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Old 20 January 2009, 21:33   #81
Supamax
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Quote:
Originally Posted by dlfrsilver View Post
The fact is that Fright Night use the Steve Bak system :

The game starts via startup sequence and loader located on a DOS part on the disk,
and then loads custom MFM atari ST tracks.

Spitting Image works in a similar manner.

Fright Night by quartex is i think a standard ADF. Why ? because once compressed,
it's only 401kb (Steve Bak loves putting game on 1 side of the disk )

My original dump which is a real extended ADF holding the MFM custom format is 1965kb (Crunched !)

So yes Andreas is SURELY right. The easiest way is to find the quartex crack of fright night on amiga sites.
Ok,
here there are two screenshots made after the X-Copy "Checkdisk" command, on both disks (my copy and the original, dumped by dlfrsilver).
It's clearly visible that:
- it's not single-sided
- it's not a normal adf
- the two images are similar, yet not identical (it was obvious, since Quartex changed something)

Hope this clears it once for all and we can proceed with something else. and
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Old 20 January 2009, 21:49   #82
Supamax
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Quote:
Originally Posted by dlfrsilver View Post
So yes Andreas is SURELY right.
He simply isn't. I didn't remember Silkworm tracks right now, so I checked it. Here is the result of X-Copy's Checkdisk on my Quartex copy (see image).
Only the bootblock is ADOS. If you copy this disk on a normal adf you'll get a mess.

Quote:
The easiest way is to find the quartex crack of fright night on amiga sites.
If you find a quartex crack, normal adf, on an Amiga site, it will be a different/newer release than mine.
Amiga sites have a lot of normal adfs and nearly nothing in extended adf.

Probably Quartex's first releases (like the ones I dumped) were less "cracked" than the ones he/them released later.

These "nibble" releases were mainly lost in time. That's why you *should* be very happy I discovered some.
I found more and will upload them. I really *hope* I will not to be treated as I was till now!
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Last edited by Supamax; 20 January 2009 at 22:14.
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Old 20 January 2009, 23:24   #83
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Beta crack of Powercopy v3.07 now in the zone
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Old 20 January 2009, 23:33   #84
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Quote:
Originally Posted by Galahad/FLT View Post
Beta crack of Powercopy v3.07 now in the zone
Oooh, Galahad, thanks!
Denis, could you test it thoroughly?
When you have time, could you upload the manual to The Zone (pdf, if possible)? Thanks,
Massimo
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Old 20 January 2009, 23:37   #85
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Seems to take its time to start copying a disk, but it works. Disk check completely removed.

I must stress its a Beta, as I haven't even bothered to look for checksums at the moment, got a lot on, any problems, let me know and i'll examine further.
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Old 20 January 2009, 23:37   #86
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Uses Powercopy the same hw-dongle like Siegfried copy/X-Copy? I want to create a diskimage from a RNC copylock disk (Kick Off/Action Pack). Is this possible with your cracked version?
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Old 20 January 2009, 23:39   #87
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Quote:
Originally Posted by Retro-Nerd View Post
Uses Powercopy the same hw-dongle like Siegfried copy/X-Copy? I want to do copy a RNC copylock disk (Kick Off/Action Pack). Is this possible with your cracked version?
Fuck knows, until Supamax brought it to my attention, i'd never even heard of it. All I did is remove Powercopys protection so it should be able to be used as is.

Dennis has all the info on it on what its supposed to be able to do, but I doubt it will properly duplicate a Copylock track without hardware.
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Old 20 January 2009, 23:41   #88
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I have the Siegfried Copy hw-dongle. Guess i have to wait for Denis.

btw: Siegfried Copy+dongle works with RNC protected disks. The physical copy of Kick Off runs fine here. But i want a diskimage too.
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Old 20 January 2009, 23:48   #89
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Quote:
Originally Posted by Retro-Nerd View Post
I have the Siegfried Copy hw-dongle. Guess i have to wait for Denis.
If your dongle is like mine (Cyclone-like with cabling only, no custom IC's) then it will not do. I tried with mine this morning and... no way

EDIT: I mean "no way" for the protection. I didn't try my dongle for copy-making, because I didn't have a cracked copy of PowerCopy.

Quote:
Originally Posted by Galahad/FLT View Post
Seems to take its time to start copying a disk, but it works. Disk check completely removed.

I must stress its a Beta, as I haven't even bothered to look for checksums at the moment, got a lot on, any problems, let me know and i'll examine further.
Under WinUAE I can't start a copy nor check a disk. AARGH!
I'll try on my A600HD.
On which machine did you try it? If you tried on A1200 and found it slow, I can't imagine how slow it would/will be on A600

Did you test it from HD or floppy?

Last edited by Supamax; 21 January 2009 at 01:37. Reason: merged two posts into one
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Old 21 January 2009, 00:00   #90
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Quote:
Originally Posted by Supamax View Post
Under WinUAE I can't start a copy nor check a disk. AARGH!
I'll try on my A600HD.
On which machine did you try it? If you tried on A1200 and found it slow, I can't imagine how slow it would/will be on A600

Did you test it from HD or floppy?
No idea, I did it under WinUAE with 100% accurate disk floppy, theres no reason why it won't work on a real Amiga, theres nothing special going on there.

But it does take a while to accept the first disk to copy.

Will check it out just incase i've missed something.
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Old 21 January 2009, 00:47   #91
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Quote:
Originally Posted by Galahad/FLT View Post
No idea, I did it under WinUAE with 100% accurate disk floppy, theres no reason why it won't work on a real Amiga, theres nothing special going on there.

But it does take a while to accept the first disk to copy.

Will check it out just incase i've missed something.

It doesn't work on a real machine either. And I highly doubt that it is THAT easy to crack... ;D
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Old 21 January 2009, 01:07   #92
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Quote:
Originally Posted by Galahad/FLT View Post
No idea, I did it under WinUAE with 100% accurate disk floppy, theres no reason why it won't work on a real Amiga, theres nothing special going on there.

But it does take a while to accept the first disk to copy.

Will check it out just incase i've missed something.
Hi Galahad,

I tried it in WinUAE (100% floppy accuracy), A500 A600 and A1200 configurations, with no success.
I then tried it on my real A600, but no success too.

At first I get the "Insert source in df0:" message (and I have the disk inserted, of course). Then, if I insist, it hangs.

What do you mean exactly with "it does take a while to accept the first disk to copy" ?

Thanks for your time,
Massimo
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Old 21 January 2009, 01:27   #93
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Doesn't work here too. It hangs on "insert source disk in DF0:". If you click a few times on start it shows a "insert target disk in DF1:", but that's all.
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Old 21 January 2009, 07:46   #94
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Ok here are the facts about Powercopy 3.07a : If the disk protection is not passing thru, the sync system is fucked up, the disk speed checking doesn't work, the reading fails, the writting fails, nothing gets copied from the original game disk in the source. The files corresponding to the tracks stays empty when tried to make a copy from Df0: to DEV: for example.

If the hardware dongle is plugged on the external port of the amiga, the disk protection is completely bypassed, to the point that it doesn't try to read powercopy original disk. As Stingray said, the copy protection is competant. Goeff Lohrere has made a brillant work on his tool. The copy protection system seems to be tied to the "parameters (syncs, tracklength, disk speed check, etc...)

The hardware dongle is like the one used on siegfried copy, but PCP dongle uses some chips on which the top was erased.
I talked with stingray about this fact already. And the siegfried dongle doesn't work with powercopy.....

We all agree that this tool takes all its best by running from a hard drive. Powercopy works with AND without the dongle with no problem.

@Supamax : I will upload for you Powercopy manual in PDF if you like (Scans are already done).

@retro-nerd : The ADF format (extended) doesn't hold and CAN'T hold a working copy of an RNC copyprotected disk.
You can't get working images of games using weak sectors, using special timing tricks :

leavin' Teramis, Enchanted lands (those are the one i know of)

Any game with longtracks, protection tracks can be imaged :

turrican series, Bc kid, Obitus, Killing game show, most psygnosis games, etc.....

The best aside IPF files would be a new kind of ADF that would support those special
tracks, allows us to image any game we own modified or not.

Anyway, thanks Galahad for looking on it A competant cracker for a competant protection

Last edited by dlfrsilver; 21 January 2009 at 09:37.
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Old 21 January 2009, 09:24   #95
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Guess I'll give it a proper going over then
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Old 21 January 2009, 16:18   #96
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Quote:
Originally Posted by dlfrsilver View Post
@Supamax : I will upload for you Powercopy manual in PDF if you like (Scans are already done).
Yes, of course, thanks!
The manual is very much appreciated
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Old 21 January 2009, 16:38   #97
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Quote:
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Guess I'll give it a proper going over then
Do you mean you won't try any more?
PLEASE, do!!!
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Old 21 January 2009, 16:41   #98
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It means he will try, and crack it properly
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Old 21 January 2009, 16:42   #99
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Do you mean you won't try any more?
No worries Supamax, he means just the opposite
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Old 21 January 2009, 16:42   #100
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It means he will try, and crack it properly
Pheeeeww, I misunderstood his "going over"
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