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Old 06 May 2015, 23:59   #1
Toni Galvez
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How to code in Blitz Basic for OCS?

Hi EAB people, as some of you already know, I made a demo with my friends on Coppersky (Nippon Taste Demo).

Long time ago(more than 23 years), I made a ship controled with joystick on Amos, the ship only fires one bulet at a time and has limits on the screen. But thats all. I code some slideshow on MSX Basic (very easy).

I want to start making a small game on Amiga, please, if someone of you can help me, I want to code a PONG on OCS for START. I am a very Amiga entusiastic since late 80s, is like a dream to make my own games.

What Blitz Basic I need to code for OCS Amiga?

I will install and then I will continue asking you

Thank you in advance.

Last edited by Toni Galvez; 07 May 2015 at 08:47.
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Old 07 May 2015, 09:47   #2
Toni Galvez
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Is it something wrong on my post?
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Old 07 May 2015, 10:23   #3
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If you need help with Blitz Basic, try posting in Coders.Language. Blitz Basic 2.1 was the last official version released AFAIK, and it will run on any Amiga. You can find downloads on the EAB file server:

http://eab.abime.net/showthread.php?t=43633
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Old 07 May 2015, 11:53   #4
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I don't really know how to code in Blitz 2 (although it's something I've wanted to do). Anyhow here are some links that may help you get started.

Manual - http://kodu.ut.ee/~isotamm/PKeeled/T...Manual-ENG.pdf

User Guide - https://computerarchive.org/files/co...0Guide-ENG.pdf

Hope that helps.
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Old 07 May 2015, 13:28   #5
kamelito
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IIRC Amos was more used than Blitz back then so there's certainly more Amos knowledge out there.
Since there an http://amiblitz3.sourceforge.net/ look for Amiblitz at EAB to find people using it.
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Old 07 May 2015, 13:42   #6
TCD
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Thread moved.
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Old 07 May 2015, 22:20   #7
Lonewolf10
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Quote:
Originally Posted by Toni Galvez View Post
Is it something wrong on my post?

No there was nothing wrong with your first post. Give people 2 or 3 days to respond, sometimes people reading the thread don't have experience on said subject (I'm an AMOS fan myself).
There are some Blitz coders here though
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Old 08 May 2015, 00:20   #8
Toni Galvez
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Thank you all, very much

I will install Blitz and I will tell you.
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Old 08 May 2015, 00:22   #9
saimon69
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@Toni Galvez
Somebody passed me the link to the pdf of the Blitz paper handbooks, hoping to help.

By the way follow the thread where am trying with the help of Cylon (actually he is doing the most of work am still too rookie), to make a Blitz PC version of Tetris run: i guess is helpful as well.
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Old 08 May 2015, 01:52   #10
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Hi tony, que tal amigo?

We are doing an Amos profesional course in our Amicon Espaņa youtube channel every saturday at 20h. Teaching how todo make a Amiga Game from scratch.

If you want we can tell you how to code a Pong game in amos.

All the best
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Old 08 May 2015, 05:55   #11
Shatterhand
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I am learning Blitz Basic myself too. I also begun coding on MSX Basic

Its Manual is a pretty good starting point.
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Old 14 May 2015, 01:53   #12
markpjd
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Hi,

Just out of interest, can script produced in the the PC version of Blitzbasic (AMiBlitz) be saved and compiled in the original Amiga version of Blitzbasic?
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Old 14 May 2015, 08:21   #13
Coagulus
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Quote:
Originally Posted by markpjd View Post
Hi,

Just out of interest, can script produced in the the PC version of Blitzbasic (AMiBlitz) be saved and compiled in the original Amiga version of Blitzbasic?
Not as straightforward, although many commands have the same syntax so it is a case of going right through all the code on the Amiga converting what isn't working (usually graphics and sound commands) also it handles statements and functions a little differently too.

That's one of the reasons why JetHunt is taking so long.
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Old 14 May 2015, 16:03   #14
AF2013
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Quote:

We are doing an Amos profesional course in our Amicon Espaņa youtube channel every saturday at 20h. Teaching how todo make a Amiga Game from scratch.

If you want we can tell you how to code a Pong game in amos.
Do you have links for it
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Old 15 May 2015, 21:26   #15
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Quote:
Originally Posted by Coagulus View Post
Not as straightforward, although many commands have the same syntax so it is a case of going right through all the code on the Amiga converting what isn't working (usually graphics and sound commands) also it handles statements and functions a little differently too.
That's one of the reasons why JetHunt is taking so long.
OT
Don't hesitate to let me know if you're stuck in a specific part of the code, i might be able to help you out a little./OT
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Old 16 May 2015, 02:00   #16
saimon69
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@Toni Galvez

I remember some tutorials on amiblitz on labritcho.wordpress.com; those are in portuguese but since is simple stuff should help to give a bit more the boot ^^

AND if labritcho still read here please post more stuff ^^
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Old 17 May 2015, 00:45   #17
Toni Galvez
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Hello, I have installed Blitz Basic 2, one friend is teaching me the basis.

Finally I have a map imported from TILED to Amiga and scrolling, very nice , next time, I want to draw some BOBs, I will keep you informed.

Thanks.
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Old 17 May 2015, 10:21   #18
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Well done, Tony.
Could you upload some examples of what you're doing? that way more people could learn, myself included

Regards!
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Old 21 May 2015, 00:03   #19
Amiten
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Do you have links for it
Sorry mate ,

Links are http://amiten.hol.es
Or type Amicon Espaņa on youtube

All the best.
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