20 February 2018, 20:42 | #81 |
Inviyya Dude!
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I'd say, instead of posting this here you could create an "Bomb Jack alternate version idea peddling thread" where it would be less intrusive.
And about your Amiga coding skills, mine were low as well two years ago. Simply take your time and learn it. add/edit: Well, they do off course. But doing that sprite panel would cost me about 10 minutes of my time. Implementing that sprite multiplexer with horizontal copper rearming of sprite data probably a month of work, if not more, until everything runs smooth. And that's without the game logic that needs to sort sprites not only vertically but also horizontally to keep them apart enough for the copper to reload data... It was the same in your Metal Slug thread. You are posting some lazy colour conversion where the objects are not even word aligned, and write that you did half of the work... In reality it's not even comparable to the amount a coder has to spent time on to get this kind of stuff running. Last edited by Tigerskunk; 20 February 2018 at 20:50. |
20 February 2018, 21:41 | #82 | |
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Quote:
If we're talking about how we view each other comments, in my view, the one who is being off-topic is you, by trying to steer someone else's project in a way you want it to be (when you could, as we said, be doing your own for), however, in either case, people should NOT censor anyone else's opinions. With that kind of thought train, moderation might as well erase your messages too. Mcgeezer was kind enough to answer your proposals, and he explained clearly and definitively why it is -not- a good idea for -his- project, but somehow you insist and get aggressive when people tell you "cut it out". I can also come up with a bunch of graphics. Without implementing them in an actual game, it's not solid proof of what can be done, or an example of why. You were the one who started a Metal Slug thread (yes I know what you've "done" already) saying "I converted all graphics, half the work is done". I am not underestimating the importance of graphics, but you clearly and grossly underestimate the importance of code. I am done driving this off-topicness (that you started) any further. Last comment from me about this here. Sorry Mcgeezer |
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20 February 2018, 22:03 | #83 |
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In my opinion the age that photo realistic pictures impressed is long gone. Maybe they would impress if it was 1995-96 but it's 2018. Now it's either pixel graphics or good 3D or very good hand drawn-high resolution graphics. And for sure it's overkill for such a game on an A500.
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20 February 2018, 22:16 | #84 | |
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----------- Indeed you would spend 10 minutes of time and get nowhere my results. Why? Because you lack knowledge and think its all easy. Ok maybe it is, but YOU DIDNT. ----------- Second what I proposed for your game is something completelly different than what I am talking here. Why? Because you use 32px wide objects and in Bomb Jack all sprites are maximum 16px wide. That gives far more flexibility and DIFFERENT approach. ------------------ Third, everything must come in right place and time.. When in Ryggar thread there was open disscussion how to make the port I came with the idea to utilise all sprites for background and i provided some simple example. When the coder FOLLOWED my idea and tested it is working, THEN i prepared beautiful 16colour background and even better conversion to 32colours of Tiles. When everything was worked flawlessly i said we should try to go for EHB. I couldnt make the conversion due to lack of time, but someone else has picked up the stick and made it. THEN we had performance issue which stopped development for a while but i believe Sandruzzo finally will overcome it. In case of METAL SLUG I made the conversion of graphics which i thought its good enough to present it publicly. I was very aware how difficult it would be so made some marketing around it. Noone picked up the stick so why should i spend my time for example alligining the sprites? ------- Fourth I am here presenting my idea how to make this game completelly new with stunning graphics. IF coder pick up my idea, take those digitised photo, make some hardware sprite drawings on the HAM screen THEN i would spend my time and resources in order to provide BETTER graphics and even better sprites. Thats how it should work because creating good graphics is timeconsuming and if something wont be possible all your work will be lost. He can of course say his not interested then i stop talking here, but maybe someone else will be interested so we would start the new thread. Anyway its not your decision. Its that FINALLY understood? |
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20 February 2018, 22:20 | #85 | |
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Man you're unhinged.
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So much for right place and time! |
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20 February 2018, 22:26 | #86 | ||||
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@Trachu; where do I begin???
I already said to you last night in the Inviyya - OCS Shoot Em Up thread: Quote:
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Authors' have politely answered you / rejected your suggestions and you then proceed to call then rude. WTF??? Anyway, keep it up and the only moderation happening here will the deletion of your posts. Last warning and end of discussion |
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20 February 2018, 23:25 | #87 | ||
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Quote:
When Steril made HIS statement about his game i left his topic. This is not sterils topic and the author Mcgeezer clearly says he wants more from me and thats the only reason I am here. Quote:
Thank you PS. I have not only converted the pictures... [ Show youtube player ] |
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20 February 2018, 23:33 | #88 |
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Ok that's it; I think everyone has now had enough of your bullshit...
You act as if you are an Amiga graphics God / legend!!! I mean, how dare anyone not listen to you and your rubbish ideas??? You can't actually be serious or that deluded; it's sooooo laughable Next thing you'll be telling us that you were part of the Psygnosis plus Team 17 crew and are partly responsible for the graphics in the "Shadow of the Beast" and "Alien Breed" series Anyway; you've ignored my warnings plus really, really, really annoyed game authors, numerous members and a Global Moderator; not very smart!!! Guess what; your now going on a short, involuntary vacation... please take this time to reflect on you f$%ked up / rude / condescending attitude @Mcgeezer; really sorry for all this and the derailment of your awesome thread / game man |
20 February 2018, 23:40 | #89 |
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27 February 2018, 00:03 | #90 |
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Quick update to say I've updated the Bomb Jack Beer Edition, it's to the point now that it is good enough for a Beta release as it is fully playable.
For those that don't want to download the ADF you can watch a Youtube video of progress here - [ Show youtube player ] For those that do... then here you are... Beta 1 http://109.228.4.199/bombjack2.adf I've not adjusted the enemies at all, so the game is rock solid hard - and I'm a Bomb Jack Veteran. For the Beer Edition, I've decided that the backgrounds will be famous landmarks of my favourite drinking places... Sunderland (Penshaw Monument), Newcastle (Angel of the North), Durham (Cathedral), London (Tower Bridge) and .... Ibiza/Barcelona or Las Vegas... not sure yet. Each round will have different beers to collect.... Double Maxim, Brown Ale, Peroni... etc... keeping in with the location. There'll be special Kebab and Garlic sauce rounds as well. Enjoy. Note: The game will still only run on an A500 config. Additional compatibility will be the last thing that I do on the game to make it complete (unless someone pays me like £200, then I'll think about it) |
27 February 2018, 00:32 | #91 |
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27 February 2018, 00:56 | #92 |
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Thanks man, will definitely trying out your great work... mucho appreciation my friend
I've lived all over London in that past 19 years but one of the best times I had was when in St. Katherine's Dock; so close to everything i.e. Borough Markets / Spitalfield Markets / Old Street / Shoreditch / etc. / work |
27 February 2018, 08:01 | #93 |
Inviyya Dude!
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Thanks, McGeezer for the new adf. Will try this out this evening.
I will be in London next weekend for the Art Of Noise Concert at the British Library, so I will try to check out some of the pubs there... |
04 March 2018, 19:10 | #94 |
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Hey everyone,
A quick note to say I've updated the Bomb Jack Beer Edition - it's now at BETA 2B. This version has all of the levels included (63 of them) and I've adjusted the difficulty somewhat as enemies will now get gradually faster. The game still has a few bugs which I need to iron out, if the game crashes out for you could you please let me know by PM. Video here - [ Show youtube player ] ADF here - http://109.228.4.199/bombjack2b.adf Note - it will still only run on an A500/+ with 0.5mb Chip and at least 0.5mb fast ram. PS. If you want to let me know what your hi-scores are then post them here , this way I can gauge difficulty. |
04 March 2018, 20:00 | #95 |
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Oh man! Thx!
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04 March 2018, 20:12 | #96 | |
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05 March 2018, 12:38 | #97 | |
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...still haven't had the time to check it out yet |
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05 March 2018, 19:08 | #98 |
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Thanks McGeezer !
All ale the great Beer Edition of Bomb Jack! |
05 March 2018, 20:33 | #99 | |
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Quote:
Double maxim is a nice beer too! But not restart an argument in this thread : how are you going to do the photo to 8-bit backgrounds (without it looking too digitized)? Have you thought about location specific enemies (e.g. Lambtom worms for Penshaw ), or memory restrictions too much? |
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05 March 2018, 21:07 | #100 |
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