24 February 2015, 22:41 | #41 |
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Well, I don't know what Konami game it is. But being a C64 guy, it certainly reminds me of Salamander .
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24 February 2015, 23:18 | #42 |
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28 February 2015, 18:55 | #43 |
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A great demo. I love the intro sequence
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28 February 2015, 22:15 | #44 |
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I would love to see a really good port of Salamander (one of my favourite arcade games) and frankly if the C64 can do it...
Also, I made a similar demo (for the PC) a good few years ago but sadly it ddn't go anywhere (although like you, it was more of a test to see what I could do and was used to help me develop other similar games). For the interested: http://www.havsoft.co.uk/Games/Salamdertest.zip |
28 February 2015, 22:21 | #45 |
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Actually had a look at my demo and it was a little bit further advanced that I thought! Parallax working well and even had some sort of organice growth thing going on...
Shame this code wouldn't work on an Amiga at any useful speed. |
01 March 2015, 13:08 | #46 |
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maybe, if I find some ASM coder, I can do Salamander for Amiga, but bassed on the MSX version (thats the version I like of the game), it is easy for me, I have all the tiles from MSX, all I have to do is to retouch a little (as I do with this demo). But prepare to draw 40 bobs at 25 fps minimun in an Amiga 500. This can be a job, I would sell the game in a Big Box, I have experience doing boxes and manuals.
The music can spend a lot of space and time, because, Lo8its sample all the chords from original SCC music, the level 1 theme spends 170k, then, we can asume, if the game has 17 themes, we will need a lot of space (because I want to hear the same musics with the same sound, much better than remade the music with another samples). I think, this not worth investing much time and effort in turning this game to the Amiga, which is playable in Mame , MSX and C64. I think it's better to make an original game with Konami flawor. |
01 March 2015, 15:20 | #47 |
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