10 March 2019, 12:03 | #21 | |||||||||
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If you have thoughts on what the different feature set would be for a new Selector, that would be interesting. I think a more featureful Selector (more iGame style) might be good... A more minimal selector I'm not sure about, as the existing Selector is pretty minimal. Quote:
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(a) motor is on and stabilised (Gotek ignores motor signal by the way) (b) heads aren't settling (c) host isn't writing (DKWEB & SELx == FALSE) This is true even if SELx is deasserted (the open-collector DKRD output is of course disabled in this case). Quote:
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(a) as mentioned above a floppy drive is almost constantly reading (b) FF has no buffer/block cache at the moment, so it endlessly reads the current track's data from the ADF image even if it would easily fit in Gotek SRAM. But it's only dangerous to pull the stick during writes. Those only occur within a split second after a host write to the emulated floppy drive, or immediately after selecting a new image (FlashFloppy remembers last-selected image by saving that to the USB stick). So you can pretty much pull the stick when you like, no problems. |
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10 March 2019, 18:28 | #22 |
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HxC selector does the job, probably just some prepare work PC side (A-Z folders) would make it as efficient as most people would want I guess. Having a slick picture selector would probably not work as you'd have to do it Amiga side with only floppy loading available? Maybe some design and a good font, and replacing _ with space and remove the suffix to clean up the file names a little could make it look better.
If the selector is open source it would be best to update/fork the project. Thx for answers, I have no real questions anymore because it's all set up and working |
10 March 2019, 18:42 | #23 |
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I'm just after testing Indiana Jones and the Fate of Atlantis and autoswap doesn't seem to be working correctly for me. The game still asks me to insert a disk, even after clicking the left mouse button. I found that it works if I eject the disk and reinsert the same disk again. Is there some setting in the config file I need to adjust?
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10 March 2019, 19:03 | #24 | |
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10 March 2019, 19:04 | #25 | |
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Can you try other Kickstart versions? |
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10 March 2019, 19:20 | #26 |
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Thank you for this release! I was playing MK1 only last week and could not believe how often I had to do a disk swap! lol this would have been perfect! Does it still prompt for disk swap or is this 'hard coded out'?
You mentioned "Approx 2x faster load times" in readme. Is this due to eliminating disk swap or due to faster disk read speed (e.g. like how you can set to 800% on WinUAE)? If it is the former, is there anyway to 'speed up' the read speed on disks so that it works as quick as HDD? The OLED update, how does make use of this or will it automatically configure to have the narrower display? |
10 March 2019, 21:34 | #27 |
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10 March 2019, 21:55 | #28 |
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That would be interesting if convenient. I did not have 3.1.4 available when I was testing AutoSwap, but I happen to have it on my latest rom multi-switcher on my test board now, so I should be able to repro this and fix in the next week.
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10 March 2019, 22:00 | #29 | ||||
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10 March 2019, 23:04 | #30 |
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Just tested it with Kickstart 3.1 roms and it's working fine. Do you have any idea why would 3.1.4 would be causing this weird issue?
Last edited by wiz12; 10 March 2019 at 23:47. |
11 March 2019, 02:32 | #31 | |||
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Is there any improvements or changes when using the larger OLED of 128x64? If I recall, there was an issue with colours being split midway, but it would be nice if the disk name was one colour and the track identification of a different colour (including if this option was available on the smaller 128x32 |
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11 March 2019, 08:03 | #32 | |
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At the moment 128x64 just gets you larger characters, it's still two rows with the same info as on 128x32. But some people like that it's more readable, and it does fit vertically in the Gotek case's display cutout. |
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11 March 2019, 08:05 | #33 | |
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Seriously, the bug is almost certainly mine. I will investigate this week and see what's up. |
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12 March 2019, 09:49 | #34 | |
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However, I still have problems with Indiana Jones, and also Monkey 2, on Kickstart v3. The mouse pointer is offset vertically, like the mouse is too high, or the screen is too low. So button presses require the mouse positioned above the button. I don't know why this is -- it doesn't happen with Kickstart v1 or v2 in my tests. For now I have release-noted it as a potential issue on those two titles. Safest bet on all the old SCUMM games is to use Kickstart 1.3 if possible. |
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12 March 2019, 12:32 | #35 | |
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Nice work. With the disk change problem, it wasn't detecting a correctly numbered and inserted disk at times though sometimes it would. Inserting any disk even the one it wasn't looking for would make the autoswap work again for some reason. Will test the new fix when it's released. Regarding the mouse pointer, that's one annoying thing I've noticed too but thought it was maybe down to my mouse. I think it has this issue under Kickstart 3.1 also. |
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12 March 2019, 12:51 | #36 | ||
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12 March 2019, 13:00 | #37 | ||
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Unfortunately there is no solution though, if using KS v3.x... Haven't seen it with Monkey Island 2 though... |
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12 March 2019, 13:17 | #38 | |||
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12 March 2019, 13:19 | #39 |
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Just tested with this set and the issue isn't there: Monkey Island 2 - LeChuck's Revenge v1.0 (1992-04-08)(LucasArts - U.S. Gold)[cr Conet]
Probably not a crack of the KIXX release though... It's quite obvious with Indy 4, for example if you press <F5> and try to select the "Save" button you need to be above and left. Last edited by DamienD; 12 March 2019 at 13:29. |
12 March 2019, 13:50 | #40 |
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Maybe it is a PAL/NTSC thing. The KIXX release you have to be offset the mouse cursor even at the "Monkey Island 2"/"Monkey 2 Lite" selection screen, but that screen is full-height (256px) purple. The crack has the mouse working correctly, but a much shorter height of purple (200px? possibly less) and with an ugly half scanline purple/black. I didn't bother checking further, they do seem to be different builds of the main game executable.
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