27 May 2013, 17:43 | #1 |
Moon 1969 = amiga 1985
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Location: belgium
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enhance colours games ?
in my memory, i remember a tool to enhance cpc games, enhance the numbers of colours.
sorry for my bad memories, i am not sure if it was on cpc if it was with the emulator or a tool. Nobody remember this ? |
27 May 2013, 17:45 | #2 |
Zone Friend
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In CPCE emulator you can use 'dither' function. You can see results here https://www.youtube.com/user/s2325/videos?query=dither
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27 May 2013, 18:07 | #3 |
Moon 1969 = amiga 1985
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Location: belgium
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i'm not sure it was that, like i'm not sure it was on cpc. sorry
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27 May 2013, 18:12 | #4 |
Missile Command Champion
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You can do this with the EmuZWin emulator, not sure about CPC though.
http://www.yantragames.com/ZX256.html http://kolmck.net/apps/EmuZWin_Eng.htm http://www.emulatronia.com/emusdaqui...wnload-eng.htm |
27 May 2013, 18:44 | #5 |
Moon 1969 = amiga 1985
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that's it retro nerd, spec 256.
i was thinking if it was possible to the same with amiga ???? |
27 May 2013, 18:47 | #6 |
Missile Command Champion
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Spec256 is pretty old, you can also edit the games directly with EmuZWin.
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27 May 2013, 18:56 | #7 |
Moon 1969 = amiga 1985
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could be great if we could do this on amiga games.
could it be possible for whdload to give it the graphics of the games in a file but in 256 colours and whdload could replace the old ecs or ocs graphics by aga graphics??? could it be possible, if this is impossible, sorry i'm not a coder, and i'm always optimist. wepl do you think this could be possible ? through winuae, less interest, because it will never works on the real deal. |
28 May 2013, 03:23 | #8 | |
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Quote:
Most well coded games would require a lot of work, and some that heavily rely on the copper/blitter/sprite timings etc would be an absolute nightmare. Stuff like Shadow of the Beast, Turrican, Jim Power, Risky Woods etc would be near on impossible as increasing the depth by a single bitplane (to double the colours) could cause the game to have sprites stop working/flicker/drop a frame/crash etc. |
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28 May 2013, 08:37 | #9 |
Moon 1969 = amiga 1985
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you want to say that this is possible for bad games but not for well optimized games.
i must say that enhance a little, not enhanced games is the goal. could it be possible to make a tool to achieve this or you 'll have to be a good coder like codetapper ? |
28 May 2013, 08:44 | #10 |
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few games which I think need more colors
Brataccas http://hol.abime.net/199 (but maybe it's not possible with med/hi-res) Space Station http://hol.abime.net/2038 Rolling Thunder http://hol.abime.net/1277 Mouse Trap have small amount of colors but I think graphician made great job and game should not be modified |
28 May 2013, 08:58 | #11 | |
Moon 1969 = amiga 1985
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Quote:
how much bad atari st ports with just 16 colors do we have ???? plenty for sure. |
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28 May 2013, 09:03 | #12 |
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Not all games need more colors - Chaos Engine, Speedball 2, Magic Pockets, Lionheart. ST ports may have jerky scrolling, I don't think more colors will improve that. Games are and should be different.
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28 May 2013, 09:38 | #13 |
Moon 1969 = amiga 1985
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for sure nobody should touch gems like chaosengine !!!!
never think about it !!!! don't even write it |
28 May 2013, 09:57 | #14 |
Phone Homer
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i once edited the graphics in chaos engine just for a test
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28 May 2013, 11:01 | #15 |
Moon 1969 = amiga 1985
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