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Old 16 February 2011, 09:43   #81
seuden
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Yeah I meant .hdf support.

PM on it's way.
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Old 16 February 2011, 12:41   #82
Lernatix
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PM sent, happy to be an alpha tester.
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Old 16 February 2011, 13:07   #83
Dreedo
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Anyone else have problems with the onscreen keyboard? Doesn't work all that well for me, and on Elite 2 the Enter key won't accelerate the ship. So i have to reverse everywhere. :P

I'll send a PM.
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Old 16 February 2011, 15:36   #84
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Dreedo, on my port, the Enter option doesn't seem to do a thing. Anyway, I think I know why the LEDs aren't working... I think they actually are working, but overscan is getting in the way. I did some more comparisons and it looks like overscan has been compensated for in Ole's 0.8.25 build.

Made a new build. About to test it.

Edit: Confirmed.

Thanks to Ole for the port of 0.8.25.

(18th Feb) New build. Clean up of source. Source released.
http://www.sendspace.com/file/zi6l0f
Not patched to work on NTSC systems.. can be done later.

Last edited by MickJT; 17 February 2011 at 15:46. Reason: Updated build
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Old 16 February 2011, 15:44   #85
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I'm having some trouble with the one you gave me, it doesn't read any ADF's i give it, it just returns to the kickstart screen. Tried Lotus 3, Cannon Fodder 2 and another game i've forgotten.

The Enter button doesn't work on any port it seems. It works in the CLI, but in-games it doesn't seem to work well.
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Old 16 February 2011, 16:22   #86
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Do you have a PAL console or NTSC console? I know you're in the UK but sometimes people import. Are you able to go on IRC? Join the amigaworld chat. I think there's a web java applet for it.
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Old 16 February 2011, 16:25   #87
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I'm on a PAL console, 250gb Slim, Kmeaw 3.55 CFW. If i insert a floppy on startup, it'll stick on a white screen, like it does when reading a floppy, if i insert after the purple kickstart is shown, it'll just return back to the kickstart, like it does with floppies that haven't got a bootblock in it. Or whatever it's called.
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Old 16 February 2011, 16:46   #88
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It will only read from the rightmost USB port. This one won't read a config from the HDD. I can change that later.

New build. Get link from the post above. This one will read /dev_hdd0/game/EUAE00829/USRDIR/UAE.CFG if uae.cfg doesn't exist on the USB. That way it's the same as the 0.8.25 version. Keep in mind the path is different (00829, not 00825).

Edit: Don't change the joystick options in the menu while playing.. has issues. Looking into it. 2 player games not working.
Edit2: I believe i've somewhat fixed it. Requires pressing start and setting 2 joystick mode.

Last edited by TCD; 17 February 2011 at 11:23. Reason: Back to back posts merged. Use the edit function.
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Old 16 February 2011, 17:17   #89
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So i just boot it up and edit the folder name on the Ps3HDD?

EDIT: I messed something up, so i'll wipe all EUAE's from my HDD and re-do everything.

Last edited by Dreedo; 16 February 2011 at 22:31.
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Old 16 February 2011, 22:06   #90
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Let me tell you a bit about Amiga emulation on the PS3.

I successfully got E-UAE working on PowerPC Ubuntu which I installed on my brother's PS3 before the "OtherOS" feature was removed (he didn't want it anyway, he also has a PC).

The PlayStation 3 features a Cell microprocessor which includes 8 cores. The primary core, the Power Processor Element (PPE), is backward compatible with standard PowerPC software such as Ubuntu and E-UAE. The Cell in the PS3 also includes 7 Synergistic Processing Elements (SPEs), one of which is reserved to run Sony's PS3 OS. The PS3 also includes a powerful nVidia-based graphics processing unit (GPU).

When you run an OS such as Linux under the (now removed) OtherOS feature, a "hypervisor" would completely block access to the GPU. Also, while apps running under OtherOS potentially have access to six of the PS3's SPE's in addition to the primary PPE, these are not used by E-UAE. In fact, UAE is designed to only operate on one core. So, when running E-UAE under Linux on a PS3, the GPU is idle (only using basic graphics features), the six available SPE's are idle, and in fact, the 3.2GHz PPE is quite in excess of what is required to emulate a classic Amiga (even with no JIT on PPC).

In short, emulating an Amiga on a PS3 is like using a nuclear power station to crack a nut. It's hardly a threat to Sony's commercial games which use the entire hog at native performance. (Personally though, I'll stick to WinUAE on my netbook.)
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Old 16 February 2011, 22:45   #91
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Just to warn you guys, if your online and want to stay that way, you should remove CFW and all homebrew and install OFW. Sony have said anyone who is online and has CFW installed will be permanently banned from the PSN. Make sure you delete the homebrew and then update, formatting might be a better choice to wipe all homebrew, or you might still have a couple of files which could implicate you.

I'm in 2 minds at the moment, i've got loads of emulators and other cool programs I'd hate to lose, and i only use PSN for 1 game and occasional PSN game buys. Use XBL for all my online gaming.

By the way, if you get banned from PSN you will still be able to use the internet browser, so things like Iplayer and ITV Player and 4OD will still work from what I've read. Only the PS Store, Online Gaming and interaction with friends will be lost.

Reports so far dont indicate that anyone has been banned for CFW, some cases maybe related but are temporary bans and seem to be more for being a loser on the PSN. Sony only posted on their blog today warning users to remove CFW and update to 3.56 (newest firmware to date) to avoid being perma-banned.

Last edited by Dreedo; 16 February 2011 at 22:51.
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Old 17 February 2011, 02:13   #92
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Thanks MickJT!

Agony now works as it should, before you couldn't kill the enemies (Sprite collision?)

Do you think you would be able to output to HD resolutions..720P and 1080P?
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Old 17 February 2011, 15:59   #93
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Bigby, I remember trying to add line "tripling" or quadrupling and couldn't do it, back when I was using e-uae in OtherOS. There's no general scaling ability, and I don't know how to code one.

Output TO those resolutions, yes, but it'd be a really tiny window in the middle of the screen no doubt.... unless the PS3 automatically scales it? It would be interesting to try, actually.
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Old 20 February 2011, 19:10   #94
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Check psx-scene for release #2 of 0.8.29. Savestates and dual-mouse.
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Old 21 February 2011, 02:42   #95
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Thanks for this, Mick.

My only request is to have the left analog stick work as the joystick
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Old 21 February 2011, 19:17   #96
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I think I might be able to do that. Be patient though
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Old 23 February 2011, 19:17   #97
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Have to be careful now, guy working on restoring linux to PS3 just got his house raided by police and they took all of his HDD's. Sony aren't playing games.
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Old 26 February 2011, 04:49   #98
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e-uae-0.8.29-ps3_r4 (Binary)
e-uae-0.8.29-ps3_r4 (Source)

R4
- Save menu options
- Swap left/right analog stick function
- Auto detect PAL/NTSC resolution

One size fits all.
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Old 26 February 2011, 10:14   #99
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Thanks, Really appreciate the work on this.
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Old 26 February 2011, 15:46   #100
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@MickJT

Do you plan hardfile and usb keyboard/mouse in your builds?
 
 


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