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Old 14 December 2017, 00:50   #1661
d4rk3lf
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Quote:
Originally Posted by demolition View Post
The cracked versions use standard sector formats so they can be copied using regular tools, but originals sometimes used custom sector formats which not only serves as a means of copy protection but would also allow them to put more data on each disk. Sometimes a cracker would remove data like an intro to make it fit on the cracked disks or some times they would convert a 3-disk game to a 4-disk version. That would also leave them a bit of room for a cool cracktro.
Thanks.
That explaining it. However, it raises another question at how much trouble people that cracked the game had with re-programming the "insert disk x", so appropriate warrior loads.
And still want to see how swapping is intense on original game.

Here's some interesting interview I found few months a go.
Interview with Richard Costello - coder of Mortal Kombat
https://www.ppa.pl/gry/interview-wit...auntlet-2.html
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Old 14 December 2017, 01:33   #1662
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Great Interview

Such a shame MK came late in Amigas Life

To give you an idea, "Mortal Kombat" sold about 50,000 copies, "Mortal Kombat 2" 125,000 copies, "Primal Rage" 9000 copies. When "Primal Rage" was released the Amiga was dead as a commercial platform.
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Old 14 December 2017, 01:40   #1663
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Mortal Kombat games had serious problems in Germany.
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Old 14 December 2017, 02:02   #1664
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Originally Posted by s2325 View Post
Mortal Kombat games had serious problems in Germany.
Like what? Violence & Censorship?
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Old 14 December 2017, 10:37   #1665
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like Qxxxx game...
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Old 14 December 2017, 10:39   #1666
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Because, there was no beer friendship.
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Old Yesterday, 17:22   #1667
gimbal
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Quote:
Originally Posted by ransom1122 View Post
When "Primal Rage" was released the Amiga was dead as a commercial platform.
It also wasn't exactly a great game in general, to be honest The fact that it still sold 9000 copies on the Amiga that late in its lifecycle amazes me.
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