13 April 2008, 21:02 | #1 |
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Magic Pockets remake - work started
Hi,
I'm starting a Magic Pockets remake written in C++ / SDL Not much to see now, but this little intro: http://jotd.free.fr/magic_pockets/MagicPocketsIntro.zip |
13 April 2008, 21:11 | #2 |
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excellent! that looks like a cool project!
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13 April 2008, 21:19 | #3 |
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Looking good
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13 April 2008, 22:04 | #4 |
Going nowhere
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I like your enthusiasm Jeff, but i personally think Magic Pockets is the weakest game the Bitmaps ever did.
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13 April 2008, 22:13 | #5 |
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13 April 2008, 22:31 | #6 |
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I agree that Magic Pockets is not the best of the Bros games, but 1) Chaos Engine 2 sucks hard!!!! and 2) I still like it very much.
I'd like to remake Chaos Engine too, but it seems harder to do, and I don't have the graphics fully ripped yet. Cadaver would rule too. The MP remake will be an unextended remake, not like Gods: I'm not planning to create new levels, etc... It's also for me the opportunity to practise C++ with SDL. I've got everything: graphics, levels, and a big experience from the Gods remake. I hope I can complete the remake fast enough, and easily... Let's see. |
13 April 2008, 23:02 | #7 |
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I want bicycle racing as separate game!
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14 April 2008, 00:10 | #8 |
Awesome to the max
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Nice... good that you started with the intro, since that's the most important part of the game
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14 April 2008, 00:16 | #9 |
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yeah nice... just need to get it speeded up so it is in sync
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14 April 2008, 07:23 | #10 | |
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Quote:
1) it's rather easy, quick to do, so results are immediate. 2) it made me code the basic kernel objects (sprites, fadein, fadeout, screens) 3) the game itself will need a level editor first. I'm not starting development without one (but I'll restart from my work on Gods). At least the intro does not need one. 4) If I want to stop now, I can |
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14 April 2008, 09:36 | #11 |
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Great news !
(I'm also waiting for the final release of Ruff'n Tumble by shezzor...) |
14 April 2008, 10:07 | #12 |
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14 April 2008, 13:23 | #13 |
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how about compile it for OS4 also?
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14 April 2008, 14:27 | #14 |
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14 April 2008, 19:13 | #15 |
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Another nice project on the way jotd, great to see!
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14 April 2008, 21:18 | #16 |
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Jotd you're a star!
I wanna buy you a beer |
14 April 2008, 21:25 | #17 |
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Nice, thanks!
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15 April 2008, 22:58 | #18 |
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Too bad I was liking the idea of the Chaos Engine, especially with the work you did in the maps.
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16 April 2008, 19:22 | #19 | |
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Quote:
I was a bit annoyed about that because I have worked for zit, but that's life. |
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17 April 2008, 00:52 | #20 | ||
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Quote:
Why C++ this time? I would think you could reuse some stuff from Gods to save time? Also: Quote:
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