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Old 25 January 2018, 07:25   #21
chip
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I already dump the memory via WinUAE and then analyze it with ExoticRipper
But from what i know it should be better to do a disk rip

I tested a little all of these tools and, in the end, the better ones seems to be ExoticRipper for Exotic music formats,
ProWizard for the Tracker formats and WRip for taken data straight from NDOS disks

I know, ripping can be done also manually, but i'm not skilled enough for that
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Old 25 January 2018, 07:29   #22
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Quote:
Originally Posted by chip View Post
I know, ripping can be done also manually, but i'm not skilled enough for that
Feel free to upload any disks that are interesting for you and I may have a look.
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Old 25 January 2018, 07:31   #23
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Hey StingRay .... thanks
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Old 25 January 2018, 07:38   #24
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You're welcome
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Old 25 January 2018, 08:05   #25
chip
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So, here we go

In the zone there's the archive of this game

http://hol.abime.net/1274

So, no disks here, just plan files

But the intro has a tune which i'm not able to rip

Tried both disk and memory rip, no luck
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Old 25 January 2018, 11:11   #26
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Quote:
Originally Posted by darkuni View Post
Doesn't the Action Replay cart have some sort of MOD/tracker dump from a frozen state?

Been a LONG time ... Is there even support for it in an emulator? Simulated?

http://amiga.resource.cx/exp/actionreplay
Why of course



Cartridge ROM file:
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Old 25 January 2018, 15:43   #27
chip
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For StingRay

Well, it's not my intention to make this thread a list of games without the music ripped

This because i strongly guess that games which music must be still ripped are sooo many that i surely don't want to ask each time the ripping to someone else

Indeed, my only goal is to understand a little more what it's possible to do to extract a sound module, so that i can do that by myself

So, if you have the will and/or motivation i just spotted this game
http://hol.abime.net/2362
with the same issue

Tried both a disk rip and memory rip, but no kind of modules come out

In the zone the disk image for you to have fun
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Old 26 January 2018, 08:39   #28
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Sometimes more knowledge or different tools are needed in order to rip what you are looking for. Keep trying with other games and pretty soon you will get some results. After some time you will keep coming back to those title that were unsuccessful for you and you will probably be able to do it or you will figure out how to do it.
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Old 26 January 2018, 08:50   #29
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Originally Posted by mailman View Post
Sometimes more knowledge or different tools are needed in order to rip what you are looking for. Keep trying with other games and pretty soon you will get some results. After some time you will keep coming back to those title that were unsuccessful for you and you will probably be able to do it or you will figure out how to do it.
You are a wise old* man !

*it's part of the expression. Don't take it personally
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Old 26 January 2018, 09:10   #30
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The knowledge can be increased by looking at the way other people do the rips

In the beginning i didn't know nothing about ripping and ONLY asking to others i was able to progress
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Old 26 January 2018, 10:36   #31
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Quote:
Originally Posted by chip View Post
So, here we go

In the zone there's the archive of this game

http://hol.abime.net/1274

So, no disks here, just plan files

But the intro has a tune which i'm not able to rip

Tried both disk and memory rip, no luck
Had a quick look, there's a MED replayer inside the exe, will have more thorough look later.


Quote:
Originally Posted by chip View Post
For StingRay

So, if you have the will and/or motivation i just spotted this game
http://hol.abime.net/2362
with the same issue
Game uses a custom replayer, I found the song data and replayer already but can't bothered to create a standalone version of the tune (game is coded in C).
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Old 29 January 2018, 06:46   #32
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What is a custom replayer ?
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Old 29 January 2018, 11:20   #33
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Quote:
Originally Posted by chip View Post
What is a custom replayer ?
A custom replayer is where the programmer has altered the format of the music file in such a way that the standard routine to play it will no longer do so, so has had to build a custom replayer.

For instance, to save on precious chip memory, programmers sometimes separate the music data from the sample data, and sometimes might even optimise the music data part to make it smaller still, or have it be real time depacked. The music data can now reside in fast/slow memory, and the sample data can sit in chip memory (as it has to be otherwise Paula can't play it).

The programmer therefore has to alter the standard replayer to pick up the data from different areas of memory and process the music data differently.

Custom replayer.
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Old 29 January 2018, 11:53   #34
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Why a custom replayer tune can't be ripped by a music module ripper ?
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Old 29 January 2018, 12:04   #35
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Quote:
Originally Posted by chip View Post
Why a custom replayer tune can't be ripped by a music module ripper ?
Because a module/music ripper is usually only coded to rip the most common formats of the day like Soundtracker, Noisetracker, Protracker, Startrekker, MED, Jam Cracker, Sidmon, Soundmon, David Whittaker, Maniacs of Noise etc, etc.

The chances of a one off custom module being supported are slim to none.
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Old 29 January 2018, 12:21   #36
chip
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In other words:
a custom tune is NOT a common format and a ripper only rip STANDARD formats

So, in the end, ripping a custom tune need Assembly skill and some works to do

Is this correct ?
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Old 29 January 2018, 13:00   #37
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Quote:
Originally Posted by chip View Post
In other words:
a custom tune is NOT a common format and a ripper only rip STANDARD formats

So, in the end, ripping a custom tune need Assembly skill and some works to do

Is this correct ?
Pretty much. The custom tune might have originally started off as a common format, but has been altered so much that it bears little resemblance to the original format.

And yes, assembly skills needed. Do a google search for "Wanted Team", Don Adan specialised in ripping custom music from Amiga productions, you might strike lucky there.
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Old 29 January 2018, 14:41   #38
chip
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Yes, Don Adan, i know him and his work with EaglePlayer re-players

But he is still in activity ?

Last update to the Wanted Team site is dated 16-04-2015

Anyway, thanks for the infos Galahad
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Old 29 January 2018, 14:48   #39
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Don Adan is a member here, try PM'ing him if you really must...
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Old 29 January 2018, 14:57   #40
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Ahh, good news DamienD

I will do that if i'm in trouble with ripping
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