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Old 20 May 2013, 12:21   #2201
amigarobbo
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This all seems to working pretty well, I can see games on my new monitor, and I can get a nice unflicking decent sized workbench screen, the only thing that's no good is IBrowse at a decent screen resolution, it's like crawling through treacle.

THis is of course, due to problems restrictions of AGA, as great as this product is, it's no subsitute for a graphics card

But then it was never sold as one, so all good, init?
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Old 20 May 2013, 19:31   #2202
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How do we get rid of interlace effects in the MKII? You can see them when you drag something or move the mouse when running interlaced screens.
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Old 20 May 2013, 20:02   #2203
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How do we get rid of interlace effects in the MKII? You can see them when you drag something or move the mouse when running interlaced screens.
You can't. It is not possible get rid of all interlacing artifacts when going from interlaced->progressive.
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A1200 : 030 33MHz 128MB fast RAM (ACA1232) : Indivision AGA MkII : 4GB CF : Ethernet
A600 no 1 : 020 16.66MHz 11.3MB fast RAM (ACA620) : 2MB chip : Indivision ECS : 4GB CF
A600 no 2 : 010 : 2MB chip : 4MB fast : 2MB SRAM : 2GB CF
A500 : 2.3MB RAM : to be upgraded
A500+ : broken, but being fixed
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Old 21 May 2013, 10:54   #2204
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Originally Posted by demolition View Post
You can't. It is not possible get rid of all interlacing artifacts when going from interlaced->progressive.
That's sad.
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Old 21 May 2013, 16:24   #2205
Cymru
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Details for the next generation of Flickerfixers from Individual Computers

In VGA or DVI output?
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Old 21 May 2013, 20:20   #2206
BarryB
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Dvi
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Old 22 May 2013, 00:15   #2207
demolition
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The picture is identical in VGA and DVI, although VGA might be slightly unsharper and have noise in it. The interlace artifacts are the same.
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A1200 : 030 33MHz 128MB fast RAM (ACA1232) : Indivision AGA MkII : 4GB CF : Ethernet
A600 no 1 : 020 16.66MHz 11.3MB fast RAM (ACA620) : 2MB chip : Indivision ECS : 4GB CF
A600 no 2 : 010 : 2MB chip : 4MB fast : 2MB SRAM : 2GB CF
A500 : 2.3MB RAM : to be upgraded
A500+ : broken, but being fixed
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Old 22 May 2013, 09:47   #2208
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Is it really impossible to eliminate those interlace effects? Static (not moving) screens look good but anything that moves shows interlace and it looks awful. Playing pinball games in multiball mode (PAL 640*512) is a nightmare and looks worse than on PAL monitor or VGA with external scandoubler (without flicker fixer).
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Old 22 May 2013, 10:24   #2209
TreacleWench
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Quote:
Originally Posted by PopoCop View Post
Is it really impossible to eliminate those interlace effects? Static (not moving) screens look good but anything that moves shows interlace and it looks awful. Playing pinball games in multiball mode (PAL 640*512) is a nightmare and looks worse than on PAL monitor or VGA with external scandoubler (without flicker fixer).
Am I missing something here? When on the desktop I do notice artifacts on the mouse cursor when it's moving but I have never noticed any artifacts in any games. And I play Pinball Dreams alot!

I would say the picture is 10 times better than it ever looked back in the day when I used it on a PAL TV.
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- A600, 1.3/3.1 ROM, ACA620, A604, 4GB CF, Indivision ECS, HxC Floppy Emulator, Pico PSU, Micromys V4, Dual Boot WB 1.3/3.1

Next up: Mediator 1200TX for the A1200, ACA500 and an A500!

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Old 22 May 2013, 10:33   #2210
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Am I missing something here? When on the desktop I do notice artifacts on the mouse cursor when it's moving but I have never noticed any artifacts in any games. And I play Pinball Dreams alot!
Most games are not running in interlaced mode, thus there will be no problems.

@Popocop: A PAL monitor can show interlaced properly, thus there will be no artifacts. An LCD could do it as well to a large extent, but then it would be flickering.

Wikipedia writes this about deinterlacing:
Quote:
Deinterlacing has been researched for decades and employs complex processing algorithms; however, consistent results have been very hard to achieve.
Deinterlacing is a compromise, and there is no definite 'correct' way of doing it. It can be compared to Intelligent Frame Creation methods, which are found in most modern TVs to make video move smoother. It may work for certain clips, but there are always problems with it and it can't work generally.
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A1200 : 030 33MHz 128MB fast RAM (ACA1232) : Indivision AGA MkII : 4GB CF : Ethernet
A600 no 1 : 020 16.66MHz 11.3MB fast RAM (ACA620) : 2MB chip : Indivision ECS : 4GB CF
A600 no 2 : 010 : 2MB chip : 4MB fast : 2MB SRAM : 2GB CF
A500 : 2.3MB RAM : to be upgraded
A500+ : broken, but being fixed
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Old 22 May 2013, 11:12   #2211
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When interlacing, every half-frame is the "current" frame, so if you start counting at a certain time index, then every half-frame is "half a frame" further in time. The reason why you see it "perfect" on an interlaced output is that you always see the current frame. It's a result of the flickering: You miss the steady picture and only get the current information.

Indivision AGA MK2 does what *all* flickerfixers have done in the past: It composes a progressive-scan picture from the last two half-frames.

Naturally, these two interleaved half-frames belong to a different time-index, so the resulting picture is a mix of the "current" time-index, and "half a frame ago". There is no "clean" way around that, as demolition already mentioned. In essence, you trade the flickering for the interlace artefacts. Since these artefacts only appear on horizontal movements and ONLY on interlaced pictures (which are hardly ever used in games), I'd say that's a good compromise.

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Old 22 May 2013, 11:16   #2212
TreacleWench
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Quote:
Originally Posted by Schoenfeld View Post
Since these artefacts only appear on horizontal movements and ONLY on interlaced pictures (which are hardly ever used in games), I'd say that's a good compromise.
I couldn't agree more!
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- A600, 1.3/3.1 ROM, ACA620, A604, 4GB CF, Indivision ECS, HxC Floppy Emulator, Pico PSU, Micromys V4, Dual Boot WB 1.3/3.1

Next up: Mediator 1200TX for the A1200, ACA500 and an A500!

Das maschine ist nicht für gefingerpoken!
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Old 22 May 2013, 12:12   #2213
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Quote:
Originally Posted by TreacleWench View Post
And I play Pinball Dreams alot!
It's a lores game and it has no multiball mode. Play Pinball Illusions or Slam Tilt.
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Old Yesterday, 04:55   #2214
bbond007
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Quote:
Originally Posted by Schoenfeld View Post
I'd say that's a good compromise.
Totally Agree. I can run Shapeshifter in interlace PAL 8BPP mode and get decent video speed. About 1:1 with a Quadra

Running in multiscan mode will cut that figure in half making the video feel sluggish.

Also keep in mind that Commomore's Amber in the A3000 had the same type of interlace motion tearing on the VGA in interlace mode.

I was playing with the interlace video in Virtualdub(Windows PC) to try and eliminate motion tearing as much as possible when I was running the A1200 with AmigaManiacs SVIDEO into a USB capture device. Even with all of the options that software had I don't think one would totally eliminate it without causing other annoyances like blurry text.
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Old Yesterday, 19:33   #2215
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@Shoenfeld: Well that's shut me up then
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