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Old 18 July 2010, 21:38   #1
mai
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bad trainers

I will list here some trainers, which does not work or have faults.
Would be nice, if someone can confirm this, maybe you can also try on real machine.

P47 Thunderbolt (1990)(Firebird)[cr MAD][t +2 ACU]
Infinity lives does not work correctly, after loosing some lives you get a message "Mystro 90" followed by a Game over screen.
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Old 18 July 2010, 22:00   #2
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Got the same message, but I think it's related to picking up a '1-up'. Died a lot before and after I got the 1-up, I died four times (3 + 1) and it was over. So yeah, it's a bad (stupid ) trainer. Guess if you avoid the 1-ups it's fine.
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Old 18 July 2010, 22:38   #3
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Another one:

Banshee (1994)(Core)(AGA)(M4)(Disk 1 of 4)[cr PSG][t +9 CLS]
game crashes in first level, when the first bridge appears, another fault is, that no fog appears.
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Old 18 July 2010, 22:41   #4
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Quote:
Originally Posted by TheCyberDruid View Post
Guess if you avoid the 1-ups it's fine.
Thanks for checking, but if i dont collect "1-up" i get also a "Game over".
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Old 18 July 2010, 22:52   #5
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Ah, okay. It even crashes when you let it run afterwards.
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Old 19 July 2010, 00:03   #6
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I remember some infinite loop in Gods when you finish first world. Also you can not see end screen in Turrican if you have infinite diamonds turned on (it's also infinite loop).
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Old 19 July 2010, 08:21   #7
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If you were to be really picky you could find a fault with almost every trainer.

This is pretty pointless thread, IMHO.
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Old 19 July 2010, 08:25   #8
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Quote:
Originally Posted by Hewitson View Post
If you were to be really picky you could find a fault with almost every trainer.
This is complete and utter nonsense!
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Old 19 July 2010, 08:36   #9
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I'm talking minor faults, and of course referring back to when people didn't have the time to play through the whole game.

Endless loop of bonus points at end of level caused by infinite time.. etc.

Many trainers make finishing the game impossible.
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Old 19 July 2010, 10:14   #10
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The average Amiga game takes 1 to 2 hours to finish when a trainer is used (some even less). The majority of trainers I used worked. Pointing out which trainers don't allow the game to be completed isn't pointless, IMHO.
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Old 19 July 2010, 10:14   #11
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Quote:
Originally Posted by Hewitson View Post
I'm talking minor faults, and of course referring back to when people didn't have the time to play through the whole game.

Endless loop of bonus points at end of level caused by infinite time.. etc.

Many trainers make finishing the game impossible.
This is still complete and utter nonsense! SOME trainers do not work correctly, just like SOME cracks don't work correctly. Most of them are fine!
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Old 19 July 2010, 13:32   #12
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The Bob Duncan trainer for Navy Seals, if you used unlimited time the game just went into a loop for the time bonus upon completeting the level.
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Old 19 July 2010, 13:49   #13
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StingRay: Most was perhaps the wrong word to use.. Many trainers do have problems.

The trainers done by the groups in the 80's were often quite shoddy to say the least. The quality improved quite a lot in later years in my opinion.

TCD: Sure its pointless. Everyone uses WHDLoad.
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Old 19 July 2010, 13:59   #14
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I remember that if you enable all items in Shadow of the Beast 3 sometimes you can not finish some levels.
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Old 19 July 2010, 14:03   #15
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TCD: Sure its pointless. Everyone uses WHDLoad.
Right... is it just me or are we trolling a bit today Hewitson?
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Old 19 July 2010, 14:45   #16
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Just you mate :P
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Old 19 July 2010, 14:57   #17
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Maybe it's an idea to shut it if you don't have anything to contribute next time
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Old 19 July 2010, 20:11   #18
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Quote:
Originally Posted by s2325 View Post
Also you can not see end screen in Turrican if you have infinite diamonds turned on (it's also infinite loop).
Not sure if this is in the scope of the thread, but I remember a trained version of Turrican II in which you would start a sort of infinite loop if you had infinite energy on (and had not enabled in-game cheat keys, if that was available in said trainer) and were eaten by one of those "alien head on the wall".

Apparently, it kills the character by eating his life away and therefore, with infinite energy, you would endlessly be suck from your life. The only way to get out of this I could find was to press Esc and therefore go back the game starting screen...
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Old 19 July 2010, 20:33   #19
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Yes, I had this version on my Amiga long ago. For me best way to avoid it was pressing escape before alien catches you. After that alien is dead and you lose one life but you will not stuck in wall forever.
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Old 19 July 2010, 23:13   #20
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There was a trainer for Woodys World, pretty sure it was by The Black Cat (surprise surprise!), and the trainer code gets overwritten by the game and it later crashes.
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