English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 23 January 2017, 19:52   #41
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
Quote:
Originally Posted by hansel75 View Post
... Now let's see an Amstrad compete with this!
Yes, it can compete, but it should have first to beat these two 4Kb games :

Quote:
Originally Posted by Retrofan View Post
Just to comment about two games of the C64 4kb Game Coding Competition 2016.

Dog:

[ Show youtube player ]

And Goblin:

[ Show youtube player ]
Retrofan is offline  
AdSense AdSense  
Old 28 January 2017, 01:15   #42
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
Zap Fight 2- Special Edition

[ Show youtube player ]

http://www.indieretronews.com/2017/0...euck-epic.html

Bom Jack DX Beta 4. Looks amazing with that speed, arcade sound and colors:

[ Show youtube player ]

Last edited by Retrofan; 28 January 2017 at 01:37.
Retrofan is offline  
Old 30 January 2017, 02:30   #43
Neil79
Registered User
Neil79's Avatar
 
Join Date: Jul 2012
Location: Kent
Age: 38
Posts: 2,561
^ Thanks retrofan

8 Bit Civilizations Preview - Jaw dropping 8-bit demo remake of the classic CIV but on the C64!



Quote:
For 25 years we've all been building empires to stand the test of time. Beginning on Amiga and PC in 1991, it's hard to believe we'd ever see the likes of this epic turn based 4X civ building game on anything less than 16 bits and at least a few hundred kilobytes of RAM. Teased early last year, the game has had a significant amount of work done since the early screenshots. Developer Fabian Hertel has released a fully playable demo for us all to enjoy and also help test by reporting bugs here.
http://www.indieretronews.com/2017/0...eview-jaw.html
Neil79 is offline  
Old 30 January 2017, 03:22   #44
puppypc
Registered User

puppypc's Avatar
 
Join Date: Apr 2016
Location: Greensboro, NC USA
Age: 26
Posts: 96
Incredible! I can't wait to test it out
puppypc is offline  
Old 30 January 2017, 13:29   #45
EugeneNine
Registered User

 
Join Date: Aug 2016
Location: Ohio
Posts: 162
Its funny that all of the 64/Amiga sites are all about gaming. I used both but wasn't much of a gamer.
I used SpeedScript and whatever compute's drawing program was mostly.
EugeneNine is offline  
Old 30 January 2017, 15:02   #46
demolition
Unregistered User
demolition's Avatar
 
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 38
Posts: 3,643
Quote:
Originally Posted by Neil79 View Post
8 Bit Civilizations Preview - Jaw dropping 8-bit demo remake of the classic CIV but on the C64!
http://www.indieretronews.com/2017/0...eview-jaw.html
Just played the demo for 20 mins this morning - very cool and quite complex for a C64 game. Although the loading/decrunch time is a bit tedious when you change screens, it is nothing compared to how slow C64 games used to be back in the 80s (thinking Maniac Mansion for example). Perhaps they will make a cart version which could help on that part as they could keep data decrunched in cart mem and swap it in and out as needed.
demolition is offline  
Old 31 January 2017, 00:40   #47
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
@Neil79 (and I think most of us)... Sometimes I think that a lot of new releases for the C64 are just like... the Limbo Rock.... (just talking about Kb's and what they can get with them everytime)

Limbo lower now...
Limbo lower now...
How low can you go??



But that's just because they are getting more and more and more with the same amount of them (well, you've also seen in post 41 what they can get now with for example just 4Kb).

And then talking about the song and the group, and now about what we are getting... "Let's twist again" everytime

Last edited by Retrofan; 01 February 2017 at 00:02.
Retrofan is offline  
Old 10 February 2017, 22:42   #48
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
Just to comment about this Live youtube program. I mean that is live right now:

[ Show youtube player ]
Retrofan is offline  
Old 14 February 2017, 19:09   #49
Cpt. Hindsight
Registered User
Cpt. Hindsight's Avatar
 
Join Date: Jun 2012
Location: Southpark
Posts: 449
What the heck went wrong at Datastorm 2017 a few days ago that The Shores of Reflection didn't win the demo competition?

[ Show youtube player ]
Cpt. Hindsight is offline  
Old 16 February 2017, 16:36   #50
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 19,265
Quote:
Originally Posted by Cpt. Hindsight View Post
What the heck went wrong at Datastorm 2017 a few days ago that The Shores of Reflection didn't win the demo competition?
I understand what you mean, and agree to a certain extent. Despite Shape's demo being stylistically the best all round (and one of the best looking and sounding demos of late IMO), it doesn't seem very pushing tech-wise, and the TRIAD demo has more "coder pr0n" in it. Let's remember the demoscene usually puts code prowess over anything else, and although TRIAD's demo doesn't do anything mindbending, it has some more trickery.

For me, what "killed" the Shape demo is that it lacks a little bit of cohesiveness. The TRIAD demo has those smooth transitions between scenes that the scene takes as "standard" now, and having more than one tune on the Shape demo doesn't help with it being cohesive. The TRIAD demo runs with a theme throughout rather solidly, while the Shape demo fails a bit to make "sense" with the minimal narrative it is trying to convey.

Ah I went on a rant! To me both demos are top material, but agree with you that I veer towards favoring the Shape demo (Archmage's art is always amazing, and that Linus tune in the middle part is one of the best SID tunes I heard in years).

Rant over ;P
Akira is offline  
Old 16 February 2017, 22:14   #51
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
This guy that has a very interesting channel.

In this video he restores a C128:

[ Show youtube player ]

And in this one he shows the C64 SFX Sound Expander:

[ Show youtube player ]

Last edited by Retrofan; 17 February 2017 at 00:20.
Retrofan is offline  
Old 12 March 2017, 21:50   #52
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 11,121
Bard's Tale 1 Easyflash. Great!

Quote:
----------------------------------------
Tales of the Unknown Volume I:
The Bard's Tale
by Michael Cranford
----------------------------------------
TAPE-VERSIONS FOR EASYFLASH
----------------------------------------
Copyright (C) 1985-1988
Interplay Productions Inc.
Commodore Version by: System
Easyflash Conversion by: Atlantis
----------------------------------------
BUGFIXES/ENHANCEMENTS
----------------------------------------
- completely revised german translation
(50+ text-blocks/messages changed)
- corrected typos/spelling mistakes
- fixed text-alignment, i.e. when using
the APAR-spell in the german version
- changed DMST-spell to cost 14 Spell-
Points (according to documentation)
- changed intial charset on gamestart
- (Q)uit game - function fixed
- save game-progress to easyflash
(4 slots, language-independent)
- changed input from joystick-2 to keys
(I/K) in the partymerger
- fixed garbage on screen when viewing
a monk in the partymerger
- added +2 trainers
- added documentation for both languages
----------------------------------------

LINK
Retro-Nerd is offline  
Old 18 March 2017, 00:05   #53
Seiya
Registered User

Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 622
i'm searching a game that is a Dragon's Lair clone, but different in graphcis, more simple, more stylized, but real laser game.
You have to interact only at the right time to proceed.
i played with this game many years ago and now i have 25.000 titles, but i didn't find it.
Seiya is offline  
Old 18 March 2017, 17:06   #54
polaris
 
Posts: n/a
[ Show youtube player ]


(Skærmtrolden) Hugo ???
http://www.gb64.com/game.php?id=6841

 
Old 19 March 2017, 01:03   #55
Seiya
Registered User

Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 622
no, it's a knight with sword in a castle with the same traps of Dragon's Lair.
Seiya is offline  
Old 03 April 2017, 18:21   #56
Neil79
Registered User
Neil79's Avatar
 
Join Date: Jul 2012
Location: Kent
Age: 38
Posts: 2,561
An exclusive heads up, for all Ultimate Play the Game Fans!



Quote:
If you were an Ultimate Play the Game fan in the 80's, then this latest news which has appeared in our inbox will blow your mind, as the Ultimate Play the Game classic of ' Gunfright ', has been fully ported over to the C64, C128 and Plus4! Through these last few years we've had a number of conversions and ports already, such as Pentagram for the Atari 8bit, then we had Pentagram ported to the C64. But now here we are again with another port, as this time Gunfright from 1985, which appeared on the ZX Spectrum, Amstrad CPC and MSX is now fully C64 playable by Rod & Emu!
http://www.indieretronews.com/2017/0...-ultimate.html
Neil79 is offline  
Old 03 April 2017, 22:52   #57
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
Excellent news Neil
Retrofan is offline  
Old 04 April 2017, 00:55   #58
Neil79
Registered User
Neil79's Avatar
 
Join Date: Jul 2012
Location: Kent
Age: 38
Posts: 2,561
Quote:
Originally Posted by Retrofan View Post
Excellent news Neil
Cheers matey!
Neil79 is offline  
Old 04 April 2017, 02:37   #59
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,892
Puff... I've just bought an Amstrad CPC 6128, it had a great price and I'm interested in trying an Amstrad (for the very first time).

But now I'm watching youtube videos just comparing a bit, and just to start I've searched for example for the "Ghouls 'N Ghosts" game.

Just take a look:
Amstrad: [ Show youtube player ]

Commodore 64: [ Show youtube player ]

In my opinion, the Amstrad version has larger graphics and that's all, but all of the rest just sucks comparing them.

I'm an old Speccy user anyway, so I think I better take the Amstrad just like an upgrade of it, but that doesn't get to the C64 level yet. Sound, maybe graphics sometimes, scroll and all I believe.

Anyway I've heard that the Amstrad games are underpowered for what they could get. They also had more hardware, the CPC 6128 Plus, but only about 32 games where using something, so...

Last edited by Retrofan; 04 April 2017 at 03:18.
Retrofan is offline  
Old 04 April 2017, 06:19   #60
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 41
Posts: 7,564
Send a message via MSN to dlfrsilver
Ghouls'n'Ghosts on CPC is a borked job. They spent something like 3 weeks to make it....

The C64 release has more polish, but very small sprites.... and the great tim follin music.
dlfrsilver is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
DOOM - First person hit on the Commodore VIC-20 / Commodore VC-20 Neil79 Retrogaming General Discussion 25 19 March 2015 21:15
Wanted Commodore Amiga CD32 and Commodore CDTV j_sntos MarketPlace 4 09 March 2012 14:18
The Commodore Time machine Thread. DDNI Nostalgia & memories 27 31 May 2007 02:19
A whole new thread! Interceptor project.SPS (was CAPS) 5 02 January 2003 06:50

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:01.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09907 seconds with 14 queries