English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 18 December 2023, 11:47   #1
carrion
Registered User
 
carrion's Avatar
 
Join Date: Dec 2016
Location: Warsaw area
Posts: 152
Robot Jet Action 2 - OCS game in development

Hello All
I don't know if you already heard/read about a project I started - Robot Jet Action 2 for Amiga OCS.
But I think it's about time to start thread here as the project is getting real.
I post about the progress on my blog and soon also on itch.io but I thought posting here to get some feedback, ideas, critique, etc from the EAB community.



So here it is. Robot Jet Action 2 is a continuation of my C64 game released in 2022. It's going to be again an arcade action platformer - a mixture of styles of BombJack, Bubble Bobble, Snow Bros and the likes. Hopefully more game mechanics will be added.

Many things are under development a lot of things still to be planned and decided but I felt inspired by Tigerskunk's and his great Inviyya so I try my chance to do something close to it's quality.
As for now there are two status updates and details about the game on my blog at: https://retronavigator.com/
But I will share further updates also here in this thread.




The next big update with video and more details about game development process is planned early new year 2024. But please ask If you any have questions.
btw: C64 RJA game can be found here: https://carrion64.itch.io/robot-jet-action
carrion is offline  
Old 18 December 2023, 11:50   #2
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
That looks really neat
TCD is offline  
Old 18 December 2023, 13:14   #3
DanyPPC
Registered User
 
Join Date: Dec 2016
Location: Italy
Posts: 729
I like this game on little Commodore, and I'll be glad to play it also on Amiga
DanyPPC is offline  
Old 18 December 2023, 19:34   #4
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by carrion View Post
Hello All
I don't know if you already heard/read about a project I started - Robot Jet Action 2 for Amiga OCS.
But I think it's about time to start thread here as the project is getting real.
I post about the progress on my blog and soon also on itch.io but I thought posting here to get some feedback, ideas, critique, etc from the EAB community.



So here it is. Robot Jet Action 2 is a continuation of my C64 game released in 2022. It's going to be again an arcade action platformer - a mixture of styles of BombJack, Bubble Bobble, Snow Bros and the likes. Hopefully more game mechanics will be added.

Many things are under development a lot of things still to be planned and decided but I felt inspired by Tigerskunk's and his great Inviyya so I try my chance to do something close to it's quality.
As for now there are two status updates and details about the game on my blog at: https://retronavigator.com/
But I will share further updates also here in this thread.




The next big update with video and more details about game development process is planned early new year 2024. But please ask If you any have questions.
btw: C64 RJA game can be found here: https://carrion64.itch.io/robot-jet-action
Thanks for the kind words, mate...
Your game looks already fabulous...
Tigerskunk is offline  
Old 18 December 2023, 19:41   #5
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
This is one of the better games I played recent years on C64. Completed the game and now very happy to hear that the follow up will be for the Amiga Keep on the great work! Will for sure buy it when ready.
nikosidis is offline  
Old 16 January 2024, 16:28   #6
carrion
Registered User
 
carrion's Avatar
 
Join Date: Dec 2016
Location: Warsaw area
Posts: 152
Hi all!
Thanks for the nice feedback so far. Development of RJA2 continues. And here's another update I'd like to share with the Amiga community.
A lot is happening in the area of development in terms of code and gfx, but also tools which I need to build to develop this game.

The biggest announcement is that the music for the game will be composed by Kamil 'Jammer' Wolnikowski. Jammer is an author of original soundtrack for RJA on C64. He is super-talented and well known musician on the demoscene.
I continue discussion with one another great musician to include his music in the game too, as there's a lot of music needed in the game. I will come up with the news when ready.

The new things implemented in the game engine are:
- Level screen scrolling in 4 directions
- Initial boss level implementation
- Initial implementation of the worldmap / level selection screen
- what you see is going to be World #1 and Gfx for World #1 is almost done.
- Initial implementation of bigger enemies (wider that 16 pixels sprites)
- A lot of new minor features and bug fixes

I needed tools to make the development process fast and as effortless as possible. So I started to develop my own set of tools. In next video I will show you what I've created in terms of tools and how it works.
I'm a pixel artist so I needed visual tools for the things i implement in code, so I will show you how I implemented the tools I use now.



More screenshots on my blog: http://retronavigator.com/2024/01/16...on-2-update-2/

I still add new features and ideas I have. So I'd say the gameplay is now around 60-65% feature completed. A lot of work is still ahead of me.

Development continues. Feedback is welcome.
Now Enjoy the video. Watch till the end

[ Show youtube player ]
carrion is offline  
Old 16 January 2024, 17:16   #7
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 381
Excellent pixel art, looking forward to playing it.
lionagony is offline  
Old 16 January 2024, 17:39   #8
DanyPPC
Registered User
 
Join Date: Dec 2016
Location: Italy
Posts: 729
Excellent, all graphics and sound !
DanyPPC is offline  
Old 16 January 2024, 19:44   #9
BSzili
old chunk of coal
 
BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
This look beautiful!
BSzili is offline  
Old 17 January 2024, 07:21   #10
LuMan
Amigan - an' lovin' it!!
 
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
Loving it already. . Fantastic art style and straightforward, yet addictive gameplay.
LuMan is offline  
Old 17 January 2024, 07:58   #11
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Love the style and the jet pack looks really interesting
TCD is offline  
Old 17 January 2024, 09:06   #12
AmyMor
Registered User
 
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 167
I foresee something very original and interesting, congratulations indeed. Request only

PLEASE MAKE IT LESS RUTHLESS THAN THE C64 VERSION!
AmyMor is offline  
Old 17 January 2024, 09:08   #13
jurassicman
Registered User
 
jurassicman's Avatar
 
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 867
Very very interesting game!
Keep up the good work!
jurassicman is offline  
Old 17 January 2024, 11:21   #14
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 818
Great pixel art, hope you get this project running exactly how you want it.

Will keep an eye out.
acidbottle is offline  
Old 17 January 2024, 11:33   #15
carrion
Registered User
 
carrion's Avatar
 
Join Date: Dec 2016
Location: Warsaw area
Posts: 152
Quote:
Originally Posted by AmyMor View Post
I foresee something very original and interesting, congratulations indeed. Request only

PLEASE MAKE IT LESS RUTHLESS THAN THE C64 VERSION!
Hahaha. Thanks! and yes there were several voices from the players that the C64 version is really hard. I even saw YT videos where 1st level was hard to beat for some. On the other hand I saw a guy who beat the game with no life lost in 20 minutes
But seriously I will make it a bit easier so all can enjoy it.
carrion is offline  
Old 17 January 2024, 12:58   #16
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by carrion View Post
Hi all!
Thanks for the nice feedback so far. Development of RJA2 continues. And here's another update I'd like to share with the Amiga community.
A lot is happening in the area of development in terms of code and gfx, but also tools which I need to build to develop this game.

The biggest announcement is that the music for the game will be composed by Kamil 'Jammer' Wolnikowski. Jammer is an author of original soundtrack for RJA on C64. He is super-talented and well known musician on the demoscene.
I continue discussion with one another great musician to include his music in the game too, as there's a lot of music needed in the game. I will come up with the news when ready.

The new things implemented in the game engine are:
- Level screen scrolling in 4 directions
- Initial boss level implementation
- Initial implementation of the worldmap / level selection screen
- what you see is going to be World #1 and Gfx for World #1 is almost done.
- Initial implementation of bigger enemies (wider that 16 pixels sprites)
- A lot of new minor features and bug fixes

I needed tools to make the development process fast and as effortless as possible. So I started to develop my own set of tools. In next video I will show you what I've created in terms of tools and how it works.
I'm a pixel artist so I needed visual tools for the things i implement in code, so I will show you how I implemented the tools I use now.



More screenshots on my blog: http://retronavigator.com/2024/01/16...on-2-update-2/

I still add new features and ideas I have. So I'd say the gameplay is now around 60-65% feature completed. A lot of work is still ahead of me.

Development continues. Feedback is welcome.
Now Enjoy the video. Watch till the end

[ Show youtube player ]
Looking great!! I love the game design, the music, the backgrounds!!!

About the sprites, there are nice specular metal tones on the enemies, but the main robot looks flat, is it made of metal as well? maybe you can make as good as the enemy.
Toni Galvez is offline  
Old 17 January 2024, 13:19   #17
carrion
Registered User
 
carrion's Avatar
 
Join Date: Dec 2016
Location: Warsaw area
Posts: 152
Quote:
Originally Posted by Toni Galvez View Post
the main robot looks flat, is it made of metal as well? maybe you can make as good as the enemy.
All moving objects ar hardware sprites, including the player. So he can have 3 colors only. It will be hard to use other colors for the player though as he shares some colors with the backgrounds. The game is still a WIP and many things will be revisited and changed. Sprites especially. But thanks for the suggestion/feedback.
carrion is offline  
Old 17 January 2024, 20:44   #18
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,406
Nice to see a new game
Using HW Sprites for the objects gives it a rather unique look too!
roondar is offline  
Old 17 January 2024, 21:02   #19
Konrad
Registered User
 
Konrad's Avatar
 
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
The only thing I'm not fond of is the character design. Currently it looks a little bland. And to be honest, I first identify the jetpack thrust as graphics corruption.

Other than that it all looks very good .
Konrad is offline  
Old 18 January 2024, 09:52   #20
carrion
Registered User
 
carrion's Avatar
 
Join Date: Dec 2016
Location: Warsaw area
Posts: 152
Quote:
Originally Posted by Konrad View Post
The only thing I'm not fond of is the character design. Currently it looks a little bland. And to be honest, I first identify the jetpack thrust as graphics corruption.

Other than that it all looks very good .
Thanks for feedback. Player sprite is the first thing to be changed/improved. It's more a pleaceholder now so I have something playable that looks OK-ish, but I agree - the jetpack thrust needs more pixel work.
carrion is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Krogharr - development thread of a new OCS fighting game Tigerskunk project.Amiga Game Factory 197 04 April 2024 09:45
Another Jet Set Willy game Hungry Horace Retrogaming General Discussion 16 01 September 2015 13:33
An ASM Environment for ECS/OCS development arpz Coders. General 18 05 November 2011 15:57
[Found: Metal Masters] Name of a Robot vs. Robot Fighting Game Fidelios Looking for a game name ? 8 16 April 2011 04:16
Indivision OCS/ECS under development kipper2k Hardware mods 64 03 May 2009 10:51

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.31327 seconds with 15 queries