07 May 2012, 17:04 | #61 | |
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EDIT: For those who have a PS3 controller, you can utilise a program called MotionJoy to allow you to use this via USB or bluetooth! It will also allow the PS3 controller to 'emulate' an XBOX 360 controller which works seamlessly with FS-UAE! Now I can be super lazy and be even further from screen playing via bluetooth! ... Just need that ALT-TAB hehe - I think MotionJoy might allow such a combination to map to a button! Last edited by lesta_smsc; 08 May 2012 at 02:13. |
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08 May 2012, 22:17 | #62 |
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Hi Frode,
I am on a Mac 10.7, if I resize the window, it becomes completely white. So resizing the window effectively does not work on mac. Happens in 1.2 and 1.3.3. But I found a workaround: step 1: resize the window to the size you would like to have, it becomes white. step 2: alt+ENTER to go fullscreen step 3: again alt+ENTER to leave fullscreen -> and voila, the window has graphic in the size you have chosen in step 1 Maybe you could easily solve this by hooking in the code into the window resize event which you run through when leaving fullscreen? thank you very much for your work, had much fun so far with it. Dan |
08 May 2012, 23:05 | #63 | |
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EDIT: should be fixed in 1.3.6: http://eab.abime.net/showpost.php?p=818137&postcount=32 Last edited by FrodeSolheim; 13 May 2012 at 13:26. |
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14 May 2012, 13:00 | #64 |
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Hi Frode,
feature request. When you are within the F12 on-screen-menu, as far as I understand it, if you want to insert disks into drives df0: to dfn:, you have first to define them as disk-images in the fs-uae config file. While this is quite nice to have the ability to put them into the order as you like them to be, this is not so important for me. I would like to specify or have a standard folder like "automatically_bounded_floppy_images". That way you could just drop the ADF files into that folder and it auto recognizes them and you can choose them in the onscreen menu. Just make them appended to the on-screen-list of the manually specified images. What do you think ? Dan Last edited by yesplease; 14 May 2012 at 15:30. |
14 May 2012, 21:21 | #65 | |
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14 May 2012, 21:35 | #66 |
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Ah now I see the reason for the explicit list. Its when you want launch a dedicated program disk directly without to go via the F12 menu. Okay then when we add the implicit list at the end of the explicit list, we would not loose anything, and we win flexibility and easyness , right?
Thank you so much, this is really fun!! Last edited by yesplease; 14 May 2012 at 22:08. |
18 May 2012, 20:13 | #67 | |
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Hello,
I am not sure this feature is really supported at this time... On a Macbook,with a A4000 Picasso 96 configuration (coming from Amiga Forever), after enabling full screen mode (and setting 1150*1080) I tried to set the screen mode in Amiga OS at the same resolution, but FS-UAE crashed It would be interesting to support more than 1280*1024 in order to have a fullscreen workbench Please find the log of the crash: Quote:
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18 May 2012, 21:10 | #68 |
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Hi, I managed to reproduce the crash with 1.3.8 (row map was not updated after reallocating larger buffer), it is fixed and the fix will be included in development version 1.3.9!
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19 May 2012, 09:32 | #69 |
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Thanks for your quick fix !!! :-)
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20 May 2012, 10:36 | #70 | |
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Hi, with the most recent development versions it is possible to make themes showing disk activity. (Not for hard drives, yet though, but that is easily added). Last edited by FrodeSolheim; 20 May 2012 at 11:52. Reason: it *is* possible to make themes showing disk activity... |
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20 May 2012, 11:50 | #71 | ||
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Btw, do you think that the theme feature is 100% compatible with Net Play? (e.g.: different themes/overlay images for each player) Thanks |
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20 May 2012, 11:56 | #72 | |
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Yes, it *is* possible -And it will not interfere with net play. Options such as scaling modes/options, shaders, scanlines, overlays, themes, fullscreen/window mode are safe to use with net play, and players can have different settings. |
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20 May 2012, 14:37 | #73 | |
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25 May 2012, 12:05 | #74 |
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Greetings,
I just recently discovered FS-UAE and I love it I've an issue: when I get to the menu (F12), I can't navigate it down, but only up to che close, (un)mute and aspect ratio buttons. That way I can't reach the other sub-menus, like changing floppy images I set up. I've checked both the configuration and log, and the down key seems correctly set up. This happens with either the latest stable (1.2.1) release as well as with the latest developement (1.3.9) release. Any thoughs? |
25 May 2012, 15:25 | #75 |
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HELP !!
Got one little problem : i'm using a Sd Card (my Real A1200 3.9 OS system) and i'm using it with fs-uae regularly with an usb card-reader. No problem ..BUT ! since many many release ... i can't write on the first partition , chmod is 777, others partition ok, but not first !!! don't know why My system : HD0 : WB 3.9 HD1 : UTILS HD2 : JEUX HD3 : DEMOS Everything PFS3 (060 direct scsi version) formated. it happend with the real SdCard and with an .HDF file of this system. don't know what to do ... |
25 May 2012, 19:39 | #76 | |
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Last edited by FrodeSolheim; 25 May 2012 at 19:47. |
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25 May 2012, 19:48 | #77 | |
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25 May 2012, 20:23 | #78 | |
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Other cursor keys (up, left and right) and the enter key are fine. Logfile is attached. |
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25 May 2012, 20:43 | #79 | |
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Code:
export FS_DEBUG_INPUT=1 fs-uae |
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25 May 2012, 20:51 | #80 |
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Done. New logfile is attached.
Looks like the emulator doesn't get a single time a "DOWN" key event from SDL. Even more, every expected "DOWN" gets mis-matched as a "KP_ENTER" (numeric keypad enter). Weirdo. [EDIT] SDL problem? Just to clarify, here's relevant packages installed: Code:
~# rpm -qa|grep SDL libSDL-devel-1.2.14-13.1.i586 libSDL_sound-1_0-1-1.0.3-76.1.i586 libSDL_ttf-2_0-0-2.0.9-162.1.i586 libSDL_sound-devel-1.0.3-76.1.i586 libSDL_image-1_2-0-1.2.10-6.1.i586 libSDL_mixer-1_2-0-1.2.11-8.1.i586 libSDL-1_2-0-1.2.14-13.1.i586 libSDL_net-1_2-0-1.2.7-161.1.i586 SDL_net-devel-1.2.7-1.175.i586 |
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