Old 29 April 2011, 11:10   #5
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Hi Boo Boo,
Quote:
Originally Posted by Boo Boo View Post
Thank you for your Reply I have tried that with no luck - I Think? the files are just encrypted rather than Packed.
I'd take a guess and say they were compiled AMOS routines (since that makes up the majority of the Backbone package).

Perhaps there is something in the AMOS packages which will read them?

Red
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Old 29 April 2011, 14:18   #6
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Quote:
Originally Posted by RedskullDC View Post
Hi Boo Boo,


I'd take a guess and say they were compiled AMOS routines (since that makes up the majority of the Backbone package).

Perhaps there is something in the AMOS packages which will read them?

Red
Thanks for the input - so far ive not found anyway of importing them into AMOS im keen to check out some of the routines.

AMOS allows you to import and export your code as ASC however theres the .Z file extension - So I suspect theve been encrypted
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Old 30 April 2011, 07:33   #7
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I have some of the code as when you create a Backbone game its temporarily stored in Ram: this Decrypt code appers to be exactly the same length as the encrypted code.
This give me something to work with try and compair to two files.
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Old 30 April 2011, 07:46   #8
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The ".Z" extension would suggest that they are Unix "compressed" files..

However, I checked that also. No luck

Red
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Old 30 April 2011, 09:16   #9
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Thanks anyway and thanks for the key
as far as I can tell there not compressed just encrypted probably to stop nosey people like me

Im not so bothered now ive got most of the code but what surprised me the most is how different the code is to Brian Bells code I expected it to be very similar.

Last edited by Retro1234; 30 April 2011 at 09:23.
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Old 30 April 2011, 11:36   #10
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Hi Boo Boo,
Quote:
Originally Posted by Boo Boo View Post
Thanks anyway and thanks for the key
as far as I can tell there not compressed just encrypted probably to stop nosey people like me
Heh, no worries on the key

I still have the resource I did of the program a few years ago if it becomes necessary to figure out the encoding..

Cheers,
Red
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