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Old 19 January 2011, 19:07   #41
Ransom
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Warblade is a remake of Deluxe Galaga.
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Old 23 January 2011, 00:54   #42
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Old 27 January 2011, 15:08   #43
Mick
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Possibly my favourite all time Amiga game:

B17 Flying Fortress

New version released on PC a few years ago:

B17 2: The Mighty 8th
[ Show youtube player ]


It's a really boring game at times if you do it properly and don't go autopilot/accelerate time, on the other hand that may have been because I never quite mastered formation flying if you don't count terrorising the other planes.

I have some rather epic Amiga memories of limping all the way back home from Germany on 2 engines and then crashing into the runway.

Last edited by Mick; 27 January 2011 at 16:06.
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Old 27 January 2011, 19:55   #44
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Looks like Katakis will finally get its remake

Screenshots here
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Old 31 January 2011, 12:35   #45
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Old 11 February 2011, 00:19   #46
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remake of Atomix http://hol.abime.net/3336 for iPad: [ Show youtube player ]
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Old 11 February 2011, 00:26   #47
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Quote:
Originally Posted by Kada View Post
Don't forget my Nuclear War remake with network support

http://studiostok.se/?page=netnuclear
OMG I loved this game
Thank you
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Old 12 February 2011, 17:58   #48
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Its greating seeing this thread still going Some great remakes/sequels being shown.
 
Old 17 February 2011, 12:58   #49
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Didn't Defender of the Crown (my favorite) get a remake too? I remember playing an emulated version which had "upgraded" graphics compared to the original. Also I've seen cover art on the net for a "Robin Hood: Defender Of The Crown". Is that some sort of sequel or alternative version? I would be mostly interested in that...
 
Old 17 February 2011, 18:15   #50
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Well, first there is DOTC II on CD32:
http://hol.abime.net/306/screenshot

Then there is the Digitally Remastered DOTC:
http://www.cinemaware.com/dotcremast...asp?sel=screen

Robin Hood is a bit different, as you play as Robin Hood. You basically have the same game as DOTC but with some added "mini-games" (shooting a stagecoach and its escort to get some money for instance):
http://www.cinemaware.com/robinhood_main.asp

And more recently, there was Heroes Live Forever, which apparently focuses on mini-games (never tried IIRC so I cannot comment):
http://www.wildtangent.com/Games/def...s-live-forever
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Old 19 February 2011, 00:28   #51
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...and just today, the (in?)famous Telltale Games have announced a King's Quest reboot, which I would certainly consider a classic Amiga game (despite being PC ports, but that can be said about a lot of Amiga games).
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Old 19 February 2011, 17:51   #52
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Why infamous? I thought Telltale Games had a good reputation, aren't they former LucasArts guys?
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Old 19 February 2011, 22:09   #53
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Well, they seem to be forgetting their roots and their games are starting to become more about presentation and camera-angles than puzzles, imo. Style over substance and all that. They even say so themselves, when confronted why they wouldn't keep their games as pure point'n'clicks. They said because by using the keyboard and mouse combo, they can make a more cinematic experience. Personally, I'd rather have games that wasn't annoying to control over crazy camera angles.

That and there really is no challenge left in their games, plus big hint buttons in plain sight and all that. There's a lot more I can say about the direction they seem to be heading, but it doesn't belong in this thread, so I'll stop here.
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Old 20 February 2011, 03:29   #54
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Lemmings was also made for smart phones.
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Old 21 February 2011, 15:46   #55
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Quote:
Originally Posted by StarEye View Post
Well, they seem to be forgetting their roots and their games are starting to become more about presentation and camera-angles than puzzles, imo. Style over substance and all that. They even say so themselves, when confronted why they wouldn't keep their games as pure point'n'clicks. They said because by using the keyboard and mouse combo, they can make a more cinematic experience. Personally, I'd rather have games that wasn't annoying to control over crazy camera angles.

That and there really is no challenge left in their games, plus big hint buttons in plain sight and all that. There's a lot more I can say about the direction they seem to be heading, but it doesn't belong in this thread, so I'll stop here.
You bring up some interesting points, not just about the company in question but something which actually applies to a lot of games and developers and is a key point that I am researching for my work. I appreciate your opinion
 
Old 25 February 2011, 23:38   #56
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Gobliins 2 for iPhone : http://www.gamasutra.com/view/pressr..._On_iPhone.php
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Old 25 February 2011, 23:45   #57
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Speedball 2 Evolution for iPhone (not the 3D one from a while back)

http://www.eurogamer.net/articles/20...l-2-for-iphone
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Old 02 March 2011, 18:50   #58
Adrian Cummings
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Doodlebug (iPad) version coming first soon!

Earlier alpha demo video here tho since then it's not too far off completion now...

[ Show youtube player ]

Bit more about it here on Facebook...

http://www.facebook.com/pages/Mobile...15459411808018

Cheers,

Adrian.
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Old 03 March 2011, 09:51   #59
roberthazelby
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Originally Posted by Adrian Cummings View Post
Doodlebug (iPad) version coming first soon!

Earlier alpha demo video here tho since then it's not too far off completion now...
fantastic!

Do you have plans to convert it to the Mac and make it available in the Mac App Store once the iPad version is complete?
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Old 03 March 2011, 13:42   #60
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Thumbs up

Thanks!

I 'may' do the Mac version too yes but it would be later in the year if I do.

Cheers,

Adrian.
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