21 December 2016, 08:49 | #1721 |
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Rygar is going on. I'm working on enemies background collisions.
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21 December 2016, 09:25 | #1722 |
Inviyya Dude!
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Thanks for keeping up the great work, Sandruzzo...
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30 December 2016, 08:15 | #1723 |
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Just Added a little demo were on test obstacle running enemy will jump on and off. Sooner a complete demo
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30 December 2016, 12:24 | #1724 |
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good news!
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30 December 2016, 16:53 | #1725 |
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does work here, the Viking lookalike enemy just jumps on that obstacle and runs away
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03 January 2017, 13:33 | #1726 |
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We're are doing our, best. Even rhino, and robot enemy when hit obstacle, change direction. I need them to responde to the holls.
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03 January 2017, 16:00 | #1727 |
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Added new version, more enemies that collide. some bugs gone
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03 January 2017, 16:35 | #1728 |
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just a small report:
the first black obstacle is working only - rhino and the grey bounce on that block, the wiking jumps over it. the barrels in the endroom - first you see them as Wikings, when turned it is the grey cauldron. as always, just reporting |
03 January 2017, 16:45 | #1729 | |
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Quote:
The first block is the only that works, and is draw via cpu run time! Not big dial |
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03 January 2017, 17:12 | #1730 |
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ok, will wait for the next test version
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10 January 2017, 22:57 | #1731 |
J.M.D - Bedroom Musician
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I know Sandruzzo is working still on this so this answer is to bump a bit waters; however some help is needed with maps - splitting in tiles and making it a tile map. Anyone willing to help?
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10 January 2017, 23:30 | #1732 |
2 contact me: email only!
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All you have to do is make one huge bitmap of the levels, we have tools to split it into a map. F4 in MAME and lots of manual joining is all that's needed.
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11 January 2017, 00:33 | #1733 |
J.M.D - Bedroom Musician
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I remember there was one web site with online maps for Rygar for that purpose posted earlier, but those were a bit dirty. I guess with some cleaning should be doable. What tools are used?
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18 January 2017, 20:52 | #1734 |
J.M.D - Bedroom Musician
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Digged in my Hard Disk folder and in the thread and now i can tell that like level 1 map has been made using PowerCrawler, a map tool available on Aminet.
At this point i wonder -since had no answer - if there are any windows tools that can grab the Rygar map images, make tiles of it and eliminate redundant blocks; as long as i have the tiles there should be no problem i guess. (and tiles can be remapped to actual palette). By the way i don't want to do this alone, rather establish a workflow that other people willing to contribute can follow too. |
18 January 2017, 21:14 | #1735 | |
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Quote:
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18 January 2017, 21:34 | #1736 |
J.M.D - Bedroom Musician
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@codetapper (and NOT Emufan,sorry)
In the past this link was posted: vgmaps link Do you envision use this (after some cleaning) for blocks or is not good enough? Last edited by saimon69; 19 January 2017 at 21:42. |
19 January 2017, 09:36 | #1737 |
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Added demo were enemies, avoids obstacles. Some bugs are present.
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19 January 2017, 14:19 | #1738 | |
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Quote:
does not happen instantly. running arround between the stone and the tree, after a while he is frozen. monsters still running arround. the stone works as an obstacle for the monsters. the viking monster, when falling from the sky, does walk on it. other monster bounce on the stone block. just reporting saimon69: i think this was for Codetapper?! i cannot help here |
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19 January 2017, 14:24 | #1739 |
Warhasneverbeensomuchfun
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You know, Rygar is the name of the final boss, not the name of the main hero
BTW got the latest version and I *still* get a frozen screen right on start on my A600 with 2mb Chip Ram. |
19 January 2017, 14:31 | #1740 |
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