19 September 2009, 12:23 | #21 |
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PCMCIA ram used for A600 is not much slower than LVDs fast ram board, PCMCIA RAM - 701 dhrystones (it may differ with specific models and its access time); LVDs ram board - 710 dhrystones
It is not worth to replacing original CPU to 68010, beacuse speed increase is almost not noticable in many cases and this CPU have some buggy assembler command wchich require some patching or some software will not work or hangs amiga. |
19 September 2009, 13:25 | #22 | |
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Difficult to find a PLCC 68010 http://cgi.ebay.co.uk/ws/eBayISAPI.d...m=330270546501 Equally difficult to solder a surface mount part without the right equipment. |
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19 September 2009, 13:37 | #23 |
move.l #$c0ff33,throat
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I almost choked on my coffee when reading that. Thank you for some good Saturday morning entertainment. <3 Seriously though, it's not the fault of the CPU when software doesn't work due to some more or less stupid coding (dbf delays, not taking care of the VBR etc.). Blame it on the coder, not the CPU!
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19 September 2009, 16:07 | #24 | |
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before... during... after... a hot air rework station, some flux, and solder paste works a treat. Only issue i had was with the little plastic dividers between each pin on the socket, it was a cheapie socket and a couple of the plastic dividers had to be trimmed, but all works good |
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19 September 2009, 16:58 | #25 |
The 1 who ribbits
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wow
thats some good work there kipper |
19 September 2009, 22:53 | #26 | |
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You're wlecome But at first, as i'm not using english often i didn't know how to say or write that properly. Of course it is a coder fault but often you can read or hear that using 68010 cause some compatibility issues (not the software, except for whdload where you can use quit button in propably every game) that can be fixed with patches (except for games with custom bootloader) and thats why it is better to install 020 or 030 than 010. Desoldering CPU with hot-air shouldn't be much of a problem. |
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20 September 2009, 03:41 | #27 |
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Since it's standard leg spacing, it would be far safer for a novice to get a small cutter and nip the legs off until it's loose, then unsolder each half-leg.
If you really decide to do this (wreck compatibility for no increase in speed), then put in a socket instead of soldering on the 68010. Just in case you find "nothing" works as it used to anymore. |
20 September 2009, 12:17 | #28 | |
move.l #$c0ff33,throat
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20 September 2009, 12:48 | #29 |
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Most common compatibility issue is MOVE SR/CCR:
MOVE from SR = privileged on 68010, not on 68000 MOVE from CCR = does not exists on 68000.. |
20 September 2009, 13:29 | #30 | |
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I didn't worry at all It was funny for me too to imagine how you are choking with that cofee reading my not in 100% wise post But anyway, don't you think that creators of 010 mess something around? I mean it is like software for pentium 1 had problems on pentium 2 and works fine on pentium 3 again. Thanks Toni, this is exacly that problem with 010 i wanted to post but i forgot which instruction are a troublemakers. |
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08 October 2009, 23:19 | #31 |
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08 October 2009, 23:51 | #32 | |
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Also, rafgc probably meant the majority of software, which was written when there were 3 million 68000-based Amigas aaaand about 300 non-68000 Amigas in the world None of which were bought to run the above software (ie.-> games!) If coders should be future-compatible, then CPU-makers shouldn't CHANGE STUFF AROUND! And don't say "68030 was available this and that date" because NOBODY HAD IT, and even the pros failed, and advice in HRM hardly covers every single then-and-future configuration, as misc. patches to Commodore's own kickstart code shows. So don't point a finger against non-future-compatible code, point it instead at silly CLI apps that require 68020+ or some Kickstart. It's a hell of a lot easier to be backwards compatible. But heed Stingray's advice for any new software you write, it's good that we have someone skilled to keep an eye on us |
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16 October 2009, 04:53 | #33 | |
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The other significant change was allowing movement of the VBR from low memory. These are the main 2 things that break 68000 code. The 010 adds a few new instructions, but these all appear on later 680x0 processors. Every change in the 68010 was carried on to later (020, 030, etc.) processors. Every 68000 Amiga program that did not work on the 68010 was also incompatible with the 020 and later. I believe you could catch the incompatibilities on later processors with an MMU (and correct them). Any 68000 program that was also compatible with the 020+ is also compatible with the 68010. The problem was that Commodore never released an Amiga with a 68010. So, there was no motivation to compile code specifically for the 68010, and the 020+ introduced many more instructions which developers would build optimized versions for. Very rarely, someone would take a program that was only compatible with the 68000, create a new version that was 020+ optimized, and by not fixing the old 68000 version, the 010 would be left in between. I have a 68010 in my CDTV and almost never find 68000 programs that don't work because of the processor (and certainly not ones I cared to use). An A600 with an 68010 would be kind of a cool oddity! I'd be scared off by replacing the surface mount chip, but it'd be a neat upgrade. |
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