26 January 2006, 22:14 | #1 |
I have a joystick
Join Date: Jan 2006
Location: Sweden
Age: 45
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So what game-comp. was the 1980's EA-equivelant?
I was too young to follow the politics and general opinion-polls when I first got my amiga and I never really bothered with it until the PC came into it's own right. Would be fun to hear how it really was back then from veterans out there.
So fess up! Who was the "enemy" back then? Surely there was no lack of heartless mega-corporations in those days? |
26 January 2006, 22:46 | #2 |
Workbitch 1.3
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erm... Ocean was probably guilty of some really bad movie licenses... umm... US gold did some poor arcade conversions.... ehh... EA was actually good back then..
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27 January 2006, 11:08 | #3 |
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Back then was when the industry started getting really interesting with the introduction of more powerful machines like the C64, Amiga & Atari ST. So in the beginning, it wasnt as bloated as it is now. The games industry has turned out like the music industry. Its gone to shit.
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27 January 2006, 13:30 | #4 | |
Lesser Talent
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29 January 2006, 06:58 | #5 |
Registered User
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Holy sh!te!! That's an outlook and a half (*listening to The Haunted). Glad to hear it.
Cheers Gorilla! |
29 January 2006, 22:52 | #6 |
Moderator
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Though it's true that most games nowadays are cast in the same mould. Only a very few are good GAMES (HL2 being one). Back then, 3 or 4 people made a game in a year or so. The published could have a lot of such crews working on different games, and if a few of the games flopped, no big deal. But now the games are made by teams approaching movie staff in size (lol), so the entire staff of a developer will be paid for two years or more. If it flops, it can bury a developer. So no-one takes chances anymore. They just make standard games from licenses with standard ideas, standard control methods, standard poly graphics conceived by standard concept artists.
So be thankful for the exceptions, where an (often small) developer has focused on an appealing and well-planned game IDEA, and are willing to take the risk. IMO there is no risk if the game idea is as great as the marketing. But you gotta have both, or you will drown in the bog of better marketed crap. |
28 February 2006, 22:07 | #7 |
Going nowhere
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Durrell were the Psygnosis of the day.
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02 March 2006, 20:40 | #8 | |
HOL / AMR Team Member
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03 March 2006, 12:35 | #9 |
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I don't think there was anyone like EA is today, constantly churning out mega-popular rubbish. Certainly not in the Speccy days.
On the Amiga side, I don't think Team17 were seen badly back in the day but I thought almost all the in-house stuff they did was utter rubbish, massivly hyped by graphics nerds but virtually unplayable. Barring Arcade Pool and Quak, of course, but I'm not sure those were in-house anyway. That's the closest I can think of right now. |
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