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Old 13 April 2008, 21:02   #1
jotd
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Magic Pockets remake - work started

Hi,

I'm starting a Magic Pockets remake written in C++ / SDL

Not much to see now, but this little intro:

http://jotd.free.fr/magic_pockets/MagicPocketsIntro.zip
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Old 13 April 2008, 21:11   #2
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excellent! that looks like a cool project!
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Old 13 April 2008, 21:19   #3
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Looking good
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Old 13 April 2008, 22:04   #4
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I like your enthusiasm Jeff, but i personally think Magic Pockets is the weakest game the Bitmaps ever did.
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Old 13 April 2008, 22:13   #5
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Quote:
Originally Posted by Galahad/FLT View Post
I like your enthusiasm Jeff, but i personally think Magic Pockets is the weakest game the Bitmaps ever did.

nothing could be as bad as the eyesore of Chaos Engine 2.
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Old 13 April 2008, 22:31   #6
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I agree that Magic Pockets is not the best of the Bros games, but 1) Chaos Engine 2 sucks hard!!!! and 2) I still like it very much.

I'd like to remake Chaos Engine too, but it seems harder to do, and I don't have the graphics fully ripped yet. Cadaver would rule too.

The MP remake will be an unextended remake, not like Gods: I'm not planning to create new levels, etc...
It's also for me the opportunity to practise C++ with SDL. I've got everything: graphics, levels, and a big experience from the Gods remake.
I hope I can complete the remake fast enough, and easily... Let's see.
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Old 13 April 2008, 23:02   #7
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Old 14 April 2008, 00:10   #8
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Nice... good that you started with the intro, since that's the most important part of the game
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Old 14 April 2008, 00:16   #9
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yeah nice... just need to get it speeded up so it is in sync
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Old 14 April 2008, 07:23   #10
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Quote:
Originally Posted by bLAZER View Post
Nice... good that you started with the intro, since that's the most important part of the game
That's what I did for Gods and it worked. It may seem stupid but

1) it's rather easy, quick to do, so results are immediate.
2) it made me code the basic kernel objects (sprites, fadein, fadeout, screens)
3) the game itself will need a level editor first. I'm not starting development without one (but I'll restart from my work on Gods). At least the intro does not need one.
4) If I want to stop now, I can
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Old 14 April 2008, 09:36   #11
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Great news !
(I'm also waiting for the final release of Ruff'n Tumble by shezzor...)
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Old 14 April 2008, 10:07   #12
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Great news !
(I'm also waiting for the final release of Ruff'n Tumble by shezzor...)
I can't help you on that one

But the fellow certainly takes his time...
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Old 14 April 2008, 13:23   #13
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how about compile it for OS4 also?
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Old 14 April 2008, 14:27   #14
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how about compile it for OS4 also?
I'm planning to release the source code in the end.
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Old 14 April 2008, 19:13   #15
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Another nice project on the way jotd, great to see!
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Old 14 April 2008, 21:18   #16
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Jotd you're a star!

I wanna buy you a beer
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Old 14 April 2008, 21:25   #17
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Nice, thanks!
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Old 15 April 2008, 22:58   #18
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Too bad I was liking the idea of the Chaos Engine, especially with the work you did in the maps.
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Old 16 April 2008, 19:22   #19
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Too bad I was liking the idea of the Chaos Engine, especially with the work you did in the maps.
actually the work has been already done, check HOL. I think the maps were added while I was looking how to rip them (the files are dated from 03/03/2008).
I was a bit annoyed about that because I have worked for zit, but that's life.
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Old 17 April 2008, 00:52   #20
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Quote:
I was a bit annoyed about that because I have worked for zit, but that's life.
Meh, I still think you are cool

Why C++ this time? I would think you could reuse some stuff from Gods to save time?

Also:

Quote:
I agree that Magic Pockets is not the best of the Bros games, but 1) Chaos Engine 2 sucks hard!!!!
All the more reason to make it better!!!
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