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Old 02 September 2018, 00:43   #1
john4p
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EAB/Lemon Super League 2018 Round 11: Toki

EAB/Lemon Super League 2018 Round 11: Toki

Starts: 00:01 September 2nd Finishes: 23:59 September 22nd

Rules

Post a picture of your score here with the score written underneath. Enter as often as you like. Only scores achieved during the round's time frame count.


Special "Lowball" scoring system:

If you don't beat level 1 your score is 100k + game score.
But once you get to level 2 your game score counts against you!
Then the formula to calculate your total score is:
(Level * 100k) - game score
Beat the final boss to get another 100K bonus.

Example:
Mikey dies in level 1 with a score of 2,710 - his total score is: 102,730
Harry gets to level 5 with a game score of 50,000 - his total score is: 450,000
Lines gets to level 5 with a game score of 35,000 - his total score is: 465,000



No cheating of any kind (including score leeching) - this includes save states. No continues allowed! If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.

Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.

Downloads

- ADF
- WHDLoad-installed (LHA)

Extras

- Full rules and FAQ (incorporating the Hall of Fame)
- Results and Standings
- Lemon thread
- Live League Ladder


Results:



Live League table:


Last edited by john4p; 23 September 2018 at 15:07.
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Old 02 September 2018, 12:53   #2
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Slightly newer WHDLoad version available here

Code:
  version 2.3 (17.05.13) done by StingRay
  - blitter wait patches are disabled on 68000 machines now, they can be forced
    with CUSTOM3 tooltype
  - RawDIC imager used now
  - patch uses WHDLoad v17+ features now
  - 68000 quit key support
  - install script updated
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Old 02 September 2018, 15:12   #3
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Updated, thanks!
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Old 02 September 2018, 18:00   #4
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Old 02 September 2018, 18:19   #5
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Old 02 September 2018, 23:53   #6
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022.120
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Old 03 September 2018, 01:28   #7
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547,730

We've changed the scoring system now to reward getting far. For every level that you reach you get 100k bonus (so you start the game right away with 100k). If you get to the final boss you get another 100k bonus.
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Old 03 September 2018, 01:28   #8
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Level 3 + Score

324.940
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Old 03 September 2018, 02:22   #9
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Old 05 September 2018, 11:00   #10
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Completed !
After a nice end the game loops so, theoretically, we can make an infinite score
Nevertheless lives are reset, I had 9 lives and I returned to 6.

Score against the final boss: 54,520+6x100,000+100,000 (final boss) = 754,520
Score on 2nd loop (level 5): 100,080 + (700,000+500,000) =1,300,080 final score?
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Old 05 September 2018, 11:11   #11
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I think we should limit it to only 1 playthrough since it might become so easy (once you know the game inside-out) that you really could loop it forever otherwise.

So I'm setting 754,520 as your score for now. If lifeschool objects we can change it again.
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Old 05 September 2018, 17:40   #12
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Lifeschool agrees so no loops!
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Old 05 September 2018, 17:53   #13
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Congrats rexsu on the first our game completions. Im not too far behind.

Yes I think it would be a bit pointless to loop the game, as it would be a test of endurance, and time available, and not much skill at that point.

btw, Welcome back Harry! great to see you still enjoy these games.
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Old 07 September 2018, 10:02   #14
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I don't have an issue with tests of endurance but I don't seem much point in encouraging looping unless the game changes in some way (becoming more difficult or faster or something).

This game has been another surprise. Ocean coin op conversions are mixed in quality and this one is very faithful to the original and plays very well. It kinda even FEELS like an arcade version. Years ago I went to a retro gaming exhibition London (I think I posted here about it) and they had a selection of arcade machines, of which Loki. The chunkiness of it's game play has been translated very well.

Fantastic completion by Rexsu.

Good to see Harry back in the fight.
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Old 07 September 2018, 10:43   #15
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Lifeschool found the perfect solution to the scoring problem. We'll use the system that we used for Risky Woods (a round that I missed) which originates from the Lemon64 compo (was provided by akabei):

If you don't beat level 1 your score is your score.
But once you get to level 2 your score counts against you!
Then the formula to calculate your score is:
(Level * 100k) - score (unnecessary parentheses just to avoid confusion)

Example:
Harry gets to level 5 with a game score of 50,000 - his score is: 450,000
Lines gets to level 5 with a game score of 35,000 - his score is: 465,000

So it's advised to get as little points as possible now while getting as far as possible (which takes the most skill).
Every life lost is a huge advantage because you'll need to defeat more enemies again which means less total score in the end.

Only exception: if you can't beat level 1 just try to get as many points as possible.

This system is ingenious. I suggest we'll use it for every similar game where you get rewarded by the game's scoring system for screwing up.

Last edited by john4p; 07 September 2018 at 22:06.
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Old 07 September 2018, 10:54   #16
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Scores will be adapted to the new system later today.
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Old 07 September 2018, 21:03   #17
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Scores adapted to the new system. Lines and I and Harry and eMTe switched places.
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Old 08 September 2018, 13:05   #18
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3 * 100k - 23020 = 276,980

Hopefully I got that right!
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Old 08 September 2018, 14:20   #19
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Correct!
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Old 09 September 2018, 00:09   #20
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5*100k - 43380 = 456.520


I have semi-retired and play only the games I like when I have time.

A note to level 3: You can jump on the spike on the ramp going down in level 3. Thats much safer than shooting it.
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Last edited by Harry; 09 September 2018 at 00:14.
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