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View Poll Results: What is the preferred format for a new amiga game? | |||
A500 | 41 | 38.68% | |
A1200 | 65 | 61.32% | |
Voters: 106. You may not vote on this poll |
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24 April 2016, 07:11 | #101 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
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I am doing a game that will run on any 512kb and above Amiga.
The reason I am aiming for such a low spec is because it's my first Amiga game, and first game in pure asm. I wanted to limit the complexity such that I can actually finish it in a reasonable time. |
18 June 2016, 07:08 | #102 | ||
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
The 1200 is underpowered compared to the 500 and it is much easier to push it to its limits since the chipset is too slow for its best graphic modes but it has enough potential to provide close to arcade perfect ports of many (but not all) 80s games. I for one would have appreciated to have Capcom/Taito/etc "classics" collections for my 1200 at that time... Quote:
Also Truxton is already on my list. Tell me if you start the port so I can avoid it. I think this is a wise choice, you can target more complex systems once you get some hands on experience. Have you chosen what you will do? |
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18 June 2016, 08:40 | #105 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
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19 June 2016, 05:47 | #106 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,640
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@alpine9000:
No need to buy any hardware, all can be done via WinUAE. |
19 June 2016, 05:58 | #107 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 881
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Emulators are great and I use them more than my Amiga, but I still get a big kick out of running on the real hardware. So I can't see myself writing something that doesn't work on at least one real machine that I own.
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19 June 2016, 06:23 | #108 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
This is not specific to the Amiga btw. The games industry mostly develops console games on development kits with additional memory, storage medium and extra debugging capabilities but we always do tests on customer hardware because there are always differences between a development environment and the hardware that people have in their homes. Unless you test on the real thing you are never sure your code actually works. |
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