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Old 13 December 2017, 00:57   #161
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Hello, I'm new here

I know that "Street Rod" is already tested, but recently I buy Supra Ram 500RX (8mb) and what I can tell:

A500 512k chip + 512k trap slow - game read data from floppy when riding between locations.
A500 512k chip + 512k trap slow + 8mb fast - after loading saved game or started new one no more reads ( I check in Winuae it need 2mb fast to do that )
A500 512 chip + 8mb - after loading saved game or started new one no more reads

Sorry but this is my fav game form C64 and I love that one
 
Old 13 December 2017, 02:26   #162
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Thanks for the additional updates guys! :-) List continues to grow!

@Pinks. Welcome to the board and thanks for the info.
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Old 01 January 2018, 22:03   #163
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I found another one info taken from the manual.

Quote:
Realms ------EQUIPMENT NEEDED ---------------- Amiga ----- Compatible with: A500, A1000, A2000, B2000, A2500, A3000, A5000. Runs in 512k RAM (Enhanced features with 1MB RAM)
Does anybody knows what is enhanced?
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Old 08 January 2018, 20:23   #164
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Hmm, yeah, can't find the manual, but box art states it.
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Old 09 January 2018, 03:15   #165
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Quote:
Originally Posted by lordofchaos View Post
Cool Did you test or is it mentioned in game manual?
Yes, see screenshot proof.
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Old 09 January 2018, 05:20   #166
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Bart vs the world

the game loads full into memory if 1mb is available

having 512k only the game works but load constantly from disk, however no difference in gfx or sound compared to having 1mb

*** please note this is valid for the original copy protected disk
the cracked version works only on 1mb+ Amigas
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Old 09 January 2018, 18:08   #167
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Tubular Worlds - ECS version runs on regular Amiga without any SFX or music. With 1 MB of Chip Ram the player gets sound effects and music.
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Old 13 January 2018, 16:53   #168
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@Mrz @mailman Thanks for the updates!
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Old 19 January 2018, 02:58   #169
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Champion of the Raj - This one is from my own memory and is difficult to test without a real machine and original floppies, but I think at least one of the arcade sequences (possibly shooting at tigers?) is supported but almost unplayable on 512k ram. With 512k ram there seems to be constant disk loading during as the tigers leap out, resulting on jerky slow play while the the game stutters waiting for data to load in. With 1 meg it seems to load everything in to memory before the gameplay for the section begins and it is a completely different (but still boring) part of the game.
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Old 04 February 2018, 20:30   #170
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Sim Earth also allows high res when there is more memory, see
http://www.lemonamiga.com/games/docs.php?id=1452
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Old 09 February 2018, 19:37   #171
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Fields of Glory require from HardDisk 1,5 MB of memory to run but:
512k+ 1 MB Slow RAM you have only 2 Zoom;
1 MB Chip RAM + 512k di Slow RAM you have 3 Zoom
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Old 25 February 2018, 16:46   #172
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Project-X (and possibly Superfrog) can use up to 3MB to speed up loading.
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Old 25 April 2018, 23:04   #173
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Thanks for the updates. The list grows ever large

New conformations:

Champion of the Raj
Sim Earth
Fields of Glory
Project-X
Superfrog
Armour-Geddon II
Bump 'n' Burn
Falcon

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Old 14 June 2018, 09:53   #174
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I thought Turrican 3 benefits also from extra ram (it run on an unexpanded A500) but I can't remember how. Maybe just storing levels in RAM
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