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Old 26 January 2006, 22:14   #1
Raid27
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So what game-comp. was the 1980's EA-equivelant?

I was too young to follow the politics and general opinion-polls when I first got my amiga and I never really bothered with it until the PC came into it's own right. Would be fun to hear how it really was back then from veterans out there.

So fess up! Who was the "enemy" back then? Surely there was no lack of heartless mega-corporations in those days?
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Old 26 January 2006, 22:46   #2
T_hairy_bootson
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erm... Ocean was probably guilty of some really bad movie licenses... umm... US gold did some poor arcade conversions.... ehh... EA was actually good back then..
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Old 27 January 2006, 11:08   #3
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Back then was when the industry started getting really interesting with the introduction of more powerful machines like the C64, Amiga & Atari ST. So in the beginning, it wasnt as bloated as it is now. The games industry has turned out like the music industry. Its gone to shit.
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Old 27 January 2006, 13:30   #4
killergorilla
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Quote:
Originally Posted by blade002
The games industry has turned out like the music industry. Its gone to shit.
Some people need to just cheer up, there are plenty of games, just like there is plenty of music out there which simply rocks. Just because modern culture laps up the current trend of bland, popular crap doesn't mean there aren't gems to be found!

HAPPY, HAPPY JOY JOY
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Old 29 January 2006, 06:58   #5
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Holy sh!te!! That's an outlook and a half (*listening to The Haunted). Glad to hear it.

Cheers Gorilla!
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Old 29 January 2006, 22:52   #6
Photon
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Though it's true that most games nowadays are cast in the same mould. Only a very few are good GAMES (HL2 being one). Back then, 3 or 4 people made a game in a year or so. The published could have a lot of such crews working on different games, and if a few of the games flopped, no big deal. But now the games are made by teams approaching movie staff in size (lol), so the entire staff of a developer will be paid for two years or more. If it flops, it can bury a developer. So no-one takes chances anymore. They just make standard games from licenses with standard ideas, standard control methods, standard poly graphics conceived by standard concept artists.

So be thankful for the exceptions, where an (often small) developer has focused on an appealing and well-planned game IDEA, and are willing to take the risk. IMO there is no risk if the game idea is as great as the marketing. But you gotta have both, or you will drown in the bog of better marketed crap.
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Old 28 February 2006, 22:07   #7
Galahad/FLT
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Durrell were the Psygnosis of the day.
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Old 02 March 2006, 20:40   #8
DrBong
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Quote:
Originally Posted by Galahad/FLT
Durrell were the Psygnosis of the day.
Curious comparison. Innovative on the Spectrum, but nothing special on the C64. Didn't have Psygnosis' longevity.....well at least in the games industry They were smart enough to get out while the going was good and successfully make money doing something else. I wonder if many here remember Durell?
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Old 03 March 2006, 12:35   #9
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I don't think there was anyone like EA is today, constantly churning out mega-popular rubbish. Certainly not in the Speccy days.

On the Amiga side, I don't think Team17 were seen badly back in the day but I thought almost all the in-house stuff they did was utter rubbish, massivly hyped by graphics nerds but virtually unplayable.

Barring Arcade Pool and Quak, of course, but I'm not sure those were in-house anyway.

That's the closest I can think of right now.
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